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https://github.com/EpochModTeam/DayZ-Epoch.git
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Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker than forEach.
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@@ -18,7 +18,7 @@ item13[] = {"___min__loop",4,218,300.000000,-125.000000,400.000000,-75.000000,3.
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item14[] = {"___min_loop",4,218,450.000000,-125.000000,550.000000,-75.000000,4.000000,"5 min" \n "loop"};
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item15[] = {"__0_min__loop",4,218,575.000000,-100.000000,675.000000,-50.000000,5.000000,"10 min" \n " loop"};
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item16[] = {"__5_min__loop",4,218,700.000000,-75.000000,800.000000,-25.000000,6.000000,"15 min" \n " loop"};
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item17[] = {"cleanup_animals",2,250,700.000000,25.000000,800.000000,75.000000,0.000000,"cleanup" \n "animals and fire"};
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item17[] = {"cleanup_animals",2,250,700.000000,25.000000,800.000000,75.000000,0.000000,"cleanup" \n "animals && fire"};
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item18[] = {"cleanup_dead",2,250,575.000000,0.000000,675.000000,50.000000,0.000000,"cleanup" \n "dead"};
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item19[] = {"sync_time",2,250,450.000000,-25.000000,550.000000,25.000000,0.000000,"sync time"};
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item20[] = {"cleanup_loot",2,250,300.000000,-25.000000,400.000000,25.000000,0.000000,"cleanup" \n "loot"};
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@@ -342,7 +342,7 @@ class FSM
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init = /*%FSM<STATEINIT""">*/"{" \n
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" needUpdate_objects = needUpdate_objects - [_x];" \n
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" [_x,""damage"",true] call server_updateObject;" \n
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"} forEach needUpdate_objects;"/*%FSM</STATEINIT""">*/;
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"} count needUpdate_objects;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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