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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-18 22:22:57 +03:00
Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker than forEach.
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@@ -24,18 +24,18 @@ actionMonitor = {
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if (alive _holder) then {
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_distance = player distance _holder;
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// Add action to player
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if ((_distance < 1.75) and (_action == -1)) then {
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if ((_distance < 1.75) && (_action == -1)) then {
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_action = player addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
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player reveal _holder;
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_timeout = 0.3;
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};
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// Remove action from player
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if ((_distance >= 1.75) and (_action != -1)) then {
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if ((_distance >= 1.75) && (_action != -1)) then {
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player removeAction _action;
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_action = -1;
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_timeout = 2;
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};
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// Stop the loop and fall back to old code
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// Stop the loop && fall back to old code
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if (_distance > 100) then {
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_null = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
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player reveal _holder;
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