From e4f11a97b5f5843cfc2600335c5193ae4a28da06 Mon Sep 17 00:00:00 2001 From: vbawol Date: Thu, 20 Jun 2013 08:41:41 -0500 Subject: [PATCH] Added optional parachute spawn for purchased vehicles --- dayz_server/compile/server_publishVehicle2.sqf | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/dayz_server/compile/server_publishVehicle2.sqf b/dayz_server/compile/server_publishVehicle2.sqf index ca60ead41..8b96fb3b9 100644 --- a/dayz_server/compile/server_publishVehicle2.sqf +++ b/dayz_server/compile/server_publishVehicle2.sqf @@ -66,11 +66,13 @@ _key call server_hiveWrite; if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); }; - _object_para = "ParachuteMediumWest" createVehicle [0,0,0]; - - _object_para setpos [_location select 0, _location select 1,(_location select 2) + 65]; - - _object = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"]; + if(DZE_TRADER_SPAWNMODE) then { + _object_para = "ParachuteMediumWest" createVehicle [0,0,0]; + _object_para setpos [_location select 0, _location select 1,(_location select 2) + 65]; + _object = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"]; + } else { + _object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"]; + }; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object;