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https://github.com/EpochModTeam/DayZ-Epoch.git
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more private array updates
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@@ -66,7 +66,7 @@ object_handleServerKilled = {
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};
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check_publishobject = {
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private["_allowed","_object","_playername","_allowedObjects"];
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private["_allowed","_object","_playername"];
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_object = _this select 0;
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_playername = _this select 1;
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@@ -160,7 +160,7 @@ RoadList = MarkerPosition nearRoads DynamicVehicleArea;
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BuildingList = MarkerPosition nearObjects ["House",DynamicVehicleArea];
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spawn_vehicles = {
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private["_weights","_isOverLimit","_isAbort","_counter","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition"];
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private ["_weights","_isOverLimit","_isAbort","_counter","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];
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if (isDedicated) then {
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waituntil {!isnil "fnc_buildWeightedArray"};
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@@ -300,7 +300,7 @@ spawn_vehicles = {
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};
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spawn_roadblocks = {
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private["_position","_veh","_num","_config","_itemType","_itemChance","_weights","_index","_iArray","_isRoad","_roadlist","_istoomany"];
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private ["_position","_veh","_num","_config","_itemType","_itemChance","_weights","_index","_iArray","_istoomany","_marker","_spawnloot","_nearby","_spawnveh","_WreckList"];
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_WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
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waitUntil{!isNil "BIS_fnc_selectRandom"};
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@@ -392,14 +392,14 @@ if(isnil "DynamicVehicleFuelHigh") then {
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// Damage generator function
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generate_new_damage = {
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private ["_damage"];
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_damage = (random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow)+DynamicVehicleDamageLow) / 100;
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_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
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_damage;
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};
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// Damage generator fuction
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generate_exp_damage = {
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private ["_damage"];
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_damage = (random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow)+DynamicVehicleDamageLow) / 100;
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_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
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// limit this to 85% since vehicle would blow up otherwise.
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//if(_damage >= 0.85) then {
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