mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
commented out more diag_logs
This commit is contained in:
@@ -80,7 +80,7 @@ if (_finished) then {
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if (_count >= _qty_in) then {
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if (_count >= _qty_in) then {
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_canAfford = true;
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_canAfford = true;
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};
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};
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diag_log format["DEBUG vehicle sell count: %1", _count];
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//diag_log format["DEBUG vehicle sell count: %1", _count];
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} else {
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} else {
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@@ -159,7 +159,7 @@ if (_finished) then {
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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diag_log format["DEBUG vehicle sell objects: %1", _objects];
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//diag_log format["DEBUG vehicle sell objects: %1", _objects];
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_qty = ({(typeOf _x) == _part_in} count _objects);
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_qty = ({(typeOf _x) == _part_in} count _objects);
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@@ -80,7 +80,7 @@ if (_finished) then {
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if (_count >= _qty_in) then {
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if (_count >= _qty_in) then {
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_canAfford = true;
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_canAfford = true;
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};
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};
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diag_log format["DEBUG vehicle sell count: %1", _count];
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//diag_log format["DEBUG vehicle sell count: %1", _count];
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} else {
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} else {
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@@ -180,7 +180,7 @@ if (_finished) then {
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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diag_log format["DEBUG vehicle sell objects: %1", _objects];
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//diag_log format["DEBUG vehicle sell objects: %1", _objects];
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_qty = ({(typeOf _x) == _part_in} count _objects);
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_qty = ({(typeOf _x) == _part_in} count _objects);
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@@ -80,7 +80,7 @@ if (_finished) then {
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if (_count >= _qty_in) then {
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if (_count >= _qty_in) then {
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_canAfford = true;
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_canAfford = true;
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};
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};
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diag_log format["DEBUG vehicle sell count: %1", _count];
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//diag_log format["DEBUG vehicle sell count: %1", _count];
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} else {
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} else {
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@@ -180,7 +180,7 @@ if (_finished) then {
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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diag_log format["DEBUG vehicle sell objects: %1", _objects];
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//diag_log format["DEBUG vehicle sell objects: %1", _objects];
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_qty = ({(typeOf _x) == _part_in} count _objects);
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_qty = ({(typeOf _x) == _part_in} count _objects);
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@@ -80,7 +80,7 @@ if (_finished) then {
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if (_count >= _qty_in) then {
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if (_count >= _qty_in) then {
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_canAfford = true;
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_canAfford = true;
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};
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};
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diag_log format["DEBUG vehicle sell count: %1", _count];
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//diag_log format["DEBUG vehicle sell count: %1", _count];
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} else {
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} else {
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@@ -157,7 +157,7 @@ if (_finished) then {
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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diag_log format["DEBUG vehicle sell objects: %1", _objects];
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//diag_log format["DEBUG vehicle sell objects: %1", _objects];
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_qty = ({(typeOf _x) == _part_in} count _objects);
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_qty = ({(typeOf _x) == _part_in} count _objects);
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@@ -6,7 +6,7 @@ DZE_ActionInProgress = true;
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_activatingPlayer = player;
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_activatingPlayer = player;
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diag_log format["DEBUG BACKPACK: %1", _this];
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//diag_log format["DEBUG BACKPACK: %1", _this];
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_part_out = (_this select 3) select 0;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_part_in = (_this select 3) select 1;
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@@ -6,7 +6,7 @@ DZE_ActionInProgress = true;
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_activatingPlayer = player;
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_activatingPlayer = player;
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diag_log format["DEBUG WEAPONS: %1", _this];
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//diag_log format["DEBUG WEAPONS: %1", _this];
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_part_out = (_this select 3) select 0;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_part_in = (_this select 3) select 1;
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@@ -87,9 +87,9 @@ _vault_location = (getPosATL _tmpvault);
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// Make sure vault is not placed on road.
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// Make sure vault is not placed on road.
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if (isOnRoad _vault_location) then { _isOk = true; diag_log ("surface is road"); };
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if (isOnRoad _vault_location) then { _isOk = true; };
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// Make sure vault is not placed in trader citys
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// Make sure vault is not placed in trader citys
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if(!canbuild) then { _isOk = true; diag_log ("is trader city"); };
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if(!canbuild) then { _isOk = true; };
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//Block Tents in pounds
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//Block Tents in pounds
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_objectsPond = nearestObjects [_playerPos, [], 10];
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_objectsPond = nearestObjects [_playerPos, [], 10];
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@@ -77,9 +77,11 @@ if (_damage > 0.4) then {
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if (_unitIsPlayer) then {
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if (_unitIsPlayer) then {
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//Cause blood loss
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//Cause blood loss
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//Log Damage
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//Log Damage
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/*
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if (DZE_Debug_Damage) then {
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if (DZE_Debug_Damage) then {
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diag_log ("DAMAGE: player hit by " + typeOf _source + " in " + _hit + " with " + _ammo + " for " + str(_damage) + " scaled " + str(_damage * _scale));
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diag_log ("DAMAGE: player hit by " + typeOf _source + " in " + _hit + " with " + _ammo + " for " + str(_damage) + " scaled " + str(_damage * _scale));
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};
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};
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*/
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r_player_blood = r_player_blood - (_damage * _scale);
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r_player_blood = r_player_blood - (_damage * _scale);
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};
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};
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};
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};
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@@ -6,7 +6,7 @@ if ("ItemMap_Debug" in items player) then {
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_maptype = ["NameCityCapital","NameCity","NameVillage","NameLocal"];
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_maptype = ["NameCityCapital","NameCity","NameVillage","NameLocal"];
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_config = configFile >> "CfgWorlds" >> worldName >> "Names";
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_config = configFile >> "CfgWorlds" >> worldName >> "Names";
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for "_i" from 0 to (count _config -1) do {
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for "_i" from 0 to (count _config -1) do {
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_class = _config select _i; //Returns a conif
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_class = _config select _i; //Returns a conif
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_name = getText (_class >> "name");
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_name = getText (_class >> "name");
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@@ -34,7 +34,7 @@ while {(alive _projectile) && !(isNull _projectile) && _callCount < 85;} do {
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_isInCombat = _nearVehicle getVariable["startcombattimer",0];
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_isInCombat = _nearVehicle getVariable["startcombattimer",0];
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if ((alive _nearVehicle) && _isInCombat == 0) then {
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if ((alive _nearVehicle) && _isInCombat == 0) then {
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_nearVehicle setVariable["startcombattimer", 1];
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_nearVehicle setVariable["startcombattimer", 1];
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diag_log("Now in Combat (Player): " + name _unit);
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//diag_log("Now in Combat (Player): " + name _unit);
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};
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};
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};
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};
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@@ -43,7 +43,7 @@ while {(alive _projectile) && !(isNull _projectile) && _callCount < 85;} do {
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_isInCombat = _x getVariable["startcombattimer",0];
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_isInCombat = _x getVariable["startcombattimer",0];
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if (isPlayer _x && _isInCombat == 0 && alive _x) then {
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if (isPlayer _x && _isInCombat == 0 && alive _x) then {
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_x setVariable["startcombattimer", 1];
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_x setVariable["startcombattimer", 1];
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diag_log("Now in Combat (Crew): " + name _x);
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//diag_log("Now in Combat (Crew): " + name _x);
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};
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};
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} forEach (crew _nearVehicle);
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} forEach (crew _nearVehicle);
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};
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};
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@@ -23,7 +23,7 @@ player removeMagazine "FoodSteakRaw";
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_animalID = _dog getVariable "fsm_handle";
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_animalID = _dog getVariable "fsm_handle";
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_animalID setFSMVariable ["_isTamed", true];
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_animalID setFSMVariable ["_isTamed", true];
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sleep 1;
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sleep 1;
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diag_log format["DEBUG: %1, id: %2 [%3]",_dog,_animalID,completedFSM _animalID];
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// diag_log format["DEBUG: %1, id: %2 [%3]",_dog,_animalID,completedFSM _animalID];
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if (!moveToCompleted _dog) then {
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if (!moveToCompleted _dog) then {
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_dog moveTo ([_dog] call FNC_GetPos);
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_dog moveTo ([_dog] call FNC_GetPos);
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};
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};
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@@ -17,7 +17,7 @@ if (isServer) then {
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PVDZE_veh_Update = [_unit, "killed",_killer];
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PVDZE_veh_Update = [_unit, "killed",_killer];
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_killerVeh = if (vehicle _killer != _killer) then { format["[KILLER IN VEHICLE %1 OF TYPE %2]", (vehicle _killer), (typeOf (vehicle _killer))]; } else {""};
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_killerVeh = if (vehicle _killer != _killer) then { format["[KILLER IN VEHICLE %1 OF TYPE %2]", (vehicle _killer), (typeOf (vehicle _killer))]; } else {""};
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_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
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_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
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diag_log format["DAMAGE: Vehicle %1 (TYPE: %2) Killed by player %3 (UID: %4) %5",_unit, (typeOf _unit), _name, (getPlayerUID _killer), _killerVeh];
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// diag_log format["DAMAGE: Vehicle %1 (TYPE: %2) Killed by player %3 (UID: %4) %5",_unit, (typeOf _unit), _name, (getPlayerUID _killer), _killerVeh];
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} else {
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} else {
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PVDZE_veh_Update = [_unit, "killed"];
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PVDZE_veh_Update = [_unit, "killed"];
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};
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};
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@@ -51,7 +51,7 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
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//Check if anyone close
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//Check if anyone close
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_tooClose = {isPlayer _x} count (_position nearEntities ["CAManBase",30]) > 0;
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_tooClose = {isPlayer _x} count (_position nearEntities ["CAManBase",30]) > 0;
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if (_tooClose) exitwith {
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if (_tooClose) exitwith {
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diag_log ("Zombie_Generate: was too close to player.");
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// diag_log ("Zombie_Generate: was too close to player.");
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};
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};
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//Add zeds if unitTypes equals 0
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//Add zeds if unitTypes equals 0
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@@ -73,7 +73,7 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
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};
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};
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//Check if point is in water
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//Check if point is in water
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if (surfaceIsWater _position) exitwith { Diag_log ("Location is in Water Abort"); };
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if (surfaceIsWater _position) exitwith { };
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_agent = createAgent [_type, _position, [], _radius, _method];
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_agent = createAgent [_type, _position, [], _radius, _method];
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sleep 0.001;
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sleep 0.001;
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@@ -148,7 +148,7 @@ eh_localCleanup = {
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deleteVehicle _unit;
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deleteVehicle _unit;
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deleteGroup _myGroupUnit;
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deleteGroup _myGroupUnit;
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//_unit = nil;
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//_unit = nil;
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diag_log ("CLEANUP: DELETED A " + str(_type) );
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// diag_log ("CLEANUP: DELETED A " + str(_type) );
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};
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};
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}];
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}];
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};
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};
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