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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-06-10 20:03:21 +03:00
Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker than forEach.
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@@ -3,7 +3,7 @@ private ["_buy","_metals_conversion","_cancel"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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{player removeAction _x} count s_player_parts;s_player_parts = [];
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s_player_parts_crtl = 1;
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_metals_conversion = [
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@@ -18,7 +18,7 @@ _metals_conversion = [
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_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
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s_player_parts set [count s_player_parts,_buy];
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} forEach _metals_conversion;
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} count _metals_conversion;
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_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
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s_player_parts set [count s_player_parts,_cancel];
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