Remove ObjectID and ObjectUID from PVDZ_obj_Destroy calls

This is just the first commit for the removel of all global set ObjectIDs and ObjectUIDs.
Also objects will no longer be send over the network. Only the netID will. The actual object can be resolved with the netID on the server.
This commit is contained in:
A Man
2022-03-24 17:17:45 +01:00
parent 01792fe8e2
commit e72394d6da
12 changed files with 48 additions and 75 deletions

View File

@@ -70,11 +70,6 @@ s_player_maint_build = 1;
local _objOwnerID = _obj getVariable["ownerPUID","0"];
local _isOwnerOfObj = (_objOwnerID == dayz_playerUID);
local _objectID = _obj getVariable ["ObjectID","0"];
local _objectUID = _obj getVariable ["ObjectUID","0"];
local _hasNoID = (_objectID == "0" && _objectUID == "0");
local _isDestructable = _obj isKindOf "BuiltItems";
local _isWreck = _objType in DZE_isWreck;
local _isRemovable = _objType in DZE_isRemovable;
@@ -259,7 +254,6 @@ if (_proceed && _success) then {
local _iPos = _objectPos; // default refund position
local _iDir = getDir _obj; // default refund direction
local _selectedRemoveOutput = []; // initialize refund array
local _preventRefund = false; // in case object has no id
local _bpTotal = 0; // total number of backpacks to refund
call {
@@ -332,7 +326,6 @@ if (_proceed && _success) then {
if (_modularRefund) exitWith {
{_selectedRemoveOutput set [count _selectedRemoveOutput, _x]} forEach _refund;
_preventRefund = _hasNoID;
};
///////////////////////////////////////////////////////////////////////////
@@ -342,9 +335,7 @@ if (_proceed && _success) then {
///////////////////////////////////////////////////////////////////////////
if (_isStorageItem) exitWith {
if (!_hasNoID) then {
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput"); // refund config array
};
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput"); // refund config array
local _weapons = getWeaponCargo _obj;
local _magazines = getMagazineCargo _obj;
@@ -380,7 +371,6 @@ if (_proceed && _success) then {
///////////////////////////////////////////////////////////////////////////
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput"); // refund config array
_preventRefund = _hasNoID;
};
call {
@@ -419,7 +409,7 @@ if (_proceed && _success) then {
if (!_isWreck && !_isWreckBuilding) then {
// Server performs deleteVehicle
PVDZ_obj_Destroy = [_objectID, _objectUID, player, _obj, dayz_authKey];
PVDZ_obj_Destroy = [netID player,netID _obj, dayz_authKey];
publicVariableServer "PVDZ_obj_Destroy";
} else {
deleteVehicle _obj;
@@ -439,7 +429,7 @@ if (_proceed && _success) then {
//
///////////////////////////////////////////////////////////////////////////////////
if (!_preventRefund && {count _selectedRemoveOutput > 0}) then {
if (count _selectedRemoveOutput > 0) then {
local _item = "WeaponHolder" createVehicle [0,0,0];
_item setDir _iDir;