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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 10:56:29 +03:00
Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker than forEach.
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@@ -37,7 +37,7 @@ if (_spawnDMG) then {
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_array set [count _array,[_selection,_dam]];
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_totaldam = _totaldam + _dam;
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};
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} forEach _hitpoints;
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} count _hitpoints;
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// just set low base dmg - may change later
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@@ -49,7 +49,7 @@ if (_spawnDMG) then {
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};
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};
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// TODO: check if uid already exists and if so increment by 1 and check again as soon as we find nothing continue.
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// TODO: check if uid already exists && if so increment by 1 && check again as soon as we find nothing continue.
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//Send request
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, [], _array, _fuel,_uid];
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@@ -104,9 +104,9 @@ PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
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{
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_selection = _x select 0;
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_dam = _x select 1;
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if (_selection in dayZ_explosiveParts and _dam > 0.8) then {_dam = 0.8};
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if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};
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[_object,_selection,_dam] call object_setFixServer;
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} forEach _array;
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} count _array;
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_object setFuel _fuel;
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