Update loot tables and traders for new used items

This commit is contained in:
A Man
2020-05-27 14:17:25 +02:00
parent ae79f4ce8c
commit e5f8555890
6 changed files with 25 additions and 18 deletions

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@@ -12,7 +12,8 @@ Castle[] =
//Items //Items
{Loot_MAGAZINE, 4, ItemSandbag}, {Loot_MAGAZINE, 4, ItemSandbag},
// {Loot_MAGAZINE, 1, equip_Crossbow_Kit}, //not functional yet {Loot_MAGAZINE, 2, equip_Crossbow_Kit},
{Loot_MAGAZINE, 2, equip_crossbow_stock},
{Loot_MAGAZINE, 2, ItemComboLock}, {Loot_MAGAZINE, 2, ItemComboLock},
{Loot_MAGAZINE, 1, equip_tent_poles}, {Loot_MAGAZINE, 1, equip_tent_poles},
{Loot_MAGAZINE, 1, forest_net_kit}, {Loot_MAGAZINE, 1, forest_net_kit},

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@@ -29,6 +29,8 @@ Hunting[] =
{Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer}, {Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer},
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive}, {Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
{Loot_MAGAZINE, 1, 20Rnd_762x51_DMR}, {Loot_MAGAZINE, 1, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 6, equip_Crossbow_Kit},
{Loot_MAGAZINE, 6, equip_crossbow_stock},
{Loot_PILE, 10, AmmoCivilian, 1, 3}, {Loot_PILE, 10, AmmoCivilian, 1, 3},
{Loot_PILE, 10, Consumable, 1, 3}, {Loot_PILE, 10, Consumable, 1, 3},

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@@ -12,7 +12,7 @@ Industrial[] =
//Other //Other
{Loot_GROUP, 15, Parts}, {Loot_GROUP, 15, Parts},
{Loot_GROUP, 3, VanillaConstruction}, {Loot_GROUP, 6, VanillaConstruction},
{Loot_PILE, 10, Trash, 1, 3}, {Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 3, Consumable, 1, 2}, {Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 4, JerryCan}, {Loot_GROUP, 4, JerryCan},

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@@ -20,7 +20,8 @@ MilitaryIndustrialRU[] = {
{Loot_MAGAZINE, 1, ItemWire}, {Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2}, {Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2}, {Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryRU} {Loot_GROUP, 10, MilitaryRU},
{Loot_MAGAZINE, 4, ItemScrews}
}; };
MilitaryIndustrialSmallRU[] = { MilitaryIndustrialSmallRU[] = {
@@ -39,7 +40,8 @@ MilitaryIndustrialUS[] = {
{Loot_MAGAZINE, 1, ItemWire}, {Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2}, {Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2}, {Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryUS} {Loot_GROUP, 10, MilitaryUS},
{Loot_MAGAZINE, 4, ItemScrews}
}; };
MilitaryIndustrialSmallUS[] = { MilitaryIndustrialSmallUS[] = {
@@ -58,7 +60,8 @@ MilitaryIndustrialEU[] = {
{Loot_MAGAZINE, 1, ItemWire}, {Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2}, {Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2}, {Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryEU} {Loot_GROUP, 10, MilitaryEU},
{Loot_MAGAZINE, 4, ItemScrews}
}; };
MilitaryIndustrialSmallEU[] = { MilitaryIndustrialSmallEU[] = {
@@ -77,7 +80,8 @@ MilitaryIndustrialCZ[] = {
{Loot_MAGAZINE, 1, ItemWire}, {Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2}, {Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2}, {Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryCZ} {Loot_GROUP, 10, MilitaryCZ},
{Loot_MAGAZINE, 4, ItemScrews}
}; };
MilitaryIndustrialSmallCZ[] = { MilitaryIndustrialSmallCZ[] = {

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@@ -6,13 +6,12 @@ VanillaSurvival[] =
{ {
// {Loot_MAGAZINE, 1, equip_pvc_box}, // Unused // {Loot_MAGAZINE, 1, equip_pvc_box}, // Unused
// {Loot_MAGAZINE, 1, ItemBookBible}, // Novelty church item - added directly to church loot // {Loot_MAGAZINE, 1, ItemBookBible}, // Novelty church item - added directly to church loot
// {Loot_MAGAZINE, 1, PartWoodPile}, // Build a fire - In Epoch these can be easily harvested from trees {Loot_MAGAZINE, 1, equip_rope}, //Used for upgrade tents
// {Loot_MAGAZINE, 1, equip_rope}, // Only appears to be used to craft string {Loot_MAGAZINE, 1, equip_rag}, // Used to craft bandages
{Loot_MAGAZINE, 1, equip_rag}, // Used to craft bandages and makeshift backpack
{Loot_MAGAZINE, 1, equip_string}, // Used in multiple crafting recipes {Loot_MAGAZINE, 1, equip_string}, // Used in multiple crafting recipes
{Loot_MAGAZINE, 1, equip_duct_tape}, // Repair broken stuff - craft a sling {Loot_MAGAZINE, 1, equip_duct_tape}, // Repair broken stuff - craft a sling
{Loot_MAGAZINE, 1, equip_herb_box}, // Combine with ItemWaterBottle to make Herbal Tea {Loot_MAGAZINE, 1, equip_herb_box}, // Combine with ItemWaterBottle to make Herbal Tea
{Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat - Vanilla base building {Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat, upgrade storage buildings
{Loot_MAGAZINE, 1, equip_hose} // Need this to siphon gas with fuel container - very useful {Loot_MAGAZINE, 1, equip_hose} // Need this to siphon gas with fuel container - very useful
}; };
@@ -21,19 +20,18 @@ VanillaConstruction[] =
// {Loot_MAGAZINE, 1, equip_scrapelectronics}, // Unused // {Loot_MAGAZINE, 1, equip_scrapelectronics}, // Unused
// {Loot_MAGAZINE, 2, equip_1inch_metal_pipe}, // Unused // {Loot_MAGAZINE, 2, equip_1inch_metal_pipe}, // Unused
// {Loot_MAGAZINE, 2, equip_2inch_metal_pipe}, // Unused // {Loot_MAGAZINE, 2, equip_2inch_metal_pipe}, // Unused
// {Loot_WEAPON, 2, ItemShovel}, // Has no function in Epoch
// {Loot_WEAPON, 1, WeaponHolder_ItemPickaxe}, // Get ItemStone from rocks on the map - no function in Epoch. // {Loot_WEAPON, 1, WeaponHolder_ItemPickaxe}, // Get ItemStone from rocks on the map - no function in Epoch.
// {Loot_WEAPON, 2, WeaponHolder_ItemPickaxeBroken}, // {Loot_WEAPON, 2, WeaponHolder_ItemPickaxeBroken},
// {Loot_MAGAZINE, 9, equip_metal_sheet}, // Vanilla base building
// {Loot_MAGAZINE, 9, equip_metal_sheet_rusted}, // Unused
// {Loot_MAGAZINE, 4, ItemScrews}, // Vanilla base building
// {Loot_MAGAZINE, 5, ItemStone}, // Vanilla base building - foundations // {Loot_MAGAZINE, 5, ItemStone}, // Vanilla base building - foundations
// {Loot_WEAPON, 1, ItemDIY_wood}, // Vanilla base building // {Loot_WEAPON, 1, ItemDIY_wood}, // Vanilla base building
// {Loot_WEAPON, 1, ItemDIY_Gate} // Vanilla base building // {Loot_WEAPON, 1, ItemDIY_Gate} // Vanilla base building
// {Loot_MAGAZINE, 9, equip_metal_sheet_rusted}, // Unused
{Loot_MAGAZINE, 9, ItemMetalSheet}, //Used for upgrade storage buildings
{Loot_MAGAZINE, 9, equip_metal_sheet}, //Used for upgrade storage buildings
{Loot_MAGAZINE, 4, ItemScrews}, //Used for upgrade storage buildings
{Loot_MAGAZINE, 1, equip_hose}, // Need this to siphon gas with fuel container - very useful {Loot_MAGAZINE, 1, equip_hose}, // Need this to siphon gas with fuel container - very useful
{Loot_MAGAZINE, 1, equip_lever}, // Repair broken handles if dayz_toolBreaking enabled {Loot_MAGAZINE, 1, equip_lever}, // Repair broken handles if dayz_toolBreaking enabled
{Loot_MAGAZINE, 1, ItemPlank}, // Vanilla base building - craft a sling {Loot_MAGAZINE, 1, ItemPlank}, // Used for upgrade storage buildings - craft a sling
{Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat - Vanilla base building {Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat, upgrade storage buildings
{Loot_MAGAZINE, 1, equip_brick}, // Used to sharpen tools if dayz_knifeDulling enabled {Loot_MAGAZINE, 1, equip_brick} // Used to sharpen tools if dayz_knifeDulling enabled
{Loot_MAGAZINE, 1, ItemLog} // Make a fire, make ItemPlank
}; };

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@@ -52,6 +52,7 @@ class Category_35 {
class equip_hose {type = "trade_items";buy[] = {6,"ItemSilverBar"};sell[] = {3,"ItemSilverBar"};}; class equip_hose {type = "trade_items";buy[] = {6,"ItemSilverBar"};sell[] = {3,"ItemSilverBar"};};
class equip_lever {type = "trade_items";buy[] = {6,"ItemSilverBar"};sell[] = {3,"ItemSilverBar"};}; class equip_lever {type = "trade_items";buy[] = {6,"ItemSilverBar"};sell[] = {3,"ItemSilverBar"};};
class equip_nails {type = "trade_items";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};}; class equip_nails {type = "trade_items";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class ItemScrews {type = "trade_items";buy[] = {4,"ItemSilverBar10oz"};sell[] = {2,"ItemSilverBar10oz"};};
class equip_scrapelectronics {type = "trade_items";buy[] = {-4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};}; class equip_scrapelectronics {type = "trade_items";buy[] = {-4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class equip_floppywire {type = "trade_items";buy[] = {-4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};}; class equip_floppywire {type = "trade_items";buy[] = {-4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class equip_metal_sheet {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};}; class equip_metal_sheet {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
@@ -62,6 +63,7 @@ class Category_35 {
class ItemSandbag {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};}; class ItemSandbag {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class ItemTankTrap {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};}; class ItemTankTrap {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
class ItemPole {type = "trade_items";buy[] = {1,"ItemSilverBar10oz"};sell[] = {5,"ItemSilverBar"};}; class ItemPole {type = "trade_items";buy[] = {1,"ItemSilverBar10oz"};sell[] = {5,"ItemSilverBar"};};
class ItemMetalSheet {type = "trade_items";buy[] = {1,"ItemGoldBar"};sell[] = {5,"ItemSilverBar10oz"};};
class ItemCorrugated {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class ItemCorrugated {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class plot_pole_kit {type = "trade_items";buy[] = {6,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar10oz"};}; class plot_pole_kit {type = "trade_items";buy[] = {6,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar10oz"};};
class ItemComboLock {type = "trade_items";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};}; class ItemComboLock {type = "trade_items";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};