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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Enable self bloodbag by default
Most server will want this on, even vanilla has it enabled by default.
This commit is contained in:
@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
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MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
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@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 400; // Max number of random road blocks to spawn around the map
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MaxDynamicDebris = 400; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 700; // Max number of random road blocks to spawn around the map
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MaxDynamicDebris = 700; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 400; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 400; // Max number of random vehicles to spawn around the map
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@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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|||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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|||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
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MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
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@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 150; // Max number of random road blocks to spawn around the map
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MaxDynamicDebris = 150; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 100; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 100; // Max number of random vehicles to spawn around the map
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@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
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MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
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@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
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MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
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@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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|||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 350; // Max number of random road blocks to spawn around the map
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MaxDynamicDebris = 350; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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|||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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|||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
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|||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
|||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map
|
MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map
|
||||||
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
|
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
|||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
MaxDynamicDebris = 300; // Max number of random road blocks to spawn around the map
|
MaxDynamicDebris = 300; // Max number of random road blocks to spawn around the map
|
||||||
MaxVehicleLimit = 150; // Max number of random vehicles to spawn around the map
|
MaxVehicleLimit = 150; // Max number of random vehicles to spawn around the map
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
|||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map
|
MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map
|
||||||
MaxVehicleLimit = 25; // Max number of random vehicles to spawn around the map
|
MaxVehicleLimit = 25; // Max number of random vehicles to spawn around the map
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
|||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
|||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
|
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
|
||||||
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
|
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible
|
|||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
|
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
|
||||||
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
|
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
|
||||||
|
|||||||
Reference in New Issue
Block a user