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load death/murder board ui
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@@ -13,13 +13,16 @@ waitUntil {!isNil "dayzPlayerDeathsResult"};
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//diag_log format["DEBUG Death: %1", dayzPlayerDeathsResult];
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//diag_log format["DEBUG Death: %1", dayzPlayerDeathsResult];
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/*
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if((count dayzPlayerDeathsResult) > 0) then {
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if((count dayzPlayerDeathsResult) > 0) then {
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"Recent Player Deaths:" hintC dayzPlayerDeathsResult;
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"Recent Player Deaths:" hintC dayzPlayerDeathsResult;
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} else {
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} else {
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"Recent Player Deaths:" hintC "No recent Deaths.";
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"Recent Player Deaths:" hintC "No recent Deaths.";
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};
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};
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*/
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// load death message board ui
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call EpochDeathBoardLoad;
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// Clear Data maybe consider cacheing results
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// Clear Data maybe consider cacheing results
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dayzPlayerDeathsResult = nil;
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// dayzPlayerDeathsResult = nil;
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