+ Crafting now only requires a fire within 2m.
+ Safe should now drop items on ground when packed.
+ Changed humanity gains/losses based on player death so that humanity
is accounted for.
+ Fixed broken humanity hit and freetarget with player damage since
1.7.6.1.
+ Potential fix for swimming in ground.
+ !isNull and Distance checks for player zombie "feed" option.
+ Added open crate option for supply crates. Requires crowbar in
toolbelt.
This commit is contained in:
vbawol
2013-03-22 15:32:53 -05:00
parent f6c480f1e1
commit e8606d7689
5 changed files with 173 additions and 23 deletions

View File

@@ -915,19 +915,15 @@ class CfgMagazines
text = "Load %1";
script = "spawn player_loadMag;";
outputOriented = "true";
output[] = {"20Rnd_556x45_Stanag","cfgMagazines"};
output[] = {"30Rnd_556x45_Stanag",10,"cfgMagazines"};
};
class CreateMag2: CreateMag1
{
output[] = {"30Rnd_556x45_Stanag","cfgMagazines"};
output[] = {"30Rnd_556x45_G36",10,"cfgMagazines"};
};
class CreateMag3: CreateMag1
{
output[] = {"30Rnd_556x45_G36","cfgMagazines"};
};
class CreateMag4: CreateMag1
{
output[] = {"200Rnd_556x45_M249","cfgMagazines"};
output[] = {"100Rnd_556x45_M249",3,"cfgMagazines"};
};
};
};
@@ -1727,42 +1723,135 @@ class CfgMagazines
class bulk_NVGoggles: bulk
{
descriptionShort = "12 x NV Goggles";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"NVGoggles",12,"weapon"};
// types magazine, weapon, backpack
};
};
};
class bulk_DZ_Backpack_EP1: bulk
{
descriptionShort = "12 x DZ_Backpack_EP1";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"DZ_Backpack_EP1",12,"backpack"};
// types magazine, weapon, backpack
};
};
};
class bulk_30Rnd_9x19_MP5SD: bulk
{
descriptionShort = "12 x 30Rnd_9x19_MP5SD";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"30Rnd_9x19_MP5SD",12,"magazine"};
};
};
};
class bulk_15Rnd_9x19_M9SD: bulk
{
descriptionShort = "12 x 15Rnd_9x19_M9SD";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"15Rnd_9x19_M9SD",12,"magazine"};
};
};
};
class bulk_30Rnd_556x45_StanagSD: bulk
{
descriptionShort = "12 x 30Rnd_556x45_StanagSD";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"30Rnd_556x45_StanagSD",12,"magazine"};
};
};
};
class bulk_ItemSandbag: bulk
{
descriptionShort = "12 x SandBag";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"ItemSandbag",12,"magazine"};
};
};
};
class bulk_ItemGPS: bulk
{
descriptionShort = "12 x GPS";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"ItemGPS",12,"weapon"};
};
};
};
class bulk_ItemMap: bulk
{
descriptionShort = "12 x Map";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"ItemMap",12,"weapon"};
};
};
};
class bulk_ItemEtool: bulk
{
descriptionShort = "12 x E-Tool";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"ItemEtool",12,"weapon"};
};
};
};
class bulk_17Rnd_9x19_glock17: bulk
{
descriptionShort = "12 x 17Rnd_9x19_glock17";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"17Rnd_9x19_glock17",12,"magazine"};
};
};
};