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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker than forEach.
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@@ -6,7 +6,7 @@ _error = _this select 2;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
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_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
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_nearByObjects = nearestObjects [player,_objects,_range];
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@@ -15,7 +15,7 @@ if (count _nearByObjects == 0) exitWith {
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};
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_targetObject = _nearByObjects select 0;
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if (!isNull _targetObject and _canDo) then {
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if (!isNull _targetObject && _canDo) then {
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[0,1,2,_targetObject] spawn player_removeObject;
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} else {
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cutText [(localize _error), "PLAIN DOWN"];
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