Replace forEach with Count

Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
This commit is contained in:
icomrade
2014-05-27 15:37:57 -04:00
parent 91d246e64e
commit e54b9983dd
210 changed files with 890 additions and 890 deletions

View File

@@ -43,7 +43,7 @@ while {r_doLoop} do {
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
if (_started && !_isMedic) then {
r_doLoop = false;
_finished = true;
};
@@ -134,7 +134,7 @@ if (_finished) then {
waitUntil {!isNil "_isOk"};
if (_isOk and _isKeyOK) then {
if (_isOk && _isKeyOK) then {
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
if (_done) then {
@@ -193,7 +193,7 @@ if (_finished) then {
_notSetup = (_objectID == "0" && _objectUID == "0");
if(local _obj and !isNull _obj and alive _obj and !_notSetup) then {
if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
publicVariableServer "PVDZE_obj_Delete";