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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
commented out more diag_logs
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@@ -51,7 +51,7 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
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//Check if anyone close
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_tooClose = {isPlayer _x} count (_position nearEntities ["CAManBase",30]) > 0;
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if (_tooClose) exitwith {
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diag_log ("Zombie_Generate: was too close to player.");
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// diag_log ("Zombie_Generate: was too close to player.");
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};
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//Add zeds if unitTypes equals 0
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@@ -73,7 +73,7 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
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};
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//Check if point is in water
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if (surfaceIsWater _position) exitwith { Diag_log ("Location is in Water Abort"); };
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if (surfaceIsWater _position) exitwith { };
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_agent = createAgent [_type, _position, [], _radius, _method];
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sleep 0.001;
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