Replace forEach with Count

Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
This commit is contained in:
icomrade
2014-05-27 15:37:57 -04:00
parent 91d246e64e
commit e54b9983dd
210 changed files with 890 additions and 890 deletions

View File

@@ -3,7 +3,7 @@
// Functions
// Added pvEH - scripts modified to remove the need for sending long strings via setVehicleInit to reduce network traffic and JIP load - 04072010
// Added pvEH - scripts modified to remove the need for sending long strings via setVehicleInit to reduce network traffic && JIP load - 04072010
// INCLUDE REQUIRED GAME CODES
#include "\ca\editor\Data\Scripts\dikCodes.h"
@@ -32,7 +32,7 @@ while {true} do {
_id = [dayz_sourceBleeding,"bled"] spawn player_death;
};
if ((r_player_blood <= 3000) and !r_player_unconscious) then {
if ((r_player_blood <= 3000) && !r_player_unconscious) then {
_rnd = random 100;
if (_rnd > 99) then {
[player,((random 0.1) + 0.2)] call fnc_usec_damageUnconscious;
@@ -40,13 +40,13 @@ while {true} do {
};
//Handle Unconscious player
if ((r_player_unconscious) and (!r_player_handler1)) then {
if ((r_player_unconscious) && (!r_player_handler1)) then {
//localize "CLIENT: Start Unconscious Function";
[] spawn fnc_usec_unconscious;
};
//Handle player bleeding
if ((r_player_injured) and (!r_player_handler)) then {
if ((r_player_injured) && (!r_player_handler)) then {
r_player_handler = true;
sleep 1;
//localize "CLIENT: Start Player Bleeding";
@@ -55,7 +55,7 @@ while {true} do {
};
//Handle player infection
if ((r_player_infected) and (!r_player_handler)) then {
if ((r_player_infected) && (!r_player_handler)) then {
r_player_handler = true;
sleep 1;
[] spawn fnc_med_publicBlood;
@@ -81,7 +81,7 @@ while {true} do {
};
sleep 0.5;
_lowBlood = player getVariable ["USEC_lowBlood", false];
if ((r_player_blood < r_player_bloodTotal) and !_lowBlood) then {
if ((r_player_blood < r_player_bloodTotal) && !_lowBlood) then {
player setVariable["USEC_lowBlood",true,true];
};
};