Update loot tables and traders for new used items

This commit is contained in:
A Man
2020-05-27 14:17:25 +02:00
parent ae79f4ce8c
commit e5f8555890
6 changed files with 25 additions and 18 deletions

View File

@@ -12,7 +12,8 @@ Castle[] =
//Items
{Loot_MAGAZINE, 4, ItemSandbag},
// {Loot_MAGAZINE, 1, equip_Crossbow_Kit}, //not functional yet
{Loot_MAGAZINE, 2, equip_Crossbow_Kit},
{Loot_MAGAZINE, 2, equip_crossbow_stock},
{Loot_MAGAZINE, 2, ItemComboLock},
{Loot_MAGAZINE, 1, equip_tent_poles},
{Loot_MAGAZINE, 1, forest_net_kit},

View File

@@ -29,6 +29,8 @@ Hunting[] =
{Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer},
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
{Loot_MAGAZINE, 1, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 6, equip_Crossbow_Kit},
{Loot_MAGAZINE, 6, equip_crossbow_stock},
{Loot_PILE, 10, AmmoCivilian, 1, 3},
{Loot_PILE, 10, Consumable, 1, 3},

View File

@@ -12,7 +12,7 @@ Industrial[] =
//Other
{Loot_GROUP, 15, Parts},
{Loot_GROUP, 3, VanillaConstruction},
{Loot_GROUP, 6, VanillaConstruction},
{Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 4, JerryCan},

View File

@@ -20,7 +20,8 @@ MilitaryIndustrialRU[] = {
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryRU}
{Loot_GROUP, 10, MilitaryRU},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallRU[] = {
@@ -39,7 +40,8 @@ MilitaryIndustrialUS[] = {
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryUS}
{Loot_GROUP, 10, MilitaryUS},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallUS[] = {
@@ -58,7 +60,8 @@ MilitaryIndustrialEU[] = {
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryEU}
{Loot_GROUP, 10, MilitaryEU},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallEU[] = {
@@ -77,7 +80,8 @@ MilitaryIndustrialCZ[] = {
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryCZ}
{Loot_GROUP, 10, MilitaryCZ},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallCZ[] = {