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Add Remington ACRs
- Add 96 different ACRs in 4 different colors - Complete attachment support - All weapons have a flashlight - TWS versions and TWS scope are sell only and have the same scope as the L85A2 TWS - NV versions can switch between NV and Holo, also have military flashlight Big thanks @Alwarren
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@@ -18,6 +18,7 @@
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#include "Sup9.hpp"
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#include "Sup10.hpp"
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#include "Sup68.hpp"
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#include "Sup556.hpp"
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#include "Sup545.hpp"
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#include "SupMakarov.hpp"
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21
SQF/dayz_code/Configs/CfgMagazines/Attachments/Sup68.hpp
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21
SQF/dayz_code/Configs/CfgMagazines/Attachments/Sup68.hpp
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@@ -0,0 +1,21 @@
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class Attachment_Sup68 : CA_Magazine
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{
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scope = public;
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count = 1;
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type = WeaponSlotItem;
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model = "\z\addons\dayz_communityweapons\attachments\suppressor556\suppressor556.p3d";
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picture = "\z\addons\dayz_communityweapons\attachments\suppressor556\data\m_suppressor556_ca.paa";
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displayName = $STR_DZ_ATT_SUP68_NAME;
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descriptionShort = $STR_DZ_ATT_SUP68_DESC;
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class ItemActions
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{
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class AttachToPrimary
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{
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text = $STR_DZ_ATT_ACT_TO_PRIMARY;
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script = "; [_id,1] call player_attachAttachment";
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};
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};
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};
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25
SQF/dayz_code/Configs/CfgMagazines/Magazines/680x43.hpp
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25
SQF/dayz_code/Configs/CfgMagazines/Magazines/680x43.hpp
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@@ -0,0 +1,25 @@
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class ACR_30Rnd_680x43: CA_Magazine
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{
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scope = 2;
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displayName = $STR_DZ_MAG_30RND_ACR_NAME;
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descriptionShort = $STR_DZ_MAG_30RND_ACR_DESC;
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picture = "\FHQ_Remington\ammo\ui\i_30rndpmag.paa";
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ammo = "B_680x43_Ball";
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initSpeed = 700;
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tracersEvery = 0;
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model = "\FHQ_Remington\acr\magazine.p3d";
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count = 30;
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};
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class ACR_30Rnd_680x43_SD: CA_Magazine
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{
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scope = 2;
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displayName = $STR_DZ_MAG_30RND_ACRSD_NAME;
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descriptionShort = $STR_DZ_MAG_30RND_ACRSD_DESC;
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picture = "\FHQ_Remington\ammo\ui\i_30rndpmag.paa";
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ammo = "B_680x43_SD";
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initSpeed = 420;
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tracersEvery = 0;
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model = "\FHQ_Remington\acr\magazine.p3d";
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count = 30;
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};
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@@ -16,6 +16,7 @@
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#include "762x51.hpp" //M240, FN FAL, DMR, M24
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#include "762x54r.hpp" //PK, SVD, Mosin
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#include "46x30.hpp" //MP7
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#include "680x43.hpp" //ACR
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#include "Misc.hpp" //CZ550, Lee-Enfield
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#include "Shotgun.hpp"
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#include "Arrows.hpp"
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