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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-16 21:22:57 +03:00
Remove ObjectID and ObjectUID from PVDZ_obj_Destroy calls
This is just the first commit for the removel of all global set ObjectIDs and ObjectUIDs. Also objects will no longer be send over the network. Only the netID will. The actual object can be resolved with the netID on the server.
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@@ -1,16 +1,15 @@
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private ["_obj","_objectID","_objectUID"];
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_obj = _this select 0;
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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local _obj = _this select 0;
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if (isServer) then {
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local _objectID = _obj getVariable ["ObjectID","0"];
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local _objectUID = _obj getVariable ["ObjectUID","0"];
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[_objectID,_objectUID,_obj] call server_deleteObjDirect;
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} else {
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if (count _this == 2) then {
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//single use trap triggered, remove with no animation
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//For normal remove let object_pickup.sqf perform deletion to ensure player has room in gear first, no others remove at same time and animation runs
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_obj,dayz_authKey];
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PVDZ_obj_Destroy = [netID player,netID _obj,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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//deleteVehicle _obj;
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};
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