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Add toggleable vehicle key changer by salival
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@@ -36,6 +36,9 @@ if (Z_SingleCurrency) then {
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Z_VehicleDistance = 40; // Max distance a vehicle can be sold or accessed from at a trader.
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// Vehicle Key Changer
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DZE_VehicleKey_Changer = true; // Enable Vehicle Key Changer. Create or change the key for a vehicle.
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// Plot Management and Plot for Life
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DZE_permanentPlot = true; // Plot ownership saves after death. Enables Plot for Life by @RimBlock and Plot Management by @DevZupa.
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DZE_isRemovable = ["Plastic_Pole_EP1_DZ"]; //Items that can be removed with a crowbar with no ownership or access required. To forbid base take overs remove plot pole from this list and add it to DZE_restrictRemoval. It is not necessary to add wrecks or items that inherit from 'BuiltItems' to this list.
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@@ -100,6 +103,11 @@ if (isServer) then {
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// Safe Zone Relocating
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DZE_SafeZone_Relocate = false; //Enables relocating of vehicles left in Safe Zones over a server restart.
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if (DZE_VehicleKey_Changer) then {
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vkc_clearAmmo = true; // Clear the ammo of vehicles after they have been rekeyed/claimed? (stops users getting a free rearm)
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vkc_disableThermal = [""]; // Array of vehicle config classes as well as vehicle classnames to disable thermal on when being spawned. i.e: ["All","Land","Air","Ship","StaticWeapon","AH1Z","MTVR"];
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};
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};
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// Client
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@@ -240,6 +248,7 @@ if (!isDedicated) then {
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dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
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dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
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// Bury and Butcher Bodies
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if (DZE_Bury_Body) then {
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DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
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};
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@@ -290,6 +299,11 @@ if (!isDedicated) then {
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];
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};
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if (DZE_VehicleKey_Changer) then {
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vkc_claimPrice = 1000; // Amount in worth for claiming a vehicle. See the top of this script for an explanation.
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vkc_changePrice = 5000; // Amount in worth for changing the key for a vehicle. See the top of this script for an explanation.
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};
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// Bloodsuckers
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DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
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@@ -439,4 +453,4 @@ if (!isDedicated) then {
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Variables that are map specific or frequently changed should be included in init.sqf by default
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with a corresponding if(isNil)then{}; in variables.sqf.
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*/
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*/
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