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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Update local_lights_init.sqf
Fixed script error on wait command if one or more modules switched off.
This commit is contained in:
@@ -4,7 +4,7 @@
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To Do - Tidy up decision logic | light poles ? | player movement detection currently removed, need to deal with newly started generators | Tidy up tower light code
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To Do - Tidy up decision logic | light poles ? | player movement detection currently removed, need to deal with newly started generators | Tidy up tower light code
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*/
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*/
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private ["_nrGen","_rndLights","_genClass","_i","_doHouse","_doStreet","_doTower","_doLight","_fnHr","_stHr","_plyr","_hndlSLights","_hndlHLights","_hndlTLights","_hndlDelLights","_hndlFailLights","_tmpPlyrPos","_ndGen","_trgRng","_rngPlyr","_arrStreetLights","_rtnLights","_wait","_waitcmd","_trigDist","_lightTrig","_lmpCol","_failPcnt"];
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private ["_nrGen","_rndLights","_genClass","_i","_doHouse","_doStreet","_doTower","_doLight","_fnHr","_stHr","_plyr","_hndlSLights","_hndlHLights","_hndlTLights","_hndlDelLights","_hndlFailLights","_tmpPlyrPos","_ndGen","_trgRng","_rngPlyr","_arrStreetLights","_rtnLights","_wait","_waitcmd","_waitCount","_trigDist","_lightTrig","_lmpCol","_failPcnt"];
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_stHr = _this select 0;//Hour (in 24 hours) to start lights
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_stHr = _this select 0;//Hour (in 24 hours) to start lights
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_fnHr = _this select 1;//Hour (in 24 hours) to stop lights
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_fnHr = _this select 1;//Hour (in 24 hours) to stop lights
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@@ -40,7 +40,7 @@ do
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_plyr = vehicle player;
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_plyr = vehicle player;
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_waitCount = 0;
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if(_ndGen)then{
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if(_ndGen)then{
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_nrGen = nearestObjects [_plyr, [_genClass], _rngPlyr];
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_nrGen = nearestObjects [_plyr, [_genClass], _rngPlyr];
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_lightTrig = _nrGen;
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_lightTrig = _nrGen;
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@@ -65,18 +65,21 @@ do
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if(_doTower)then{
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if(_doTower)then{
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_hndlTLights = [_trgRng,_x,_rndLights] spawn axeTowerLights;
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_hndlTLights = [_trgRng,_x,_rndLights] spawn axeTowerLights;
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_waitCount=_waitCount+1;
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[_wait , "scriptDone _hndlTLights"] call BIS_fnc_arrayPush;
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[_wait , "scriptDone _hndlTLights"] call BIS_fnc_arrayPush;
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};
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};
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if(_doHouse)then{
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if(_doHouse)then{
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_hndlHLights = [_trgRng,_x,_rndLights,_lmpCol] spawn axeHouseLights;
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_hndlHLights = [_trgRng,_x,_rndLights,_lmpCol] spawn axeHouseLights;
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_waitCount=_waitCount+1;
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[_wait , "scriptDone _hndlHLights"] call BIS_fnc_arrayPush;
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[_wait , "scriptDone _hndlHLights"] call BIS_fnc_arrayPush;
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};
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};
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if(_doStreet)then{
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if(_doStreet)then{
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_hndlSLights = [_arrStreetLights,_x,_lmpCol,_rndLights] spawn axeStreetLights;
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_hndlSLights = [_arrStreetLights,_x,_lmpCol,_rndLights] spawn axeStreetLights;
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_waitCount=_waitCount+1;
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[_wait , "scriptDone _hndlSLights"] call BIS_fnc_arrayPush;
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[_wait , "scriptDone _hndlSLights"] call BIS_fnc_arrayPush;
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};
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};
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for [{_i=0}, {_i<3}, {_i=_i+1}]do{_waitcmd=_waitcmd+format["%1",_wait select _i];if(_i<2)then{_waitcmd=_waitcmd+"&&";};};
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for [{_i=0}, {_i<_waitCount}, {_i=_i+1}]do{_waitcmd=_waitcmd+format["%1",_wait select _i];if(_i<_waitCount-1)then{_waitcmd=_waitcmd+"&&";};};
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call compile format ["waitUntil {%1}",_waitcmd];
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call compile format ["waitUntil {%1}",_waitcmd];
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};
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};
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