mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 09:29:21 +03:00
commented out more diag_logs
This commit is contained in:
@@ -80,7 +80,7 @@ if (_finished) then {
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if (_count >= _qty_in) then {
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_canAfford = true;
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};
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diag_log format["DEBUG vehicle sell count: %1", _count];
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//diag_log format["DEBUG vehicle sell count: %1", _count];
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} else {
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@@ -159,7 +159,7 @@ if (_finished) then {
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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diag_log format["DEBUG vehicle sell objects: %1", _objects];
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//diag_log format["DEBUG vehicle sell objects: %1", _objects];
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_qty = ({(typeOf _x) == _part_in} count _objects);
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@@ -80,7 +80,7 @@ if (_finished) then {
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if (_count >= _qty_in) then {
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_canAfford = true;
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};
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diag_log format["DEBUG vehicle sell count: %1", _count];
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//diag_log format["DEBUG vehicle sell count: %1", _count];
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} else {
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@@ -180,7 +180,7 @@ if (_finished) then {
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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diag_log format["DEBUG vehicle sell objects: %1", _objects];
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//diag_log format["DEBUG vehicle sell objects: %1", _objects];
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_qty = ({(typeOf _x) == _part_in} count _objects);
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@@ -80,7 +80,7 @@ if (_finished) then {
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if (_count >= _qty_in) then {
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_canAfford = true;
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};
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diag_log format["DEBUG vehicle sell count: %1", _count];
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//diag_log format["DEBUG vehicle sell count: %1", _count];
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} else {
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@@ -180,7 +180,7 @@ if (_finished) then {
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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diag_log format["DEBUG vehicle sell objects: %1", _objects];
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//diag_log format["DEBUG vehicle sell objects: %1", _objects];
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_qty = ({(typeOf _x) == _part_in} count _objects);
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@@ -80,7 +80,7 @@ if (_finished) then {
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if (_count >= _qty_in) then {
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_canAfford = true;
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};
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diag_log format["DEBUG vehicle sell count: %1", _count];
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//diag_log format["DEBUG vehicle sell count: %1", _count];
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} else {
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@@ -157,7 +157,7 @@ if (_finished) then {
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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diag_log format["DEBUG vehicle sell objects: %1", _objects];
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//diag_log format["DEBUG vehicle sell objects: %1", _objects];
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_qty = ({(typeOf _x) == _part_in} count _objects);
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@@ -6,7 +6,7 @@ DZE_ActionInProgress = true;
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_activatingPlayer = player;
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diag_log format["DEBUG BACKPACK: %1", _this];
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//diag_log format["DEBUG BACKPACK: %1", _this];
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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@@ -6,7 +6,7 @@ DZE_ActionInProgress = true;
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_activatingPlayer = player;
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diag_log format["DEBUG WEAPONS: %1", _this];
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//diag_log format["DEBUG WEAPONS: %1", _this];
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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@@ -87,9 +87,9 @@ _vault_location = (getPosATL _tmpvault);
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// Make sure vault is not placed on road.
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if (isOnRoad _vault_location) then { _isOk = true; diag_log ("surface is road"); };
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if (isOnRoad _vault_location) then { _isOk = true; };
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// Make sure vault is not placed in trader citys
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if(!canbuild) then { _isOk = true; diag_log ("is trader city"); };
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if(!canbuild) then { _isOk = true; };
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//Block Tents in pounds
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_objectsPond = nearestObjects [_playerPos, [], 10];
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