Adding basic pve support

Around 50% of all servers are pve servers. This commit adds a basic support and prevent the player vs. player damage. Also if pve is enabled and DZE_BackpackAntiTheft too, the backpack anti theft is active for the whole server.
This commit is contained in:
A Man
2019-11-11 10:00:47 +01:00
parent 6699d8d746
commit e7dbc5dd4c
4 changed files with 98 additions and 87 deletions

View File

@@ -1,13 +1,13 @@
setMousePosition [0.5, 0.5];
private ["_exit","_nearestObjects","_rID","_display","_cTarget","_dis","_friendlyTo","_lastSave","_startTime"];
private ["_exit","_nearestObjects","_rID","_display","_cTarget","_dis","_friendlyTo","_lastSave","_startTime","_vehType","_gearSelection","_supplyPositionWorld","_ctType"];
// players inside vehicle can always access its gear
if ((vehicle player) == player) then {
disableSerialization;
_display = _this select 0;
_cTarget = cursorTarget;
_dis = if (_cTarget isKindOf "USEC_ch53_E" || _cTarget isKindOf "MV22") then {25} else {12};
_dis = [12,25] select (_cTarget isKindOf "USEC_ch53_E" || {_cTarget isKindOf "MV22"});
_exit = false;
if (!DZE_GearCheckBypass) then {
@@ -33,7 +33,7 @@ if ((vehicle player) == player) then {
if (DZE_BackpackAntiTheft) then {
_friendlyTo = player getvariable ["friendlyTo",[]];
_rID = if (DZE_permanentPlot) then { getPlayerUID _cTarget } else { _cTarget getVariable ["CharacterID","0"] };
if ((!canbuild or isInTraderCity) && {alive _cTarget} && {isPlayer _cTarget} && {!(_rID in _friendlyTo) && !(_cTarget in (units group player))} && {(player distance _cTarget) < 12}) then {
if ((isInTraderCity || {DZE_PVE_Mode} || {!canbuild}) && {alive _cTarget} && {isPlayer _cTarget} && {!(_rID in _friendlyTo) && !(_cTarget in (units group player))} && {(player distance _cTarget) < 12}) then {
localize "STR_EPOCH_PLAYER_316" call dayz_rollingMessages;
_display closeDisplay 2;
};