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Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker than forEach.
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@@ -3,7 +3,7 @@ _unit = _this select 0;
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_selection = _this select 1;
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_damage = _this select 2;
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if (_selection != "" and local _unit) then {
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if (_selection != "" && local _unit) then {
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_strH = "hit_" + (_selection);
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_unit setHit[_selection,_damage];
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//player sidechat str _damage;
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