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Revert pain effect to pre-1.8 version #1839
Same as 1051
Vanilla commit:
9b6d3dcd9c
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@@ -347,6 +347,7 @@ while {1 == 1} do {
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//Pain Effects
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if (r_player_inpain and !r_player_unconscious) then {
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playSound "breath_1";
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addCamShake [2, 1, 25];
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};
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_myPos = player getVariable["lastPos",[]];
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@@ -122,23 +122,9 @@ sched_medical_effects = {
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};
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sched_medical_effectsSlow = {
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// every 10 seconds: diziness using slow shakecam, to handle pain and lack of water
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// every 10 seconds
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HIDE_FSM_VARS
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if ((r_player_inpain or dayz_thirst >= SleepWater) and !r_player_unconscious and (1 > random 9) and (0 == player getVariable["startcombattimer",0])) then {
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_duration = 10 + (random 10);
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_blurTask = [1 + (random 2), _duration] spawn {
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_strength = _this select 0;
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_duration = _this select 1;
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enableCamShake true;
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//[posCoef, vertCoef, horzCoef, bankCoef, interpolation]
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setCamShakeParams [0.02, 0.2, 1, 2, true];
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addCamShake [3 * _strength, _duration, 0.4];
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//playSound "breath_1";
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uiSleep _duration;
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};
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};
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if (r_player_infected and !r_player_unconscious and 1 > random 2 and ((vehicle player == player and speed player < 5) or (vehicle player != player))) then {
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[player,"cough",1,false] call dayz_zombieSpeak;
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addCamShake [2, 1, 25];
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