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commented out more diag_logs
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@@ -87,9 +87,9 @@ _vault_location = (getPosATL _tmpvault);
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// Make sure vault is not placed on road.
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if (isOnRoad _vault_location) then { _isOk = true; diag_log ("surface is road"); };
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if (isOnRoad _vault_location) then { _isOk = true; };
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// Make sure vault is not placed in trader citys
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if(!canbuild) then { _isOk = true; diag_log ("is trader city"); };
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if(!canbuild) then { _isOk = true; };
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//Block Tents in pounds
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_objectsPond = nearestObjects [_playerPos, [], 10];
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