+ fixes to count weapons on selling menu
+ now close menu when purchasing/selling items
+ Vaults can now be placed in buildings, maybe buggy still.
+ updated 10oz gold bar texture with correct new one.
+ Disable simulation for all zombies on server
https://github.com/R4Z0R49/DayZMod/pull/359
+ Possible (semi-)infinite loop in zombie_agent.fsm
https://github.com/R4Z0R49/DayZMod/pull/380
This commit is contained in:
vbawol
2013-02-12 13:12:58 -06:00
parent e0df9dca50
commit e626ece4cf
16 changed files with 203 additions and 81 deletions

View File

@@ -10,10 +10,12 @@ _offset_z = 0;
_offset_z_attach = 0.5;
_location = player modeltoworld [_offset_x,_offset_y,_offset_z];
// Allow placement anywhere.
// _building = nearestObject [(vehicle player), "HouseBase"];
//_isOk = [(vehicle player),_building] call fnc_isInsideBuilding;
_isOk = true;
//diag_log ("Pitch Tent: " + str(_isok) );
@@ -25,7 +27,57 @@ if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"p
// blocked
// Allow on concrete since we dont force to ground.
// if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); };
if (isOnRoad _playerPos) then { _isOk = true; diag_log ("surface is road"); };
//diag_log ("Pitch Tent: " + str(_isok) );
// Start Preview loop
_tmpvault = createVehicle ["VaultStorageLocked", _location, [], 0, "NONE"];
_tmpvault setdir _dir;
_tmpvault attachTo [player,[_offset_x,_offset_y,_offset_z_attach]];
_cancel = false;
_counter = 0;
while {_isOk} do {
if(_counter == 0) then {
cutText ["Planning consruction stand still 5 seconds to build.", "PLAIN DOWN"];
sleep 5;
_location1 = getPosATL player;
sleep 5;
_location2 = getPosATL player;
if(_location1 distance _location2 < 0.1) exitWith {
cutText ["Started consruction move within 5 seconds to cancel.", "PLAIN DOWN"];
_location3 = getPosATL player;
sleep 5;
_location4 = getPosATL player;
if(_location3 distance _location4 > 0.1) exitWith {
_isOk = false;
_cancel = true;
};
_isOk = false;
};
};
if(_counter >= 1) exitWith {
_isOk = false;
_cancel = true;
};
_counter = _counter + 1;
};
detach _tmpvault;
deleteVehicle _tmpvault;
// Make sure vault is not placed on road.
if (isOnRoad (getPosATL player)) then { _isOk = true; diag_log ("surface is road"); };
// Make sure vault is not placed in trader citys
if(!placevault) then { _isOk = true; diag_log ("is trader city"); };
//Block Tents in pounds
@@ -40,53 +92,6 @@ _objectsPond = nearestObjects [_playerPos, [], 10];
};
} forEach _objectsPond;
//diag_log ("Pitch Tent: " + str(_isok) );
// Start Preview loop
_tmpvault = createVehicle ["VaultStorageLocked", _location, [], 0, "NONE"];
_tmpvault setdir _dir;
_tmpvault attachTo [player,[_offset_x,_offset_y,_offset_z_attach]];
_cancel = false;
_counter = 0;
while {_isOk} do {
if(_counter == 0) then {
cutText ["Planning consruction stand still 5 seconds to build.", "PLAIN DOWN"];
sleep 5;
_location1 = player modeltoworld [_offset_x,_offset_y,_offset_z];
if(_location distance _location1 < 0.1) exitWith {
_isOk = false;
_location = _location1;
};
};
if(_counter == 1) then {
cutText ["Started consruction stand still 5 seconds to build.", "PLAIN DOWN"];
sleep 5;
_location2 = player modeltoworld [_offset_x,_offset_y,_offset_z];
if(_location1 distance _location2 < 0.1) exitWith {
_isOk = false;
_location = _location2;
};
};
if(_counter >= 2) exitWith {
_isOk = false;
_cancel = true;
};
_counter = _counter + 1;
};
detach _tmpvault;
deleteVehicle _tmpvault;
if(!_cancel) then {
if (!_isOk) then {
@@ -101,11 +106,23 @@ if(!_cancel) then {
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
_building = nearestObject [(vehicle player), "HouseBase"];
_isBuilding = [(vehicle player),_building] call fnc_isInsideBuilding;
if(_isBuilding) then {
_ppos = _building worldToModel (getPosATL player);
_ppos set [2,1.5];
_location = _building modelToWorld _ppos;
} else {
_location = player modelToWorld [_offset_x,_offset_y,_offset_z];
};
sleep 5;
//place tent (local)
_tent = createVehicle ["VaultStorageLocked", _location, [], 0, "CAN_COLLIDE"];
_tent setdir _dir;
_location = getPosATL _tent;
_tent setpos _location;
player reveal _tent;
@@ -116,6 +133,7 @@ if(!_cancel) then {
["dayzPublishObj",[dayz_playerUID,_tent,[_dir,_location],"VaultStorageLocked"]] call callRpcProcedure;
cutText ["You have setup your vault", "PLAIN DOWN"];
} else {
cutText ["You cannot place a Vault here. The area must be flat, and free of other objects", "PLAIN DOWN"];
};