more private array updates

This commit is contained in:
vbawol
2013-05-26 19:37:39 -05:00
parent 59905c1d18
commit e563e8a848
13 changed files with 32 additions and 39 deletions

View File

@@ -66,7 +66,7 @@ object_handleServerKilled = {
};
check_publishobject = {
private["_allowed","_object","_playername","_allowedObjects"];
private["_allowed","_object","_playername"];
_object = _this select 0;
_playername = _this select 1;
@@ -160,7 +160,7 @@ RoadList = MarkerPosition nearRoads DynamicVehicleArea;
BuildingList = MarkerPosition nearObjects ["House",DynamicVehicleArea];
spawn_vehicles = {
private["_weights","_isOverLimit","_isAbort","_counter","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition"];
private ["_weights","_isOverLimit","_isAbort","_counter","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];
if (isDedicated) then {
waituntil {!isnil "fnc_buildWeightedArray"};
@@ -300,7 +300,7 @@ spawn_vehicles = {
};
spawn_roadblocks = {
private["_position","_veh","_num","_config","_itemType","_itemChance","_weights","_index","_iArray","_isRoad","_roadlist","_istoomany"];
private ["_position","_veh","_num","_config","_itemType","_itemChance","_weights","_index","_iArray","_istoomany","_marker","_spawnloot","_nearby","_spawnveh","_WreckList"];
_WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
waitUntil{!isNil "BIS_fnc_selectRandom"};
@@ -392,14 +392,14 @@ if(isnil "DynamicVehicleFuelHigh") then {
// Damage generator function
generate_new_damage = {
private ["_damage"];
_damage = (random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow)+DynamicVehicleDamageLow) / 100;
_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
_damage;
};
// Damage generator fuction
generate_exp_damage = {
private ["_damage"];
_damage = (random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow)+DynamicVehicleDamageLow) / 100;
_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
// limit this to 85% since vehicle would blow up otherwise.
//if(_damage >= 0.85) then {