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https://github.com/EpochModTeam/DayZ-Epoch.git
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Create local_lights_off.sqf
Add requirement for a running generator and remove lights if generator is switched off.
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20
SQF/dayz_code/compile/local_lights_off.sqf
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20
SQF/dayz_code/compile/local_lights_off.sqf
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/*
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DayZ Epoch Lighting System
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Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk.
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*/
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private ["_objLightPoint","_rng","_nrstGen","_objHouse"];
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_rng = _this select 0;
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_rng=_rng+5;
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_nrstGen = _this select 1;
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_objLightPoint = nearestObject [_nrstGen, "#lightpoint"];
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while {_nrstGen distance _objLightPoint < _rng} do {
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_objLightPoint = nearestObject [_nrstGen, "#lightpoint"];
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deleteVehicle _objLightPoint;
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};
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_objHouse = nearestObjects [_nrstGen, ["House"], _rng];
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{
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_x animate ["Lights_1",0];
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_x animate ["Lights_2",0];
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}forEach _objHouse;
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