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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker than forEach.
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@@ -69,9 +69,9 @@ if (_foodLvl < 0) then { _foodLvl = 0 };
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_food = "\z\addons\dayz_code\gui\status_food_inside_" + str(_foodLvl) + "_ca.paa";
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if ( _tempLvl >= 36 ) then { _tempImg = 4 };
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if ( _tempLvl > 33 and _tempLvl < 36 ) then { _tempImg = 3 };
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if ( _tempLvl >= 30 and _tempLvl <= 33 ) then { _tempImg = 2 };
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if ( _tempLvl > 28 and _tempLvl < 30 ) then { _tempImg = 1 };
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if ( _tempLvl > 33 && _tempLvl < 36 ) then { _tempImg = 3 };
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if ( _tempLvl >= 30 && _tempLvl <= 33 ) then { _tempImg = 2 };
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if ( _tempLvl > 28 && _tempLvl < 30 ) then { _tempImg = 1 };
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if ( _tempLvl <= 28 ) then { _tempImg = 0 };
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_temp = "\z\addons\dayz_code\gui\status_temp_" + str(_tempImg) + "_ca.paa";
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@@ -142,7 +142,7 @@ Opt-in tag system with friend tagging
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_targetControl = _display displayCtrl 1199;
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_string = "";
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_humanityTarget = cursorTarget;
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if (!isNull _humanityTarget and isPlayer _humanityTarget and alive _humanityTarget) then {
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if (!isNull _humanityTarget && isPlayer _humanityTarget && alive _humanityTarget) then {
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_distance = (player distance _humanityTarget);
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@@ -150,7 +150,7 @@ if (!isNull _humanityTarget and isPlayer _humanityTarget and alive _humanityTarg
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_size = (1-(floor(_distance/5)*0.1)) max 0.1;
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// Display name if player opt-in or if friend
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// Display name if player opt-in || if friend
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_friendlies = player getVariable ["friendlies", []];
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_charID = player getVariable ["CharacterID", "0"];
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@@ -158,7 +158,7 @@ if (!isNull _humanityTarget and isPlayer _humanityTarget and alive _humanityTarg
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_rfriendlies = _humanityTarget getVariable ["friendlies", []];
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_rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
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if ((_rcharID in _friendlies) and (_charID in _rfriendlies)) then {
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if ((_rcharID in _friendlies) && (_charID in _rfriendlies)) then {
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if (!(_charID in _rfriendlyTo)) then {
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@@ -189,7 +189,7 @@ if (!isNull _humanityTarget and isPlayer _humanityTarget and alive _humanityTarg
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_color = "color='#3333ff'";
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};
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};
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if((_humanityTarget getVariable ["DZE_display_name", false]) or (DZE_ForceNameTagsInTrader && isInTraderCity)) then {
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if((_humanityTarget getVariable ["DZE_display_name", false]) || (DZE_ForceNameTagsInTrader && isInTraderCity)) then {
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_humanityName = if (alive _humanityTarget) then {name _humanityTarget; } else { "Dead Player";};
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_string = format["<t %2 align='center' size='%3'>%1</t>",_humanityName,_color,_size];
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};
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