Create local_lights_off.sqf

Add requirement for a running generator and remove lights if generator is switched off.
This commit is contained in:
Andrew Gregory
2013-09-02 23:02:42 +01:00
parent ff0f4ee274
commit e4408384e0

View File

@@ -0,0 +1,20 @@
/*
DayZ Epoch Lighting System
Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk.
*/
private ["_objLightPoint","_rng","_nrstGen","_objHouse"];
_rng = _this select 0;
_rng=_rng+5;
_nrstGen = _this select 1;
_objLightPoint = nearestObject [_nrstGen, "#lightpoint"];
while {_nrstGen distance _objLightPoint < _rng} do {
_objLightPoint = nearestObject [_nrstGen, "#lightpoint"];
deleteVehicle _objLightPoint;
};
_objHouse = nearestObjects [_nrstGen, ["House"], _rng];
{
_x animate ["Lights_1",0];
_x animate ["Lights_2",0];
}forEach _objHouse;