Add weight to items at traders

If the weight system is active all weights of the items will be displayed on the trader infos.

Also update the trading files and replace switch with call and exitwith which is faster.
This commit is contained in:
AirwavesMan
2020-09-12 03:10:31 +02:00
parent 9ad86a84a3
commit e5af93b50b
16 changed files with 141 additions and 115 deletions

View File

@@ -1,9 +1,8 @@
private ["_tempArray","_outcome","_vehCheckArray","_vehArray","_weaponsArray","_itemsArray","_bpArray","_bpCheckArray","_weaponsCheckArray","_itemsCheckArray","_VehKey","_wA","_mA","_money","_itemData","_success","_bag","_itemsToLog","_tCost","_tSold","_wealth"];
private ["_sellVehicle","_outcome","_vehCheckArray","_vehArray","_weaponsArray","_itemsArray","_bpArray","_bpCheckArray","_weaponsCheckArray","_itemsCheckArray","_VehKey","_wA","_mA","_money","_itemData","_bag","_itemsToLog","_tCost","_tSold","_wealth"];
if (count Z_SellArray < 1) exitWith { systemChat localize "STR_EPOCH_TRADE_SELL_NO_ITEMS"; };
if (Z_SellingFrom == 1 && (isNull DZE_myVehicle or !local DZE_myVehicle)) exitWith { systemChat localize "STR_EPOCH_PLAYER_245"; };
_tempArray = Z_SellArray;
closeDialog 2;
_outcome = [];
_weaponsArray = [];
@@ -17,7 +16,7 @@ _itemsCheckArray = [];
_itemsToLog = [[],[],[],"sell"];
_sellVehicle = {
private ["_damage","_tireDmg","_tires","_okToSell","_returnInfo","_hitpoints","_objectID","_objectUID","_objectCharacterId","_notSetup","_vehicle"];
private ["_damage","_tireDmg","_tires","_okToSell","_returnInfo","_hitpoints","_objectID","_objectUID","_objectCharacterId","_notSetup","_vehicle","_sellType"];
_vehicle = _this select 0;
_sellType = _this select 1;
_returnInfo = [];
@@ -66,24 +65,20 @@ _sellVehicle = {
_type = _x select 1;
_name = _x select 0;
switch (true) do {
case (_type == "trade_items") :
{
call {
if (_type == "trade_items") exitwith {
_itemsArray set [count(_itemsArray),_name];
_itemsCheckArray set [count(_itemsCheckArray),[_x select 2, _x select 11]];
};
case (_type == "trade_weapons") :
{
if (_type == "trade_weapons") exitwith {
_weaponsArray set [count(_weaponsArray),_name];
_weaponsCheckArray set [count(_weaponsCheckArray),[_x select 2, _x select 11]];
};
case (_type == "trade_backpacks") :
{
if (_type == "trade_backpacks") exitwith {
_bpArray set [count(_bpArray),_name];
_bpCheckArray set [count(_bpCheckArray),[_x select 2, _x select 11]];
};
case (_type in DZE_tradeVehicle) :
{
if (_type in DZE_tradeVehicle) exitwith {
if (local DZE_myVehicle) then {
_VehKey = [DZE_myVehicle, _type] call _sellVehicle;
if (count _VehKey > 0) then {
@@ -112,7 +107,7 @@ _itemsToLog set [0,(_itemsArray + _weaponsArray + _bpArray + [typeOf DZE_myVehic
//gear
if (Z_SellingFrom == 2) then {
private ["_localResult", "_vehTraded"];
private ["_localResult", "_vehTraded","_bagTraded","_name","_type"];
_wA = [];
_mA = [];
_vehTraded = false;
@@ -185,7 +180,7 @@ if (Z_SingleCurrency) then {
_money = _money + ((((_bpCheckArray select _forEachIndex) select 0)) * _x);
_itemsToLog set [2, (_itemsToLog select 2) + [((((_bpCheckArray select _forEachIndex) select 0)) * _x)]];
} forEach (_outcome select 2);
if (count _outcome > 3) then {
_money = _money + ((_vehCheckArray select 0) select 0);
_itemsToLog set [2, (_itemsToLog select 2) + [((_vehCheckArray select 0) select 0)]];
@@ -219,7 +214,7 @@ if (typeName _money == "SCALAR") then {
player setVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth + _money),true];
systemChat format[localize "STR_EPOCH_TRADE_SUCCESS_CHANGE",[_money] call BIS_fnc_numberText,CurrencyName];
} else {
_success = [_money,0,false,0,[],[],false] call Z_returnChange;
[_money,0,false,0,[],[],false] call Z_returnChange;
_tCost = "";
_tCost = [_money,true] call z_calcCurrency;
if (_tCost != "") then { systemChat format[localize "STR_EPOCH_TRADE_SELL_SUCCESS",_tCost]; };