moved to PEH

This commit is contained in:
[VB]AWOL
2013-11-18 10:23:18 -06:00
parent 160c62927f
commit e4f2b373a2

View File

@@ -1,4 +1,4 @@
/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/ /*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
/*%FSM<HEAD>*/ /*%FSM<HEAD>*/
/* /*
item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"}; item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
@@ -152,8 +152,8 @@ link77[] = {66,59};
link78[] = {67,15}; link78[] = {67,15};
link79[] = {68,69}; link79[] = {68,69};
link80[] = {69,20}; link80[] = {69,20};
globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-592.955444,422.624878,1469.107178,428.394379,888,911,1}; globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-592.955444,422.624878,1027.017090,306.503998,888,630,1};
window[] = {2,-1,-1,-1,-1,980,200,1572,200,3,906}; window[] = {2,-1,-1,-1,-1,858,78,1370,78,3,906};
*//*%FSM</HEAD>*/ *//*%FSM</HEAD>*/
class FSM class FSM
{ {
@@ -472,9 +472,7 @@ class FSM
class Request class Request
{ {
name = "Request"; name = "Request";
init = /*%FSM<STATEINIT""">*/"//startLoadingScreen ["""",""DayZ_loadingScreen""];" \n init = /*%FSM<STATEINIT""">*/"diag_log (""PLOGIN: Requesting Authentication... ("" + _playerUID + "")"");" \n
"" \n
"diag_log (""PLOGIN: Requesting Authentication... ("" + _playerUID + "")"");" \n
"dayz_loadScreenMsg = (localize ""str_player_15"");" \n "dayz_loadScreenMsg = (localize ""str_player_15"");" \n
"" \n "" \n
"progressLoadingScreen 0.7;" \n "progressLoadingScreen 0.7;" \n
@@ -762,17 +760,15 @@ class FSM
"" \n "" \n
"_worldspace = dayzPlayerLogin2 select 0;" \n "_worldspace = dayzPlayerLogin2 select 0;" \n
"_state = dayzPlayerLogin2 select 1;" \n "_state = dayzPlayerLogin2 select 1;" \n
"PVDZE_plr_SetWeather = dayzPlayerLogin2 select 2;" \n "DZE_FreshSpawn = dayzPlayerLogin2 select 2;" \n
"PVDZE_plr_SetDate = dayzPlayerLogin2 select 3;" \n
"DZE_FreshSpawn = dayzPlayerLogin2 select 4;" \n
"" \n "" \n
"_setDir = _worldspace select 0;" \n "_setDir = _worldspace select 0;" \n
"_setPos = _worldspace select 1;" \n "_setPos = _worldspace select 1;" \n
"" \n "" \n
"if(dayz_paraSpawn and !(player isKindOf ""PZombie_VB"") and DZE_FreshSpawn) then {" \n "if(dayz_paraSpawn and !(player isKindOf ""PZombie_VB"") and DZE_FreshSpawn) then {" \n
" player setPosATL [(_setPos select 0),(_setPos select 1),1000];" \n
" player setDir _setDir;" \n " player setDir _setDir;" \n
" [player,1000] spawn BIS_fnc_halo;" \n " player setPosATL [(_setPos select 0),(_setPos select 1),2000];" \n
" [player,2000] spawn BIS_fnc_halo;" \n
"} else {" \n "} else {" \n
"" \n "" \n
" // make protective box" \n " // make protective box" \n
@@ -942,10 +938,7 @@ class FSM
class Position class Position
{ {
name = "Position"; name = "Position";
init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n init = /*%FSM<STATEINIT""">*/"//Location" \n
"startLoadingScreen ["""",""DayZ_loadingScreen""];" \n
"" \n
"//Location" \n
"_myLoc = getPosATL player;" \n "_myLoc = getPosATL player;" \n
"" \n "" \n
"dayz_loadScreenMsg = ""Setup Completed, please wait..."";" \n "dayz_loadScreenMsg = ""Setup Completed, please wait..."";" \n
@@ -1186,23 +1179,7 @@ class FSM
class Initialize class Initialize
{ {
name = "Initialize"; name = "Initialize";
init = /*%FSM<STATEINIT""">*/"#define ods(arg1) ""armaperflib"" callextension arg1" \n init = /*%FSM<STATEINIT""">*/"//Medical" \n
"" \n
"if (!isNil ""PVDZE_plr_SetDate"") then {" \n
" setDate PVDZE_plr_SetDate;" \n
"};" \n
"" \n
"if (!isNil ""PVDZE_plr_SetDate"") then {" \n
" 0 setOvercast (zeroCurrentWeather select 0);" \n
" 0 setFog (zeroCurrentWeather select 1);" \n
" setWind [((zeroCurrentWeather select 2) select 0),((zeroCurrentWeather select 2) select 1),true];" \n
" 0 setRain (zeroCurrentWeather select 3);" \n
"};" \n
"" \n
"" \n
"diag_log (""Local Time: "" +str(PVDZE_plr_SetDate));" \n
"" \n
"//Medical" \n
"dayz_medicalH = [] execVM ""\z\addons\dayz_code\medical\init_medical.sqf""; //Medical Monitor Script (client only)" \n "dayz_medicalH = [] execVM ""\z\addons\dayz_code\medical\init_medical.sqf""; //Medical Monitor Script (client only)" \n
"[player] call fnc_usec_damageHandle;" \n "[player] call fnc_usec_damageHandle;" \n
"if (r_player_unconscious) then {" \n "if (r_player_unconscious) then {" \n