Replace forEach with Count

Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
This commit is contained in:
icomrade
2014-05-27 15:37:57 -04:00
parent 91d246e64e
commit e54b9983dd
210 changed files with 890 additions and 890 deletions

View File

@@ -16,10 +16,10 @@ if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText [(
_findNearestVehicles = nearestObjects [player, ["LandVehicle"], 10];
_findNearestVehicle = [];
{
if (alive _x and (count (crew _x)) == 0) exitWith {
if (alive _x && (count (crew _x)) == 0) exitWith {
_findNearestVehicle set [(count _findNearestVehicle),_x];
};
} foreach _findNearestVehicles;
} count _findNearestVehicles;
_IsNearVehicle = count (_findNearestVehicle);
if (_IsNearVehicle >= 1) then {
@@ -28,11 +28,11 @@ if (_IsNearVehicle >= 1) then {
_notNearestPlayer = _vehicle call dze_isnearest_player;
if (!isNull _vehicle and local _vehicle and !_notNearestPlayer) then {
if (!isNull _vehicle && local _vehicle && !_notNearestPlayer) then {
_classname = typeOf _vehicle;
// lookup vehicle and find if any upgrades are available
// lookup vehicle && find if any upgrades are available
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "Upgrades" >> _upgrade);
if (!isNil "_upgrade" && (count _upgrade) > 0) then {
@@ -50,13 +50,13 @@ if (_IsNearVehicle >= 1) then {
_countIn = _x select 1;
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} forEach _requirementsMagazine;
} count _requirementsMagazine;
{
_itemIn = _x select 0;
_countIn = _x select 1;
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgWeapons" >> _x)) == _itemIn) } count weapons player;
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} forEach _requirementsWeapon;
} count _requirementsWeapon;
if (_proceed) then {
@@ -84,8 +84,8 @@ if (_IsNearVehicle >= 1) then {
_temp_removed_array_mag set [count _temp_removed_array_mag,_x];
};
};
} forEach magazines player;
} forEach _requirementsMagazine;
} count magazines player;
} count _requirementsMagazine;
{
_removed = 0;
@@ -103,8 +103,8 @@ if (_IsNearVehicle >= 1) then {
_temp_removed_array_wep set [count _temp_removed_array_wep,_x];
};
};
} forEach weapons player;
} forEach _requirementsWeapon;
} count weapons player;
} count _requirementsWeapon;
// all parts removed proceed
if (_tobe_removed_total == _removed_total) then {
@@ -132,8 +132,8 @@ if (_IsNearVehicle >= 1) then {
};
}
else {
{player addMagazine _x;} forEach _temp_removed_array_mag;
{player addWeapon _x;} forEach _temp_removed_array_wep;
{player addMagazine _x;} count _temp_removed_array_mag;
{player addWeapon _x;} count _temp_removed_array_wep;
cutText [format[(localize "str_epoch_player_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
};
}