From e809362e448d92f22a820127473d94adfa5decd3 Mon Sep 17 00:00:00 2001 From: worldwidesorrow Date: Thu, 9 Jan 2020 17:38:55 -0600 Subject: [PATCH] Remove unused arrays. --- .../Configs/CfgLoot/Buildings/Industrial.hpp | 186 +----------------- 1 file changed, 2 insertions(+), 184 deletions(-) diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp index cfa1f626d..f263d261d 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp @@ -11,7 +11,7 @@ class Industrial : Default "z_new_worker3", "z_new_worker4" }; - lootChance = 0.3; + lootChance = 0.5; lootGroup = Industrial; }; @@ -25,11 +25,6 @@ class Land_Ind_Workshop01_01 : Industrial }; lootPos[] = { - /* - {0.59668,-2.43066,-1.29449}, - {1.24536,0.464844,-1.29498}, - {-0.661621,-0.498047,-1.29883}, - */ {1.31201,-2.71387,-1.29234}, {-0.819336,0.449219,-1.29946} }; @@ -53,12 +48,6 @@ class Land_Ind_Garage01 : Industrial }; lootPos[] = { - /* - {-0.580322,-1.49609,-1.23523}, - {-0.834229,2.75684,-1.22571}, - {2.47778,-1.12793,-1.23743}, - {1.32104,1.63184,-1.23218}, - */ {1.73755,2.71973,-1.24332}, {-0.880371,-1.9082,-1.23318}, {0.607178,3.2373,-1.23157} @@ -82,11 +71,6 @@ class Land_Ind_Workshop01_02 : Industrial }; lootPos[] = { - /* - {1.15479,-0.554688,-1.42944}, - {-1.18579,-0.178711,-1.42859}, - {-0.661377,1.10352,-1.42688}, - */ {1.47144,-0.825195,-1.42987}, {-1.29663,-0.373047,-1.42896} }; @@ -111,15 +95,6 @@ class Land_Ind_Workshop01_04 : Industrial }; lootPos[] = { - /* - {-1.37415,4.18896,-1.53123}, - {0.695435,4.24561,-1.52934}, - {-1.06677,2.69531,-1.53062}, - {0.79248,-4.60742,-1.49341}, - {-1.84424,-6.1709,-1.44427}, - {-1.05566,-4.08398,-1.51927}, - {1.43774,-6.59424,-1.41742}, - */ {-1.62207,-6.37305,-1.52724}, {-0.118408,-3.88281,-1.52788}, {-1.01611,2.13428,-1.53099} @@ -133,7 +108,6 @@ class Land_Ind_Workshop01_04 : Industrial {-0.302734,2.08545,0.0790772}, {-1.61523,-3.03809,0.0718207} }; - hangPos[] = {{-0.541748,4.01221,-2.03068}}; }; class Land_Ind_Workshop01_L : Industrial @@ -150,15 +124,6 @@ class Land_Ind_Workshop01_L : Industrial }; lootPos[] = { - /* - {-3.21143,4.7793,-1.30246}, - {-0.813477,3.56348,-1.30765}, - {-2.38379,2.36133,-1.30405}, - {3.81299,-4.27051,-1.31345}, - {0.903809,-2.58984,-1.31418}, - {2.54688,-2.17773,-1.31482}, - {1.72021,-3.75586,-1.31332}, - */ {3.89063,-4.09888,-1.31299}, {1.80273,-1.88599,-1.31412}, {-0.928223,4.50635,-1.31364} @@ -187,15 +152,6 @@ class Land_Hangar_2 : Industrial }; lootPos[] = { - /* - {10.1245,-6.48926,-2.56311}, - {11.9399,7.90918,-2.56323}, - {1.79614,7.12695,-2.56329}, - {-11.8945,10.541,-2.56311}, - {-8.96973,-4.34961,-2.56323}, - {-0.560791,-7.5957,-2.56317}, - {5.98828,-2.6123,-2.56323}, - */ {-13.1816,10.4204,-2.56318}, {-0.127441,-2.88794,-2.56318}, {0.291992,3.94775,-2.56318}, @@ -227,12 +183,6 @@ class Land_A_FuelStation_Build : Industrial }; lootPos[] = { - /* - {-1.31885,-0.655273,-1.57446}, - {1.82349,0.769531,-1.57458}, - {1.67871,-0.918945,-1.57458}, - {-1.23218,1.26758,-1.57458}, - */ {1.88281,-0.879639,-1.57458} }; lootPosSmall[] = @@ -254,20 +204,6 @@ class Land_Shed_Ind02 : Industrial }; lootPos[] = { - /* - {-2.28,-5.67,-4.66}, - {4.45,9.68,-4.67}, - {4.41,2.65,-1.28}, - {-0.44,11.7,-1.28}, - {-3.44,12.21,-1.28}, - {-2.77,5.85,-4.63}, - {3.42,1.62,-4.63}, - {4.69,-9.2,-1.28}, - {-3.93,-2.17,-1.29}, - {-3.94,-8.55,-1.29}, - {-5.57,9.01,-4.13}, - {-5.53,-8.73,-4.09}, - */ {3.39893,9.21875,-4.67596}, {1.29541,0.227539,-4.67596}, {-0.458984,11.6934,-1.28638}, @@ -292,10 +228,6 @@ class Land_Misc_PowerStation : Industrial }; lootPos[] = { - /* - {4.09863,4.89746,-1.25742}, - {4.22803,-1.19922,-1.28812}, - */ {2.98767,-5.02051,1.54777}, {3.67371,5.62207,-2.04407} }; @@ -359,42 +291,6 @@ class Land_Tovarna2 : Industrial }; lootPos[] = { - /* - {-11.63,7.2,-5.56}, - {-12.07,2.57,-5.63}, - {-4.9,6.63,-5.56}, - {-3.75,2.91,-4}, - {-12.87,1.44,-2.31}, - {-12.41,8.12,-2.27}, - {-12.72,4.1,-2.31}, - {-4,8.97,-2.3}, - {-7.15,8.45,-2.31}, - {-4.56,5.22,-2.3}, - {-11.47,2.91,1.6}, - {-11.07,8.13,1.61}, - {-4.68,7.33,1.57}, - {-2.69,3.44,3.37}, - {-13.2,-8.96,3.38}, - {-8.81,-0.45,0.38}, - {-12.13,-0.16,0.35}, - {-2.04,6.61,-5.56}, - {0.23,1.72,-5.6}, - {6.22,-3.95,-4.62}, - {-6.39,-8.25,-5.63}, - {-10.85,-6.92,-5.57}, - {-6.78,-1.74,-5.56}, - {8.44,0.52,-4.62}, - {2.1,6.56,-5.58}, - {-8.62,6.18,-5.56}, - {-9.26,7.01,-2.23}, - {-6.39,-0.48,6.45}, - {-4.37,-3.18,6.58}, - {-9.32,-1.18,6.56}, - {-10.16,7.67,6.56}, - {-2.09,-7.35,6.57}, - {0.91,1.59,6.56}, - {-1.2,6.85,6.58}, - */ {-2.02222,7.87256,-5.62933}, {-12.2107,-8.15527,-5.62469}, {-12.2112,7.7998,-5.62933}, @@ -454,17 +350,6 @@ class Land_Ind_Vysypka : Industrial }; lootPos[] = { - /* - {0.487793,4.9541,-4.9686}, - {1.08203,-0.407227,-4.96802}, - {-0.0336914,-10.8203,-4.96686}, - {-5.07617,-16.4658,-4.96759}, - {-6.30127,2.92969,-4.96838}, - {-6.26709,26.7344,-4.9772}, - {1.64697,23.4033,-4.97098}, - {7.146,3.9248,-4.96973}, - {4.63623,-12.1621,-4.9697}, - */ {1.50195,-15.9287,-4.9663}, {1.88208,6.03809,-4.97856}, {-8.42188,10.0103,-4.97909}, @@ -515,38 +400,6 @@ class Land_A_BuildingWIP : Industrial lootChance = 0.5; lootPos[] = { - /* - {0.16,11.99,-6.49}, - {-7.62,-9.06,-6.47}, - {-4.94,-6.01,-6.46}, - {-11.87,-9.73,-6.49}, - {-8.89,9.19,-6.48}, - {-4.24,10.81,-6.51}, - {-21.71,4.84,-6.41}, - {-23.5,11.51,-6.46}, - {-23.95,-1.07,-6.45}, - {-21.7,-9.83,-6.52}, - {-14.56,-13.11,-6.5}, - {-17.56,-15.55,-6.52}, - {-14.35,-16.07,-4.52}, - {-0.67,-14.4,-2.54}, - {15.23,-15.17,-2.54}, - {5.96,-12.56,-2.54}, - {-23.95,3.74,-2.53}, - {-22.82,8.38,1.48}, - {-11.27,10.63,1.5}, - {8.1,7.48,1.49}, - {17.76,2.55,1.43}, - {-7.71,-13.39,-6.87}, - {0.02,-13.18,-6.87}, - {8.24,-13.4,-6.87}, - {7.84,-7.36,-6.51}, - {0.9,4.92,-6.38}, - {-5.73,-1.68,-6.41}, - {-15.84,0.39,-6.48}, - {-11.72,15.21,-6.47}, - {-15.68,9.71,-6.44}, - */ {-15.4871,-9.755,-6.53698}, {-10.4043,-9.76697,-6.53213}, {-12.0098,-5.50208,-6.53936}, @@ -665,11 +518,6 @@ class Land_Rail_House_01 : Industrial }; lootPos[] = { - /* - {2.81152,3.61426,-1.28265}, - {-1.82178,3.10938,-1.28265}, - {0.487793,3.38867,-1.28265}, - */ {-2.35864,3.04199,-1.28266} }; lootPosSmall[] = @@ -694,17 +542,6 @@ class Land_Barn_Metal : Industrial }; lootPos[] = { - /* - {-2.00244,-3.19043,5.40768}, - {-9.37109,-22.1816,5.57785}, - {10.2598,22.709,5.57785}, - {7.79883,20.1406,-5.44214}, - {8.87207,-23.2041,-5.44214}, - {-4.52295,-18.5713,-5.44214}, - {-8.45898,-8.43848,-5.44214}, - {1.78223,7.49902,-5.44214}, - {-3.16846,14.9141,-5.44214}, - */ {-8.18506,19.9023,-5.44214}, {4.70117,17.2849,-5.44214}, {1.31738,-7.94946,-5.44214}, @@ -734,15 +571,6 @@ class Land_Ind_Expedice_1 : Industrial }; lootPos[] = { - /* - {-6.87695,-18.2285,-3.48672}, - {-0.315918,13.1416,-3.48672}, - {-0.5625,13.8926,9.71017}, - {5.66846,-18.3174,-5.75726}, - {1.67725,2.15137,-5.6839}, - {-11.7915,-13.8818,-3.48672}, - {0.120605,13.0664,-5.6839}, - */ {5.56104,-18.4136,-5.75725}, {-10.0732,-18.7891,-3.48673}, {-6.21045,-7.65479,-3.48673}, @@ -886,7 +714,6 @@ class Land_Shed_M02 : Industrial {-0.0136719,-1.44629,-1.54199} }; lootChance = 0.2; - //lootPos[] = {{-0.0136719,-1.44629,-1.54199}}; lootPosSmall[] = {{1.00586,0.0698242,-1.01666},{-0.931641,0.0825195,-1.01755}}; }; @@ -1013,15 +840,6 @@ class Land_sara_hasic_zbroj : Industrial lootChance = 0.4; lootPos[] = { - /* - {5.67,1.09,-2.65}, - {4.97,-1.94,-2.65}, - {2.69,-2.12,-2.65}, - {1.86,-0.47,-2.65}, - {0.14,1.76,-2.65}, - {-3.02,-1.3,-2.65}, - {-0.94,-0.97,-2.65}, - */ {5.92285,1.35645,-2.66287}, {0.00878906,-1.37549,-2.66287}, {-1.82715,1.93066,-2.66287} @@ -1336,4 +1154,4 @@ class hiluxWreck: Industrial minRoaming = 1; maxRoaming = 2; lootPos[] = {}; -}; \ No newline at end of file +};