mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 01:30:26 +03:00
0.998a
+ Crafting now only requires a fire within 2m. + Safe should now drop items on ground when packed. + Changed humanity gains/losses based on player death so that humanity is accounted for. + Fixed broken humanity hit and freetarget with player damage since 1.7.6.1. + Potential fix for swimming in ground. + !isNull and Distance checks for player zombie "feed" option. + Added open crate option for supply crates. Requires crowbar in toolbelt.
This commit is contained in:
@@ -915,19 +915,15 @@ class CfgMagazines
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text = "Load %1";
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script = "spawn player_loadMag;";
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outputOriented = "true";
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output[] = {"20Rnd_556x45_Stanag","cfgMagazines"};
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output[] = {"30Rnd_556x45_Stanag",10,"cfgMagazines"};
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};
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class CreateMag2: CreateMag1
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{
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output[] = {"30Rnd_556x45_Stanag","cfgMagazines"};
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output[] = {"30Rnd_556x45_G36",10,"cfgMagazines"};
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};
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class CreateMag3: CreateMag1
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{
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output[] = {"30Rnd_556x45_G36","cfgMagazines"};
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};
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class CreateMag4: CreateMag1
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{
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output[] = {"200Rnd_556x45_M249","cfgMagazines"};
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output[] = {"100Rnd_556x45_M249",3,"cfgMagazines"};
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};
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};
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};
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@@ -1727,42 +1723,135 @@ class CfgMagazines
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class bulk_NVGoggles: bulk
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{
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descriptionShort = "12 x NV Goggles";
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class ItemActions
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{
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class CreateMags
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{
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text = "Open %1";
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script = "spawn player_loadCrate;";
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output[] = {"NVGoggles",12,"weapon"};
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// types magazine, weapon, backpack
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};
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};
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};
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class bulk_DZ_Backpack_EP1: bulk
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{
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descriptionShort = "12 x DZ_Backpack_EP1";
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class ItemActions
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{
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class CreateMags
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{
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text = "Open %1";
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script = "spawn player_loadCrate;";
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output[] = {"DZ_Backpack_EP1",12,"backpack"};
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// types magazine, weapon, backpack
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};
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};
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};
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class bulk_30Rnd_9x19_MP5SD: bulk
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{
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descriptionShort = "12 x 30Rnd_9x19_MP5SD";
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class ItemActions
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{
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class CreateMags
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{
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text = "Open %1";
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script = "spawn player_loadCrate;";
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output[] = {"30Rnd_9x19_MP5SD",12,"magazine"};
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};
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};
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};
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class bulk_15Rnd_9x19_M9SD: bulk
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{
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descriptionShort = "12 x 15Rnd_9x19_M9SD";
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class ItemActions
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{
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class CreateMags
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{
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text = "Open %1";
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script = "spawn player_loadCrate;";
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output[] = {"15Rnd_9x19_M9SD",12,"magazine"};
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};
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};
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};
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class bulk_30Rnd_556x45_StanagSD: bulk
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{
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descriptionShort = "12 x 30Rnd_556x45_StanagSD";
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class ItemActions
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{
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class CreateMags
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{
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text = "Open %1";
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script = "spawn player_loadCrate;";
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output[] = {"30Rnd_556x45_StanagSD",12,"magazine"};
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};
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};
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};
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class bulk_ItemSandbag: bulk
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{
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descriptionShort = "12 x SandBag";
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class ItemActions
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{
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class CreateMags
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{
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text = "Open %1";
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script = "spawn player_loadCrate;";
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output[] = {"ItemSandbag",12,"magazine"};
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};
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};
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};
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class bulk_ItemGPS: bulk
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{
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descriptionShort = "12 x GPS";
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class ItemActions
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{
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class CreateMags
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{
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text = "Open %1";
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script = "spawn player_loadCrate;";
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output[] = {"ItemGPS",12,"weapon"};
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};
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};
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};
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class bulk_ItemMap: bulk
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{
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descriptionShort = "12 x Map";
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class ItemActions
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{
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class CreateMags
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{
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text = "Open %1";
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script = "spawn player_loadCrate;";
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output[] = {"ItemMap",12,"weapon"};
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};
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};
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};
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class bulk_ItemEtool: bulk
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{
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descriptionShort = "12 x E-Tool";
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class ItemActions
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{
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class CreateMags
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{
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text = "Open %1";
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script = "spawn player_loadCrate;";
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output[] = {"ItemEtool",12,"weapon"};
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};
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};
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};
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class bulk_17Rnd_9x19_glock17: bulk
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{
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descriptionShort = "12 x 17Rnd_9x19_glock17";
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class ItemActions
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{
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class CreateMags
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{
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text = "Open %1";
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script = "spawn player_loadCrate;";
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output[] = {"17Rnd_9x19_glock17",12,"magazine"};
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};
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};
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};
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