1.7.5.M1D15 remove unused files

This commit is contained in:
vbawol
2013-01-18 12:28:47 -06:00
parent 4cab61bf63
commit e84cbbd2ef
56 changed files with 0 additions and 1543 deletions

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@@ -1,51 +0,0 @@
/***********************************************************
REQUEST FROM hive
- Function
- result = [_key] call fnc_usec_hive_request;
************************************************************/
private["_key","_pipe","_result","_resultArray","_buildings","_stream","_data","_attempt"];
_key = _this select 0;
_confirm = _this select 1;
_resultArray = [];
hiveContact = true;
_attempt = 0;
//startLoadingScreen ["Accessing hive"];
//diag_log format ["hive: Request: %1", _key];
while {true} do {
//Wait until not in use
scopeName "usePipe";
while {true} do {
scopeName "pipeWaiting5";
_pipe = [dayZ_hivePipe1] call jayarma2lib_fnc_openpipe;
if ((_pipe != "_JERR_PIPE_INVALID")) then {breakOut "pipeWaiting5";};
};
//Send Key
_ret = [_pipe, _key] call jayarma2lib_fnc_writepipe;
//Wait until hive replies
while {true} do {
scopeName "pipeWaiting6";
_data = [_pipe] call jayarma2lib_fnc_readpipe;
if (!(isNil "_data") and (_data != "_JERR_NULL")) then {breakOut "pipeWaiting6";};
};
//Release hive
[_pipe] call jayarma2lib_fnc_closepipe;
//Do we have an answer?
if(_data == "_JERR_FALSE" and _confirm) then {
if (_attempt > 10) then {
breakOut "usePipe";
} else {
//Retry the read
diag_log format ["hive: Failed with: %1, Retrying", _data];
};
} else {
breakOut "usePipe";
};
_attempt = _attempt + 1;
};
//diag_log format ["hive: Received: %1", _data];
//endLoadingScreen;
//Return information
_resultArray = call compile format ["%1",_data];
_resultArray;

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@@ -1,70 +0,0 @@
/***********************************************************
REQUEST FROM hive
- Function
- result = [_key] call fnc_usec_hive_request;
************************************************************/
private["_key","_pipe","_result","_resultArray","_buildings","_stream","_data","_attempt","_result1","_result2"];
_key = _this select 0;
_confirm = _this select 1;
_resultArray = [];
hiveContact = true;
_attempt = 0;
_result1 = "";
_result2 = "";
//startLoadingScreen ["Accessing hive"];
//diag_log format ["hive: Request: %1", _key];
while {true} do {
//Wait until not in use
scopeName "usePipe";
while {true} do {
scopeName "pipeWaiting5";
_pipe = [dayZ_hivePipe1] call jayarma2lib_fnc_openpipe;
if ((_pipe != "_JERR_PIPE_INVALID")) then {breakOut "pipeWaiting5";};
};
//Send Key
_ret = [_pipe, _key] call jayarma2lib_fnc_writepipe;
//Wait until hive replies
while {true} do {
scopeName "pipeWaiting6";
_data = [_pipe] call jayarma2lib_fnc_readpipe;
if (!(isNil "_data") and (_data != "_JERR_NULL")) then {breakOut "pipeWaiting6";};
};
_result1 = call compile format ["%1",_data];
_ret = [_pipe, "['OK']"] call jayarma2lib_fnc_writepipe;
_data = "";
//Send Key
_ret = [_pipe, _key] call jayarma2lib_fnc_writepipe;
//Wait until hive replies
while {true} do {
scopeName "pipeWaiting6";
_data = [_pipe] call jayarma2lib_fnc_readpipe;
if (!(isNil "_data") and (_data != "_JERR_NULL")) then {breakOut "pipeWaiting6";};
};
_result2 = call compile format ["%1",_data];
//Release hive
[_pipe] call jayarma2lib_fnc_closepipe;
//Do we have an answer?
if(_data == "_JERR_FALSE" and _confirm) then {
if (_attempt > 10) then {
breakOut "usePipe";
} else {
//Retry the read
diag_log format ["hive: Failed with: %1, Retrying", _data];
};
} else {
breakOut "usePipe";
};
_attempt = _attempt + 1;
};
//diag_log format ["hive: Received: %1", _data];
//endLoadingScreen;
//Return information
_resultArray = _result1;
_resultArray;

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@@ -1,53 +0,0 @@
/***********************************************************
REQUEST FROM hive
- Function
- result = [_key] call fnc_usec_hive_request;
************************************************************/
private["_key","_pipe","_result","_resultArray","_buildings","_stream","_data","_attempt"];
_key = _this select 0;
_confirm = _this select 1;
dayz_resultArray = [];
hiveContact = true;
_attempt = 0;
//startLoadingScreen ["Accessing hive"];
//diag_log format ["hive: Request: %1", _key];
while {true} do {
//Wait until not in use
scopeName "usePipe";
while {true} do {
scopeName "pipeWaiting5";
_pipe = [dayZ_hivePipe1] call jayarma2lib_fnc_openpipe;
if ((_pipe != "_JERR_PIPE_INVALID")) then {breakOut "pipeWaiting5";};
};
sleep 0.1;
//Send Key
_ret = [_pipe, _key] call jayarma2lib_fnc_writepipe;
//Wait until hive replies
while {true} do {
scopeName "pipeWaiting6";
_data = [_pipe] call jayarma2lib_fnc_readpipe;
if (!(isNil "_data") and (_data != "_JERR_NULL")) then {breakOut "pipeWaiting6";};
sleep 0.01;
};
sleep 0.1;
//Release hive
[_pipe] call jayarma2lib_fnc_closepipe;
//Do we have an answer?
if(_data == "_JERR_FALSE" and _confirm) then {
if (_attempt > 10) then {
breakOut "usePipe";
} else {
//Retry the read
diag_log format ["hive: Failed with: %1, Retrying", _data];
};
} else {
breakOut "usePipe";
};
_attempt = _attempt + 1;
};
//diag_log format ["hive: Received: %1", _data];
//endLoadingScreen;
//Return information
dayz_resultArray = call compile format ["%1",_data];

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@@ -1,66 +0,0 @@
private["_type","_location","_dir","_character","_tent","_class","_id"];
//[dayz_characterID,_tent,[_dir,_location],"TentStorage"]
_class = _this select 3;
_location = getPosATL player;
_dir = getDir player;
player allowdamage false;
diag_log ("PUBLISH: Attempt " + _class);
_worldspace = [_dir,_location];
_object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
_object setdir _dir;
_object setpos _location;
_object setVariable ["CharacterID", "0", true];
sleep 1;
_dam = 1;
_hitpoints = _object call vehicle_getHitpoints;
_object setFuel 0;
{
_selection = getText(configFile >> "cfgVehicles" >> _class >> "HitPoints" >> _x >> "name");
if (_x != "HitEngine" and _x != "HitFuel") then {
_dam = 1;
} else {
_dam = 0.85;
};
[_object,_selection,_dam] call object_setFixServer;
//_object setHit[_selection,1];
} forEach _hitpoints;
_object setvelocity [1,0,0];
player reveal _object;
//Send request
_array = [];
_dam = 1;
{
_hit = [_object,_x] call object_getHit;
_selection = getText (configFile >> "CfgVehicles" >> _class >> "HitPoints" >> _x >> "name");
if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
} forEach _hitpoints;
//add to database
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
//Send request
//61 to 120
//207 to 208
for "_x" from 61 to 120 do {
_key = format["CHILD:301:%1:%2:%3:%4:%5:%6:%7:%8:",_x, _class, 0 , 0, _worldspace, [], _array, 0];
diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
//sleep 0.5;
/*
waitUntil{!hiveInUse};
hiveInUse = true;
//Send request
_primary = [_key,false,dayZ_hivePipeAuth] call server_hiveReadWrite;
hiveInUse = false;
*/
};
diag_log ("PUBLISH: Result " + str(_result));
if (count _result > 1) then {
_id = _result select 1;
_object setVariable ["ObjectID", _id, true];
diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_id));
};

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@@ -1,21 +0,0 @@
/*
[_objectID,_objectUID] call local_deleteObj;
*/
private["_id","_uid","_key"];
_id = _this select 0;
_uid = _this select 1;
if (isServer) then {
//remove from database
if (parseNumber _id > 0) then {
//Send request
_key = format["CHILD:304:%1:",_id];
_key call server_hiveWrite;
diag_log format["DELETE: Deleted by ID: %1",_id];
} else {
//Send request
_key = format["CHILD:310:%1:",_uid];
_key call server_hiveWrite;
diag_log format["DELETE: Deleted by UID: %1",_uid];
};
};

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@@ -1,23 +0,0 @@
private["_qty","_item","_meat"];
_item = _this select 0;
_qty = _this select 1;
_meat = 0;
_loop = true;
if (local _item) then {
for "_x" from 1 to _qty do {
_item addMagazine "FoodSteakRaw";
};
sleep 2;
_timer = time;
while {_loop} do {
_meat = count magazines _item;
if (_meat == 0) then {_loop = false};
if ((time - _timer) > 300) then {_loop = false};
sleep 1;
};
dayzHideBody = _item;
publicVariable "dayzHideBody";
hideBody _item;
sleep 10;
deleteVehicle _item;
};

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@@ -1,23 +0,0 @@
private["_qty","_item","_meat"];
_item = _this select 0;
_qty = _this select 1;
_meat = 0;
_loop = true;
if (local _item) then {
for "_x" from 1 to _qty do {
_item addMagazine "ItemZombieParts";
};
sleep 2;
_timer = time;
while {_loop} do {
_meat = count magazines _item;
if (_meat == 0) then {_loop = false};
if ((time - _timer) > 300) then {_loop = false};
sleep 1;
};
dayzHideBody = _item;
publicVariable "dayzHideBody";
hideBody _item;
sleep 10;
deleteVehicle _item;
};

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@@ -1,34 +0,0 @@
private["_type","_location","_dir","_character","_tent","_class","_id"];
//[dayz_characterID,_tent,[_dir,_location],"TentStorage"]
_charID = _this select 0;
_object = _this select 1;
_worldspace = _this select 2;
_class = _this select 3;
_id = 0;
_allowed = [_object, (name player)] call check_publishobject;
if (!_allowed) exitWith { };
diag_log ("PUBLISH: Attempt " + str(_object));
_dir = _worldspace select 0;
_location = _worldspace select 1;
_object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
_object setdir _dir;
_object setpos _location;
_object setVariable ["OwnerID", _charID, true];
//add to database
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
//get UID
_uid = _object call dayz_objectUID;
//Send request
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid];
diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
_object setVariable ["ObjectUID", _uid, true];
diag_log ("PUBLISH: Created " + (_class) + " with ID " + _uid);

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@@ -1,45 +0,0 @@
private["_car","_hitpoints","_dam","_selection","_type","_pos","_dir"];
_type = _this select 0;
_pos = _this select 1;
_dir = _this select 2;
_car = _type createVehicle _pos;
_car setpos _pos;
_car setdir _dir;
_hitpoints = _car call vehicle_getHitpoints;
_dam = 1;
_car setFuel 0;
{
_selection = getText(configFile >> "cfgVehicles" >> typeOf _car >> "HitPoints" >> _x >> "name");
if (_x != "HitEngine" and _x != "HitFuel") then {
_dam = 1;
} else {
_dam = 0.85;
};
[_car,_selection,_dam] call object_setFixServer;
} forEach _hitpoints;
_car setvelocity [1,0,0];
player reveal _car;
dayzVehicleInit = _car;
publicVariable "dayzVehicleInit";
if (isServer) then {
_car call fnc_vehicleEventHandler;
[0,_car,[_dir,_pos],_type] call local_publishObj;
};
//Wait for HIVE to be free
waitUntil{!hiveInUse};
hiveInUse = true;
//Send request
_hitpoints = _car call vehicle_getHitpoints;
_array = [];
_dam = 1;
{
_hit = [_car,_x] call object_getHit;
_selection = getText (configFile >> "CfgVehicles" >> (typeOf _car) >> "HitPoints" >> _x >> "name");
if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
} forEach _hitpoints;
copyToClipboard str(_array);
_car

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@@ -1,18 +0,0 @@
/*
Initial Idea by Daimyo
System test to see how this would handle in the game. Other systems will be brought in to play along side this if full permission is givin.
For now this is just a test system based on the idea.
*/
private["_dialog","_dangerNear","_inCombat","_inVehicle"];
_inCombat = player getVariable["startcombattimer",0];
_inVehicle = (vehicle player != player);
_dangerNear = (getPosATL player) nearEntities [["zZombie_Base","CAManBase"],30];
if (_inVehicle && (speed player != 0)) exitwith {};
if (count _dangerNear > 1) then {
player setVariable["startcombattimer", 1, true];
};

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@@ -1,10 +0,0 @@
private["_playerName","_center","_group"];
_playerName = _this;
cutText [format["%1 has combat logged!",_playerName], "PLAIN DOWN"];
_center = createCenter sideLogic;
_group = createGroup _center;
cl_gamelogic = _group createUnit ["LOGIC", [0, 0, 0], [], 0, "NONE"];
cl_gamelogic sideChat format["(COMBAT LOG) %1",_playerName];
deleteVehicle cl_gamelogic;

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@@ -1,75 +0,0 @@
private["_int","_newModel","_wait","_playerID","_playerObj","_randomSpot","_publishTo","_primary","_secondary","_key","_result","_charID","_playerObj","_playerName","_finished","_spawnPos","_spawnDir","_items","_counter","_magazines","_weapons","_group","_backpack","_worldspace","_direction","_newUnit","_score","_position","_isNew","_inventory","_backpack","_medical","_survival","_stats","_state"];
//Set Variables
_playerID = _this select 0;
_playerObj = _this select 1;
_playerName = name _playerObj;
_worldspace = [];
waitUntil{allowConnection};
//Variables
_inventory = [];
_backpack = [];
_items = [];
_magazines = [];
_weapons = [];
_medicalStats = [];
_survival = [0,0,0];
_tent = [];
_state = [];
_direction = 0;
_newUnit = objNull;
if (_playerID == "") then {
_playerID = getPlayerUID _playerObj;
};
endLoadingScreen;
diag_log ("LOGIN ATTEMPT: " + str(_playerID) + " " + _playerName);
//Wait for HIVE to be free
waitUntil{!hiveInUse};
hiveInUse = true;
//Send request
_key = format["CHILD:101:%1:%2:%3:",_playerID,dayZ_instance,_playerName];
_primary = [_key,true] call fnc_motherrequest;
//Release HIVE
hiveInUse = false;
//Process request
_isNew = count _primary < 4; //_result select 1;
_charID = _primary select 2;
_randomSpot = false;
diag_log ("LOGIN OBJ: " + str(_playerObj) + " Type: " + (typeOf _playerObj) + " ID: " + str(_charID));
/* PROCESS */
if (!_isNew) then {
//RETURNING CHARACTER
_inventory = _primary select 4;
_backpack = _primary select 5;
_survival = _primary select 6;
_model = _primary select 7;
} else {
_model = _primary select 3;
//Record initial inventory
_config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default");
_mags = getArray (_config >> "magazines");
_wpns = getArray (_config >> "weapons");
_bcpk = getText (_config >> "backpack");
_randomSpot = true;
//Wait for HIVE to be free
waitUntil{!hiveInUse};
hiveInUse = true;
//Send request
_key = format["CHILD:203:%1:%2:%3:",_charID,[_wpns,_mags],[_bcpk,[],[]]];
_result = [_key,false] call fnc_motherrequest;
//Release HIVE
hiveInUse = false;
};
diag_log ("LOGIN LOADED: " + str(_playerObj) + " Type: " + (typeOf _playerObj));
//Server publishes variable to clients and WAITS
_playerObj setVariable ["publish",[_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model],true];