mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
cleanup
This commit is contained in:
@@ -6,11 +6,11 @@ if (!isDedicated) then {
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"filmic" setToneMappingParams [0.07, 0.31, 0.23, 0.37, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";
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BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";
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player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; //Run on a players computer, checks if the player is near a zombie
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player_zombieAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieAttack.sqf"; //Run on a players computer, causes a nearby zombie to attack them
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fnc_usec_damageActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageActions.sqf"; //Checks which actions for nearby casualty
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fnc_inAngleSector = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inAngleSector.sqf"; //Checks which actions for nearby casualty
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fnc_inAngleSector = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inAngleSector.sqf"; //Checks which actions for nearby casualty
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fnc_usec_selfActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selfActions.sqf"; //Checks which actions for self
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fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
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player_temp_calculation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf"; //Temperatur System //TeeChange
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@@ -101,8 +101,8 @@ if (!isDedicated) then {
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player_goFishing = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_goFishing.sqf";
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player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
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player_wearClothes = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_wearClothes.sqf";
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player_dropWeapon = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_dropWeapon.sqf";
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playerpip_setTrap = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_setTrap.sqf";
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//player_dropWeapon = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_dropWeapon.sqf";
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//playerpip_setTrap = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_setTrap.sqf";
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object_pickup = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_pickup.sqf";
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player_flipvehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_flipvehicle.sqf";
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player_sleep = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sleep.sqf";
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@@ -127,94 +127,7 @@ if (!isDedicated) then {
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onPreloadFinished "dayz_preloadFinished = true;";
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//This is still needed but the fsm should terminate if any errors pop up.
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[] spawn {
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private["_timeOut","_display","_control1","_control2"];
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disableSerialization;
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_timeOut = 0;
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dayz_loadScreenMsg = "";
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diag_log "DEBUG: loadscreen guard started.";
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_display = uiNameSpace getVariable "BIS_loadingScreen";
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if (!isNil "_display") then {
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_control1 = _display displayctrl 8400;
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_control2 = _display displayctrl 102;
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};
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waitUntil {!dayz_DisplayGenderSelect};
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// 120 sec timeout (12000 * 0.01)
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while { _timeOut < 12000 } do {
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if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };
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if (!isNil "_display") then {
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if ( isNull _display ) then {
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waitUntil { !dialog; };
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startLoadingScreen ["","RscDisplayLoadCustom"];
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_display = uiNameSpace getVariable "BIS_loadingScreen";
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_control1 = _display displayctrl 8400;
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_control2 = _display displayctrl 102;
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};
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if ( dayz_loadScreenMsg != "" ) then {
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_control1 ctrlSetText dayz_loadScreenMsg;
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dayz_loadScreenMsg = "";
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};
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_control2 ctrlSetText format["%1",round(_timeOut*0.01)];
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};
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_timeOut = _timeOut + 1;
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if (_timeOut >= 12000) then {
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1 cutText [localize "str_player_login_timeout", "PLAIN DOWN"];
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sleep 10;
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endLoadingScreen;
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endMission "END1";
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};
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sleep 0.01;
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};
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};
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// TODO: need move it in player_monitor.fsm
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// allow player disconnect from server, if loading hang, kicked by BE etc.
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[] spawn {
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private["_timeOut","_display","_control1","_control2"];
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disableSerialization;
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_timeOut = 0;
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dayz_loadScreenMsg = "";
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diag_log "DEBUG: loadscreen guard started.";
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_display = uiNameSpace getVariable "BIS_loadingScreen";
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_control1 = _display displayctrl 8400;
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_control2 = _display displayctrl 102;
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// 120 sec timeout
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while { _timeOut < 3000 && !dayz_clientPreload && !dayz_authed } do {
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if ( isNull _display ) then {
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waitUntil { !dialog; };
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startLoadingScreen ["","RscDisplayLoadCustom"];
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_display = uiNameSpace getVariable "BIS_loadingScreen";
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_control1 = _display displayctrl 8400;
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_control2 = _display displayctrl 102;
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};
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if ( dayz_loadScreenMsg != "" ) then {
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_control1 ctrlSetText dayz_loadScreenMsg;
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dayz_loadScreenMsg = "";
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};
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_control2 ctrlSetText format["%1",round(_timeOut*0.01)];
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_timeOut = _timeOut + 1;
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sleep 0.01;
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};
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endLoadingScreen;
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/*
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if ( !dayz_clientPreload && !dayz_authed ) then {
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diag_log "DEBUG: loadscreen guard ended with timeout.";
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disableUserInput false;
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1 cutText ["Disconnected!", "PLAIN"];
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player enableSimulation false;
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} else { diag_log "DEBUG: loadscreen guard ended."; };
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*/
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};
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//
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RunTime = 0;
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@@ -323,12 +236,6 @@ if (!isDedicated) then {
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_counter
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};
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player_setDate = {
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if (!([_this, date] call BIS_fnc_areEqual)) then {
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setDate _this;
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};
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};
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player_tagFriendlyMsg = {
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if(player == _this) then {
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cutText[(localize "str_epoch_player_2"),"PLAIN DOWN"];
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@@ -438,18 +345,99 @@ if (!isDedicated) then {
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_notClosest
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};
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dayz_originalPlayer = player;
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// trader menu code
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_traderMenu.sqf";
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// recent murders menu code
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_murderMenu.sqf";
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};
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//This is still needed but the fsm should terminate if any errors pop up.
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[] spawn {
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private["_timeOut","_display","_control1","_control2"];
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disableSerialization;
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_timeOut = 0;
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dayz_loadScreenMsg = "";
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diag_log "DEBUG: loadscreen guard started.";
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_display = uiNameSpace getVariable "BIS_loadingScreen";
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if (!isNil "_display") then {
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_control1 = _display displayctrl 8400;
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_control2 = _display displayctrl 102;
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};
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waitUntil {!dayz_DisplayGenderSelect};
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// 120 sec timeout (12000 * 0.01)
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while { _timeOut < 12000 } do {
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if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };
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if (!isNil "_display") then {
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if ( isNull _display ) then {
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waitUntil { !dialog; };
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startLoadingScreen ["","RscDisplayLoadCustom"];
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_display = uiNameSpace getVariable "BIS_loadingScreen";
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_control1 = _display displayctrl 8400;
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_control2 = _display displayctrl 102;
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};
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if ( dayz_loadScreenMsg != "" ) then {
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_control1 ctrlSetText dayz_loadScreenMsg;
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dayz_loadScreenMsg = "";
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};
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_control2 ctrlSetText format["%1",round(_timeOut*0.01)];
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};
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_timeOut = _timeOut + 1;
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if (_timeOut >= 12000) then {
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1 cutText [localize "str_player_login_timeout", "PLAIN DOWN"];
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sleep 10;
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endLoadingScreen;
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endMission "END1";
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};
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sleep 0.01;
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};
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};
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// TODO: need move it in player_monitor.fsm
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// allow player disconnect from server, if loading hang, kicked by BE etc.
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[] spawn {
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private["_timeOut","_display","_control1","_control2"];
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disableSerialization;
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_timeOut = 0;
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dayz_loadScreenMsg = "";
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diag_log "DEBUG: loadscreen guard started.";
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_display = uiNameSpace getVariable "BIS_loadingScreen";
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_control1 = _display displayctrl 8400;
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_control2 = _display displayctrl 102;
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// 120 sec timeout
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while { _timeOut < 3000 && !dayz_clientPreload && !dayz_authed } do {
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if ( isNull _display ) then {
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waitUntil { !dialog; };
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startLoadingScreen ["","RscDisplayLoadCustom"];
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_display = uiNameSpace getVariable "BIS_loadingScreen";
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_control1 = _display displayctrl 8400;
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_control2 = _display displayctrl 102;
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};
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if ( dayz_loadScreenMsg != "" ) then {
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_control1 ctrlSetText dayz_loadScreenMsg;
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dayz_loadScreenMsg = "";
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};
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_control2 ctrlSetText format["%1",round(_timeOut*0.01)];
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_timeOut = _timeOut + 1;
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sleep 0.01;
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};
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endLoadingScreen;
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};
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dayz_originalPlayer = player;
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progressLoadingScreen 0.8;
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};
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//Both
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//Both
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BIS_fnc_selectRandom = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf";
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BIS_fnc_vectorAdd = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_vectorAdd.sqf";
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BIS_fnc_halo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_halo.sqf";
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