commented out more diag_logs

This commit is contained in:
[VB]AWOL
2014-06-02 13:40:26 -05:00
parent d88d497e16
commit e7571b072d
14 changed files with 22 additions and 20 deletions

View File

@@ -80,7 +80,7 @@ if (_finished) then {
if (_count >= _qty_in) then {
_canAfford = true;
};
diag_log format["DEBUG vehicle sell count: %1", _count];
//diag_log format["DEBUG vehicle sell count: %1", _count];
} else {
@@ -159,7 +159,7 @@ if (_finished) then {
_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
diag_log format["DEBUG vehicle sell objects: %1", _objects];
//diag_log format["DEBUG vehicle sell objects: %1", _objects];
_qty = ({(typeOf _x) == _part_in} count _objects);

View File

@@ -80,7 +80,7 @@ if (_finished) then {
if (_count >= _qty_in) then {
_canAfford = true;
};
diag_log format["DEBUG vehicle sell count: %1", _count];
//diag_log format["DEBUG vehicle sell count: %1", _count];
} else {
@@ -180,7 +180,7 @@ if (_finished) then {
_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
diag_log format["DEBUG vehicle sell objects: %1", _objects];
//diag_log format["DEBUG vehicle sell objects: %1", _objects];
_qty = ({(typeOf _x) == _part_in} count _objects);

View File

@@ -80,7 +80,7 @@ if (_finished) then {
if (_count >= _qty_in) then {
_canAfford = true;
};
diag_log format["DEBUG vehicle sell count: %1", _count];
//diag_log format["DEBUG vehicle sell count: %1", _count];
} else {
@@ -180,7 +180,7 @@ if (_finished) then {
_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
diag_log format["DEBUG vehicle sell objects: %1", _objects];
//diag_log format["DEBUG vehicle sell objects: %1", _objects];
_qty = ({(typeOf _x) == _part_in} count _objects);

View File

@@ -80,7 +80,7 @@ if (_finished) then {
if (_count >= _qty_in) then {
_canAfford = true;
};
diag_log format["DEBUG vehicle sell count: %1", _count];
//diag_log format["DEBUG vehicle sell count: %1", _count];
} else {
@@ -157,7 +157,7 @@ if (_finished) then {
_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
diag_log format["DEBUG vehicle sell objects: %1", _objects];
//diag_log format["DEBUG vehicle sell objects: %1", _objects];
_qty = ({(typeOf _x) == _part_in} count _objects);

View File

@@ -6,7 +6,7 @@ DZE_ActionInProgress = true;
_activatingPlayer = player;
diag_log format["DEBUG BACKPACK: %1", _this];
//diag_log format["DEBUG BACKPACK: %1", _this];
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;

View File

@@ -6,7 +6,7 @@ DZE_ActionInProgress = true;
_activatingPlayer = player;
diag_log format["DEBUG WEAPONS: %1", _this];
//diag_log format["DEBUG WEAPONS: %1", _this];
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;

View File

@@ -87,9 +87,9 @@ _vault_location = (getPosATL _tmpvault);
// Make sure vault is not placed on road.
if (isOnRoad _vault_location) then { _isOk = true; diag_log ("surface is road"); };
if (isOnRoad _vault_location) then { _isOk = true; };
// Make sure vault is not placed in trader citys
if(!canbuild) then { _isOk = true; diag_log ("is trader city"); };
if(!canbuild) then { _isOk = true; };
//Block Tents in pounds
_objectsPond = nearestObjects [_playerPos, [], 10];