mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update loot tables and traders for new used items
This commit is contained in:
@@ -12,7 +12,8 @@ Castle[] =
|
|||||||
|
|
||||||
//Items
|
//Items
|
||||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||||
// {Loot_MAGAZINE, 1, equip_Crossbow_Kit}, //not functional yet
|
{Loot_MAGAZINE, 2, equip_Crossbow_Kit},
|
||||||
|
{Loot_MAGAZINE, 2, equip_crossbow_stock},
|
||||||
{Loot_MAGAZINE, 2, ItemComboLock},
|
{Loot_MAGAZINE, 2, ItemComboLock},
|
||||||
{Loot_MAGAZINE, 1, equip_tent_poles},
|
{Loot_MAGAZINE, 1, equip_tent_poles},
|
||||||
{Loot_MAGAZINE, 1, forest_net_kit},
|
{Loot_MAGAZINE, 1, forest_net_kit},
|
||||||
|
|||||||
@@ -29,6 +29,8 @@ Hunting[] =
|
|||||||
{Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer},
|
{Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer},
|
||||||
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
|
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
|
||||||
{Loot_MAGAZINE, 1, 20Rnd_762x51_DMR},
|
{Loot_MAGAZINE, 1, 20Rnd_762x51_DMR},
|
||||||
|
{Loot_MAGAZINE, 6, equip_Crossbow_Kit},
|
||||||
|
{Loot_MAGAZINE, 6, equip_crossbow_stock},
|
||||||
|
|
||||||
{Loot_PILE, 10, AmmoCivilian, 1, 3},
|
{Loot_PILE, 10, AmmoCivilian, 1, 3},
|
||||||
{Loot_PILE, 10, Consumable, 1, 3},
|
{Loot_PILE, 10, Consumable, 1, 3},
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ Industrial[] =
|
|||||||
|
|
||||||
//Other
|
//Other
|
||||||
{Loot_GROUP, 15, Parts},
|
{Loot_GROUP, 15, Parts},
|
||||||
{Loot_GROUP, 3, VanillaConstruction},
|
{Loot_GROUP, 6, VanillaConstruction},
|
||||||
{Loot_PILE, 10, Trash, 1, 3},
|
{Loot_PILE, 10, Trash, 1, 3},
|
||||||
{Loot_PILE, 3, Consumable, 1, 2},
|
{Loot_PILE, 3, Consumable, 1, 2},
|
||||||
{Loot_GROUP, 4, JerryCan},
|
{Loot_GROUP, 4, JerryCan},
|
||||||
|
|||||||
@@ -20,7 +20,8 @@ MilitaryIndustrialRU[] = {
|
|||||||
{Loot_MAGAZINE, 1, ItemWire},
|
{Loot_MAGAZINE, 1, ItemWire},
|
||||||
{Loot_PILE, 5, Trash, 1, 2},
|
{Loot_PILE, 5, Trash, 1, 2},
|
||||||
{Loot_PILE, 3, Consumable, 1, 2},
|
{Loot_PILE, 3, Consumable, 1, 2},
|
||||||
{Loot_GROUP, 10, MilitaryRU}
|
{Loot_GROUP, 10, MilitaryRU},
|
||||||
|
{Loot_MAGAZINE, 4, ItemScrews}
|
||||||
};
|
};
|
||||||
|
|
||||||
MilitaryIndustrialSmallRU[] = {
|
MilitaryIndustrialSmallRU[] = {
|
||||||
@@ -39,7 +40,8 @@ MilitaryIndustrialUS[] = {
|
|||||||
{Loot_MAGAZINE, 1, ItemWire},
|
{Loot_MAGAZINE, 1, ItemWire},
|
||||||
{Loot_PILE, 5, Trash, 1, 2},
|
{Loot_PILE, 5, Trash, 1, 2},
|
||||||
{Loot_PILE, 3, Consumable, 1, 2},
|
{Loot_PILE, 3, Consumable, 1, 2},
|
||||||
{Loot_GROUP, 10, MilitaryUS}
|
{Loot_GROUP, 10, MilitaryUS},
|
||||||
|
{Loot_MAGAZINE, 4, ItemScrews}
|
||||||
};
|
};
|
||||||
|
|
||||||
MilitaryIndustrialSmallUS[] = {
|
MilitaryIndustrialSmallUS[] = {
|
||||||
@@ -58,7 +60,8 @@ MilitaryIndustrialEU[] = {
|
|||||||
{Loot_MAGAZINE, 1, ItemWire},
|
{Loot_MAGAZINE, 1, ItemWire},
|
||||||
{Loot_PILE, 5, Trash, 1, 2},
|
{Loot_PILE, 5, Trash, 1, 2},
|
||||||
{Loot_PILE, 3, Consumable, 1, 2},
|
{Loot_PILE, 3, Consumable, 1, 2},
|
||||||
{Loot_GROUP, 10, MilitaryEU}
|
{Loot_GROUP, 10, MilitaryEU},
|
||||||
|
{Loot_MAGAZINE, 4, ItemScrews}
|
||||||
};
|
};
|
||||||
|
|
||||||
MilitaryIndustrialSmallEU[] = {
|
MilitaryIndustrialSmallEU[] = {
|
||||||
@@ -77,7 +80,8 @@ MilitaryIndustrialCZ[] = {
|
|||||||
{Loot_MAGAZINE, 1, ItemWire},
|
{Loot_MAGAZINE, 1, ItemWire},
|
||||||
{Loot_PILE, 5, Trash, 1, 2},
|
{Loot_PILE, 5, Trash, 1, 2},
|
||||||
{Loot_PILE, 3, Consumable, 1, 2},
|
{Loot_PILE, 3, Consumable, 1, 2},
|
||||||
{Loot_GROUP, 10, MilitaryCZ}
|
{Loot_GROUP, 10, MilitaryCZ},
|
||||||
|
{Loot_MAGAZINE, 4, ItemScrews}
|
||||||
};
|
};
|
||||||
|
|
||||||
MilitaryIndustrialSmallCZ[] = {
|
MilitaryIndustrialSmallCZ[] = {
|
||||||
|
|||||||
@@ -6,13 +6,12 @@ VanillaSurvival[] =
|
|||||||
{
|
{
|
||||||
// {Loot_MAGAZINE, 1, equip_pvc_box}, // Unused
|
// {Loot_MAGAZINE, 1, equip_pvc_box}, // Unused
|
||||||
// {Loot_MAGAZINE, 1, ItemBookBible}, // Novelty church item - added directly to church loot
|
// {Loot_MAGAZINE, 1, ItemBookBible}, // Novelty church item - added directly to church loot
|
||||||
// {Loot_MAGAZINE, 1, PartWoodPile}, // Build a fire - In Epoch these can be easily harvested from trees
|
{Loot_MAGAZINE, 1, equip_rope}, //Used for upgrade tents
|
||||||
// {Loot_MAGAZINE, 1, equip_rope}, // Only appears to be used to craft string
|
{Loot_MAGAZINE, 1, equip_rag}, // Used to craft bandages
|
||||||
{Loot_MAGAZINE, 1, equip_rag}, // Used to craft bandages and makeshift backpack
|
|
||||||
{Loot_MAGAZINE, 1, equip_string}, // Used in multiple crafting recipes
|
{Loot_MAGAZINE, 1, equip_string}, // Used in multiple crafting recipes
|
||||||
{Loot_MAGAZINE, 1, equip_duct_tape}, // Repair broken stuff - craft a sling
|
{Loot_MAGAZINE, 1, equip_duct_tape}, // Repair broken stuff - craft a sling
|
||||||
{Loot_MAGAZINE, 1, equip_herb_box}, // Combine with ItemWaterBottle to make Herbal Tea
|
{Loot_MAGAZINE, 1, equip_herb_box}, // Combine with ItemWaterBottle to make Herbal Tea
|
||||||
{Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat - Vanilla base building
|
{Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat, upgrade storage buildings
|
||||||
{Loot_MAGAZINE, 1, equip_hose} // Need this to siphon gas with fuel container - very useful
|
{Loot_MAGAZINE, 1, equip_hose} // Need this to siphon gas with fuel container - very useful
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -21,19 +20,18 @@ VanillaConstruction[] =
|
|||||||
// {Loot_MAGAZINE, 1, equip_scrapelectronics}, // Unused
|
// {Loot_MAGAZINE, 1, equip_scrapelectronics}, // Unused
|
||||||
// {Loot_MAGAZINE, 2, equip_1inch_metal_pipe}, // Unused
|
// {Loot_MAGAZINE, 2, equip_1inch_metal_pipe}, // Unused
|
||||||
// {Loot_MAGAZINE, 2, equip_2inch_metal_pipe}, // Unused
|
// {Loot_MAGAZINE, 2, equip_2inch_metal_pipe}, // Unused
|
||||||
// {Loot_WEAPON, 2, ItemShovel}, // Has no function in Epoch
|
|
||||||
// {Loot_WEAPON, 1, WeaponHolder_ItemPickaxe}, // Get ItemStone from rocks on the map - no function in Epoch.
|
// {Loot_WEAPON, 1, WeaponHolder_ItemPickaxe}, // Get ItemStone from rocks on the map - no function in Epoch.
|
||||||
// {Loot_WEAPON, 2, WeaponHolder_ItemPickaxeBroken},
|
// {Loot_WEAPON, 2, WeaponHolder_ItemPickaxeBroken},
|
||||||
// {Loot_MAGAZINE, 9, equip_metal_sheet}, // Vanilla base building
|
|
||||||
// {Loot_MAGAZINE, 9, equip_metal_sheet_rusted}, // Unused
|
|
||||||
// {Loot_MAGAZINE, 4, ItemScrews}, // Vanilla base building
|
|
||||||
// {Loot_MAGAZINE, 5, ItemStone}, // Vanilla base building - foundations
|
// {Loot_MAGAZINE, 5, ItemStone}, // Vanilla base building - foundations
|
||||||
// {Loot_WEAPON, 1, ItemDIY_wood}, // Vanilla base building
|
// {Loot_WEAPON, 1, ItemDIY_wood}, // Vanilla base building
|
||||||
// {Loot_WEAPON, 1, ItemDIY_Gate} // Vanilla base building
|
// {Loot_WEAPON, 1, ItemDIY_Gate} // Vanilla base building
|
||||||
|
// {Loot_MAGAZINE, 9, equip_metal_sheet_rusted}, // Unused
|
||||||
|
{Loot_MAGAZINE, 9, ItemMetalSheet}, //Used for upgrade storage buildings
|
||||||
|
{Loot_MAGAZINE, 9, equip_metal_sheet}, //Used for upgrade storage buildings
|
||||||
|
{Loot_MAGAZINE, 4, ItemScrews}, //Used for upgrade storage buildings
|
||||||
{Loot_MAGAZINE, 1, equip_hose}, // Need this to siphon gas with fuel container - very useful
|
{Loot_MAGAZINE, 1, equip_hose}, // Need this to siphon gas with fuel container - very useful
|
||||||
{Loot_MAGAZINE, 1, equip_lever}, // Repair broken handles if dayz_toolBreaking enabled
|
{Loot_MAGAZINE, 1, equip_lever}, // Repair broken handles if dayz_toolBreaking enabled
|
||||||
{Loot_MAGAZINE, 1, ItemPlank}, // Vanilla base building - craft a sling
|
{Loot_MAGAZINE, 1, ItemPlank}, // Used for upgrade storage buildings - craft a sling
|
||||||
{Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat - Vanilla base building
|
{Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat, upgrade storage buildings
|
||||||
{Loot_MAGAZINE, 1, equip_brick}, // Used to sharpen tools if dayz_knifeDulling enabled
|
{Loot_MAGAZINE, 1, equip_brick} // Used to sharpen tools if dayz_knifeDulling enabled
|
||||||
{Loot_MAGAZINE, 1, ItemLog} // Make a fire, make ItemPlank
|
|
||||||
};
|
};
|
||||||
@@ -52,6 +52,7 @@ class Category_35 {
|
|||||||
class equip_hose {type = "trade_items";buy[] = {6,"ItemSilverBar"};sell[] = {3,"ItemSilverBar"};};
|
class equip_hose {type = "trade_items";buy[] = {6,"ItemSilverBar"};sell[] = {3,"ItemSilverBar"};};
|
||||||
class equip_lever {type = "trade_items";buy[] = {6,"ItemSilverBar"};sell[] = {3,"ItemSilverBar"};};
|
class equip_lever {type = "trade_items";buy[] = {6,"ItemSilverBar"};sell[] = {3,"ItemSilverBar"};};
|
||||||
class equip_nails {type = "trade_items";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
|
class equip_nails {type = "trade_items";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
|
||||||
|
class ItemScrews {type = "trade_items";buy[] = {4,"ItemSilverBar10oz"};sell[] = {2,"ItemSilverBar10oz"};};
|
||||||
class equip_scrapelectronics {type = "trade_items";buy[] = {-4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
|
class equip_scrapelectronics {type = "trade_items";buy[] = {-4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
|
||||||
class equip_floppywire {type = "trade_items";buy[] = {-4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
|
class equip_floppywire {type = "trade_items";buy[] = {-4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
|
||||||
class equip_metal_sheet {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
|
class equip_metal_sheet {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
|
||||||
@@ -62,6 +63,7 @@ class Category_35 {
|
|||||||
class ItemSandbag {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
|
class ItemSandbag {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
|
||||||
class ItemTankTrap {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
|
class ItemTankTrap {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
|
||||||
class ItemPole {type = "trade_items";buy[] = {1,"ItemSilverBar10oz"};sell[] = {5,"ItemSilverBar"};};
|
class ItemPole {type = "trade_items";buy[] = {1,"ItemSilverBar10oz"};sell[] = {5,"ItemSilverBar"};};
|
||||||
|
class ItemMetalSheet {type = "trade_items";buy[] = {1,"ItemGoldBar"};sell[] = {5,"ItemSilverBar10oz"};};
|
||||||
class ItemCorrugated {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
class ItemCorrugated {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||||
class plot_pole_kit {type = "trade_items";buy[] = {6,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar10oz"};};
|
class plot_pole_kit {type = "trade_items";buy[] = {6,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar10oz"};};
|
||||||
class ItemComboLock {type = "trade_items";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
|
class ItemComboLock {type = "trade_items";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
|
||||||
|
|||||||
Reference in New Issue
Block a user