commented out more diag_logs

This commit is contained in:
[VB]AWOL
2014-06-02 13:40:26 -05:00
parent d88d497e16
commit e7571b072d
14 changed files with 22 additions and 20 deletions

View File

@@ -77,9 +77,11 @@ if (_damage > 0.4) then {
if (_unitIsPlayer) then {
//Cause blood loss
//Log Damage
/*
if (DZE_Debug_Damage) then {
diag_log ("DAMAGE: player hit by " + typeOf _source + " in " + _hit + " with " + _ammo + " for " + str(_damage) + " scaled " + str(_damage * _scale));
};
*/
r_player_blood = r_player_blood - (_damage * _scale);
};
};

View File

@@ -6,7 +6,7 @@ if ("ItemMap_Debug" in items player) then {
_maptype = ["NameCityCapital","NameCity","NameVillage","NameLocal"];
_config = configFile >> "CfgWorlds" >> worldName >> "Names";
for "_i" from 0 to (count _config -1) do {
for "_i" from 0 to (count _config -1) do {
_class = _config select _i; //Returns a conif
_name = getText (_class >> "name");

View File

@@ -34,7 +34,7 @@ while {(alive _projectile) && !(isNull _projectile) && _callCount < 85;} do {
_isInCombat = _nearVehicle getVariable["startcombattimer",0];
if ((alive _nearVehicle) && _isInCombat == 0) then {
_nearVehicle setVariable["startcombattimer", 1];
diag_log("Now in Combat (Player): " + name _unit);
//diag_log("Now in Combat (Player): " + name _unit);
};
};
@@ -43,7 +43,7 @@ while {(alive _projectile) && !(isNull _projectile) && _callCount < 85;} do {
_isInCombat = _x getVariable["startcombattimer",0];
if (isPlayer _x && _isInCombat == 0 && alive _x) then {
_x setVariable["startcombattimer", 1];
diag_log("Now in Combat (Crew): " + name _x);
//diag_log("Now in Combat (Crew): " + name _x);
};
} forEach (crew _nearVehicle);
};

View File

@@ -23,7 +23,7 @@ player removeMagazine "FoodSteakRaw";
_animalID = _dog getVariable "fsm_handle";
_animalID setFSMVariable ["_isTamed", true];
sleep 1;
diag_log format["DEBUG: %1, id: %2 [%3]",_dog,_animalID,completedFSM _animalID];
// diag_log format["DEBUG: %1, id: %2 [%3]",_dog,_animalID,completedFSM _animalID];
if (!moveToCompleted _dog) then {
_dog moveTo ([_dog] call FNC_GetPos);
};

View File

@@ -17,7 +17,7 @@ if (isServer) then {
PVDZE_veh_Update = [_unit, "killed",_killer];
_killerVeh = if (vehicle _killer != _killer) then { format["[KILLER IN VEHICLE %1 OF TYPE %2]", (vehicle _killer), (typeOf (vehicle _killer))]; } else {""};
_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
diag_log format["DAMAGE: Vehicle %1 (TYPE: %2) Killed by player %3 (UID: %4) %5",_unit, (typeOf _unit), _name, (getPlayerUID _killer), _killerVeh];
// diag_log format["DAMAGE: Vehicle %1 (TYPE: %2) Killed by player %3 (UID: %4) %5",_unit, (typeOf _unit), _name, (getPlayerUID _killer), _killerVeh];
} else {
PVDZE_veh_Update = [_unit, "killed"];
};

View File

@@ -51,7 +51,7 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
//Check if anyone close
_tooClose = {isPlayer _x} count (_position nearEntities ["CAManBase",30]) > 0;
if (_tooClose) exitwith {
diag_log ("Zombie_Generate: was too close to player.");
// diag_log ("Zombie_Generate: was too close to player.");
};
//Add zeds if unitTypes equals 0
@@ -73,7 +73,7 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
};
//Check if point is in water
if (surfaceIsWater _position) exitwith { Diag_log ("Location is in Water Abort"); };
if (surfaceIsWater _position) exitwith { };
_agent = createAgent [_type, _position, [], _radius, _method];
sleep 0.001;