Replace forEach with Count

Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
This commit is contained in:
icomrade
2014-05-27 15:37:57 -04:00
parent 91d246e64e
commit e54b9983dd
210 changed files with 890 additions and 890 deletions

View File

@@ -1,6 +1,6 @@
/*
DayZ Epoch Crafting 0.3
Made for DayZ Epoch and Unleashed by [VB]AWOL please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
Made for DayZ Epoch && Unleashed by [VB]AWOL please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
Thanks to thevisad for help with the spawn call fixes.
USAGE EXAMPLE:
@@ -9,7 +9,7 @@ class ItemActions
class Crafting
{
text = "Craft Tent";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; // [Class of itemaction,CfgMagazines or CfgWeapons, item]
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; // [Class of itemaction,CfgMagazines || CfgWeapons, item]
neednearby[] = {"workshop","fire"};
requiretools[] = {"ItemToolbox","ItemKnife"}; // (cfgweapons only)
output[] = {{"ItemTent",1}}; // (CfgMagazines, qty)
@@ -39,7 +39,7 @@ _reason = "";
_waterLevel = 0;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
// Need Near Requirements
_needNear = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "neednearby");
@@ -95,7 +95,7 @@ if (_canDo) then {
{
_hastoolweapon = _x in weapons player;
if(!_hastoolweapon) exitWith { _craft_doLoop = false; _missingTools = true; _missing = _x; };
} forEach _selectedRecipeTools;
} count _selectedRecipeTools;
if(!_missingTools) then {
@@ -111,7 +111,7 @@ if (_canDo) then {
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} forEach _selectedRecipeInput;
} count _selectedRecipeInput;
};
// If all parts proceed
@@ -137,7 +137,7 @@ if (_canDo) then {
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
if (_started && !_isMedic) then {
r_doLoop = false;
_finished = true;
};
@@ -173,7 +173,7 @@ if (_canDo) then {
};
};
};
} forEach magazines player;
} count magazines player;
{
_configParent = configName(inheritsFrom(configFile >> "cfgMagazines" >> _x));
@@ -194,9 +194,9 @@ if (_canDo) then {
_temp_removed_array set [count _temp_removed_array,_x];
};
};
} forEach magazines player;
} count magazines player;
} forEach _selectedRecipeInput;
} count _selectedRecipeInput;
//diag_log format["removed: %1 of: %2", _removed, _tobe_removed_total];
@@ -205,7 +205,7 @@ if (_canDo) then {
_num_removed_weapons = 0;
{
_num_removed_weapons = _num_removed_weapons + ([player,_x] call BIS_fnc_invRemove);
} forEach _inputWeapons;
} count _inputWeapons;
if (_num_removed_weapons == (count _inputWeapons)) then {
if(_randomOutput == 1) then {
_outputWeapons = [];
@@ -223,7 +223,7 @@ if (_canDo) then {
};
{
player addWeapon _x;
} forEach _outputWeapons;
} count _outputWeapons;
{
_itemOut = _x select 0;
@@ -250,14 +250,14 @@ if (_canDo) then {
// sleep here
sleep 1;
} forEach _selectedRecipeOutput;
} count _selectedRecipeOutput;
_tradeComplete = _tradeComplete+1;
};
} else {
// Refund parts since we failed
{player addMagazine _x;} forEach _temp_removed_array;
{player addMagazine _x;} count _temp_removed_array;
cutText [format[(localize "str_epoch_player_151"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
};