mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Compiles more or less done
This commit is contained in:
@@ -32,3 +32,16 @@ REMOVE TOOL BREAKING, IT'S STUPID
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building_spawnLoot_Legacy
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building_spawnZombies_Legacy
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player_craftItem_DZV = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
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COMPILES NOT DONE - LEFT OFF AT LOS_CHECK
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dayz_lowHumanity //HEARBEAT SOUND
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vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf";
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vehicle_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleKilled.sqf";
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ARE NO MORE, USE BELOW!! ACTUALLY IT MAY BE EASIER TO JUST RENAME THE BELOW TO ABOVE?
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fnc_veh_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleDam.sqf";
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fnc_veh_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleKilled.sqf";
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21
SQF/dayz_code/init/achievements_init.sqf
Normal file
21
SQF/dayz_code/init/achievements_init.sqf
Normal file
@@ -0,0 +1,21 @@
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// Server only
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if (isDedicated) then {
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achievementNewDB = true; // true = object_data table (1.8.x), false = instance_deployable table (1.7.x)
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\achievements\achievementsServer.sqf";
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"achievement" addPublicVariableEventHandler {[_this select 1] call achievementServer};
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};
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// Client only
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if (!isDedicated) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\achievements\achievements.sqf";
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// Allow server events to trigger the OSD
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"achievementClientPV" addPublicVariableEventHandler {[_this select 1] call achievementClientMsg};
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// Start the mustyMonitor
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[] execVM "\z\addons\dayz_code\achievements\achievementsMonitor.sqf";
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};
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@@ -1,21 +1,30 @@
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/*
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FUNCTION COMPILES
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*/
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//Player only
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\server_functions.sqf";
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pvs_processSetAccessCode = compile preprocessFile "\z\addons\dayz_code\eventHandlers\processSetAccessCode.sqf";
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};
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if (!isDedicated) then {
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"filmic" setToneMappingParams [0.07, 0.31, 0.23, 0.37, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_padlock.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\compile.sqf";
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fn_dropItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dropItem.sqf"; //fnc to drop items. _item call fn_dropItem;
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BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";
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spawn_flies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_flies.sqf";
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player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; //Run on a players computer, checks if the player is near a zombie
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player_zombieAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieAttack.sqf"; //Run on a players computer, causes a nearby zombie to attack them
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player_attackdelay = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_attackfsmdelay.sqf";
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fnc_usec_damageActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageActions.sqf"; //Checks which actions for nearby casualty
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fnc_inAngleSector = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inAngleSector.sqf"; //Checks which actions for nearby casualty
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fnc_usec_selfActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selfActions.sqf"; //Checks which actions for self
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fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
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fnc_usec_upgradeActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_upgradeActions.sqf";
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player_temp_calculation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf"; //Temperatur System //TeeChange
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player_weaponFiredNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponFiredNear.sqf";
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player_animalCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_animalCheck.sqf";
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//player_animalCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_animalCheck.sqf";
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player_spawnCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnCheck.sqf";
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player_dumpBackpack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_dumpBackpack.sqf";
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building_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf";
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@@ -53,6 +62,9 @@ if (!isDedicated) then {
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player_lockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_lockVault.sqf";
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player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";
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player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf";
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stream_locationFill = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\stream_locationFill.sqf";
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stream_locationDel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\stream_locationDel.sqf";
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stream_locationCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\stream_locationCheck.sqf";
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player_music = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_music.sqf"; //Used to generate ambient music
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player_death = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf";
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player_switchModel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_switchModel.sqf";
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@@ -63,12 +75,18 @@ if (!isDedicated) then {
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player_throwObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_throwObject.sqf";
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player_alertZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_alertZombies.sqf";
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player_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf";
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//USE THE ONE IN /ACTIONS //player_countMagazines = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_countMagazines.sqf";
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player_forceSave = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_forceSave.sqf";
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player_Bubble = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_Bubble.sqf";
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fn_gearMenuChecks = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_gearMenuChecks.sqf";
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//Objects
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object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
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object_setpitchbank = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_setpitchbank.sqf";
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object_monitorGear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_monitorGear.sqf";
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object_dismantle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_dismantle.sqf";
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//GetOut
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vehicle_getOut = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_getOut.sqf";
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local_roadDebris = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_roadDebris.sqf";
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@@ -77,6 +95,8 @@ if (!isDedicated) then {
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zombie_loiter = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_loiter.sqf"; //Server compile, used for loiter behaviour
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zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf"; //Server compile, used for loiter behaviour
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wild_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\wild_spawnZombies.sqf"; //Server compile, used for loiter behaviour
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player_zombieSwarmAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieSwarmAttack.sqf";
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//zombie_generateSwarm = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\swarm_generate.sqf";
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pz_attack = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf";
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@@ -85,19 +105,31 @@ if (!isDedicated) then {
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//actions
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player_countmagazines = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_countmagazines.sqf";
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player_addToolbelt = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_addToolbelt.sqf";
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player_addtoBack = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_addtoBack.sqf";
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player_copyKey = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_copyKey.sqf";
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player_reloadMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_reloadMags.sqf";
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player_createstash = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_createstash.sqf";
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player_loadCrate = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_loadCrate.sqf";
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player_craftItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
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player_tentPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\tent_pitch.sqf";
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player_vaultPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_pitch.sqf";
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player_drink = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_drink.sqf";
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player_eat = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_eat.sqf";
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player_drinkWater = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_drinkWater.sqf"; //1.8.7
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player_consume = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_consume.sqf"; //1.8.7
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player_emptyContainer = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_emptyContainer.sqf";
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player_useMeds = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_useMeds.sqf";
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player_useAttchment = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_useAttchment.sqf";
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player_attachAttachment = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_attachAttachment.sqf";
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player_removeAttachment = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_removeAttachment.sqf";
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player_chopWood = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_chopWood.sqf";
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player_mineStone = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_mineStone.sqf";
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player_fillWater = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\water_fill.sqf";
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player_makeFire = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_makefire.sqf";
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player_harvestPlant = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_harvestPlant.sqf";
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player_goFishing = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_goFishing.sqf";
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object_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_build.sqf";
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player_dropWeapon = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_dropWeapon.sqf";
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if (DZE_modularBuild) then {
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player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\modular_build.sqf";
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@@ -115,13 +147,23 @@ if (!isDedicated) then {
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player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
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};
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player_combineMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_combineMags.sqf";
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player_createquiver = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_createQuiver.sqf";
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player_fillquiver = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_fillQuiver.sqf";
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player_wearClothes = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_wearClothes.sqf";
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object_pickup = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_pickup.sqf";
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player_switchWeapon = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_switchWeapon.sqf";
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//player_switchWeapon = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_switchWeapon.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_switchWeapon.sqf";
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player_flipvehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_flipvehicle.sqf";
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player_sleep = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sleep.sqf";
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player_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_antiWall.sqf";
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player_deathBoard = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\list_playerDeathsAlt.sqf";
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player_gather = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_gather.sqf";
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player_fixBottle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_fixBottle.sqf";
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player_tearClothes = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_tearClothes.sqf";
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player_fixHatchet = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_fixTools.sqf";
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player_sharpen = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sharpen.sqf";
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player_plotPreview = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_showPlotRadius.sqf";
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player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf";
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@@ -133,10 +175,30 @@ if (!isDedicated) then {
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ui_changeDisplay = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_changeDisplay.sqf";
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ui_gear_sound = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_gear_sound.sqf";
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//playerstats
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horde_epeen_fnc_fill_page = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\fill_page_fnc.sqf";
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horde_epeen_determine_humanity_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\determine_humanity_fnc.sqf";
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horde_epeen_setText_journal_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\epeen_setText_journal.sqf";
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horde_epeen_setText_humanity_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\epeen_setText_humanity.sqf";
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horde_epeen_setText_stats_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\epeen_setText_stats.sqf";
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horde_epeen_show_humanity_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\show_humanity_fnc.sqf";
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//System
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player_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_monitor.sqf";
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player_spawn_1 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_spawn_1.sqf";
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player_spawn_2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_spawn_2.sqf";
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infectedcamps = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_infectedcamps.sqf";
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//Crafting
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fn_updateCraftUI = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_updateCraftUI.sqf";
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player_craftItem_DZV = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
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player_craftItemGUI = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItemGUI.sqf";
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player_checkRecipe = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_checkRecipe.sqf";
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object_upgradeFireplace = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_upgradeFireplace.sqf";
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fn_buildCamera = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildCamera.sqf";
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onPreloadStarted "dayz_preloadFinished = false;";
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onPreloadFinished "if (!isNil 'init_keyboard') then { [] spawn init_keyboard; }; dayz_preloadFinished = true;";
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@@ -218,7 +280,8 @@ if (!isDedicated) then {
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_agent = _this select 0;
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_dis = _this select 1;
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_maxDis = _this select 2;
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// diag_log ("VAL: " + str(_this));
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//diag_log ("VAL: " + str(_this));
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_maxDis = 0.1 max _maxDis;
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_val = (_maxDis - _dis) max 0;
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_maxExp = ((exp 2) * _maxDis);
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_myExp = ((exp 2) * (_val)) / _maxExp;
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@@ -251,23 +314,36 @@ if (!isDedicated) then {
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_ctrlDogWater ctrlShow false
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};
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dayz_angleCheck = {
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private ["_degree","_tPos","_zPos","_inAngle"];
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_target = _this select 0;
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_agent = _this select 1;
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_degree = _this select 2;
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_inAngle = false;
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_tPos = (getPosASL _target);
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_zPos = (getPosASL _agent);
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_eyeDir = (direction _agent);
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_inAngle = [_zPos,_eyeDir,_degree,_tPos] call fnc_inAngleSector;
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_inAngle
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};
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dayz_losCheck = {
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private["_target","_agent","_cantSee"];
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private "_cantSee";
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_target = _this select 0; // PUT THE PLAYER IN FIRST ARGUMENT!!!!
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_agent = _this select 1;
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_cantSee = true;
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if (!isNull _target) then {
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_tPos = visiblePositionASL _target;
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_zPos = visiblePositionASL _agent;
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if ((!isNull _target) and (!isNull _agent)) then {
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private ["_tPos","_zPos"];
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_tPos = eyePos _target;
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_zPos = eyePos _agent;
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if ((count _tPos > 0) and (count _zPos > 0)) then {
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_cantSee = terrainIntersectASL [(eyePos _target), (eyePos _agent)];
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//diag_log ("terrainIntersectASL: " + str(_cantSee));
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_tPos set [2,(_tPos select 2)+1];
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_zPos set [2,(_zPos select 2)+1];
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if ((count _tPos > 0) && (count _zPos > 0)) then {
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_cantSee = terrainIntersectASL [_tPos, _zPos];
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if (!_cantSee) then {
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_cantSee = lineIntersects [_tPos, _zPos, _agent, vehicle _target];
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_cantSee = lineIntersects [(eyePos _target), (eyePos _agent)];
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//diag_log ("lineIntersects: " + str(_cantSee));
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};
|
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};
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};
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@@ -357,8 +433,72 @@ if (!isDedicated) then {
|
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_dialog
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};
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dayz_NutritionSystem = {
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private ["_type","_baseRegen","_nutrition","_calorieCount","_hungerCount","_thirstCount","_tempCount","_Thirst","_Hunger","_bloodregen","_golbalNutrition"];
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//["type",regen,[NutritionTable,thirst(Working Class),hunger(Working Class)]]
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//info to be added
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_type = _this select 0;
|
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_baseRegen = _this select 1;
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_nutrition = _this select 2;
|
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//Nutrition array
|
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_calorieCount = ((_this select 2) select 0);
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//gain
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_hungerCount = ((_this select 2) select 1);
|
||||
_thirstCount = ((_this select 2) select 2);
|
||||
_tempCount = ((_this select 2) select 3);
|
||||
|
||||
//3610 is based on a 80kg male 180cm tall
|
||||
if (_calorieCount > 0) then {
|
||||
_hungerCount = _hungerCount + (SleepFood * (((ln ((_calorieCount / 3610) * 100)) * (1 - (dayz_hunger / SleepFood))) / 100));
|
||||
_thirstCount = _thirstCount + (SleepWater * (((ln ((_calorieCount / 3610) * 100)) * (1 - (dayz_thirst / SleepWater))) / 100));
|
||||
};
|
||||
|
||||
switch (_type) do {
|
||||
case "FoodDrink": {
|
||||
//hunger
|
||||
if (_hungerCount > 0) then {
|
||||
if (dayz_hunger > _hungerCount) then {
|
||||
dayz_hunger = dayz_hunger - (_hungerCount);
|
||||
} else {
|
||||
dayz_hunger = 0;
|
||||
};
|
||||
};
|
||||
//thirst
|
||||
if (_thirstCount > 0) then {
|
||||
if (dayz_thirst > _thirstCount) then {
|
||||
dayz_thirst = dayz_thirst - _thirstCount;
|
||||
} else {
|
||||
dayz_thirst = 0;
|
||||
};
|
||||
};
|
||||
//temp
|
||||
if (_tempCount > 0) then { dayz_temperatur = dayz_temperatur + _tempCount; };
|
||||
//calorie
|
||||
if (_calorieCount > 0) then { dayz_nutrition = dayz_nutrition + _calorieCount; };
|
||||
//blood
|
||||
if (_baseRegen > 0) then { r_player_bloodregen = r_player_bloodregen + _baseRegen; };
|
||||
};
|
||||
|
||||
case "Working": {
|
||||
if (_calorieCount > 0) then { dayz_nutrition = dayz_nutrition - _calorieCount; };
|
||||
if (_thirstCount > 0) then { dayz_thirst = dayz_thirst + _thirstCount; };
|
||||
if (_hungerCount > 0) then { dayz_hunger = dayz_hunger + _hungerCount; };
|
||||
if (_tempCount > 0) then { dayz_temperatur = dayz_temperatur + _tempCount; };
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
dayz_thirst = (dayz_thirst min SleepWater) max 0;
|
||||
dayz_hunger = (dayz_hunger min SleepFood) max 0;
|
||||
dayz_temperatur = (dayz_temperatur min dayz_temperaturmax) max dayz_temperaturmin;
|
||||
//systemChat str [ "nutrition, r_player_bloodregen+=",_baseRegen,"dayz_nutrition+=", _calorieCount, "dayz_thirst+=", _thirstCount, "dayz_hunger+=", _hungerCount ];
|
||||
//systemChat format ["%6, Nutrition add: %1, Nutrition Total: %2, Thirst: %3, Hunger: %4, dayz_temperatur: %5",_this,dayz_nutrition,dayz_thirst,dayz_hunger,dayz_temperatur];
|
||||
//diag_log format ["%6, Nutrition add: %1, Nutrition Total: %7/%2, Thurst: %3, Hunger: %4, BloodRegen: %5",_this,r_player_Nutrition,_Thirst,_Hunger,_bloodregen,_type,_golbalNutrition];
|
||||
};
|
||||
|
||||
gear_ui_offMenu = {
|
||||
private["_control","_parent","_menu"];
|
||||
private["_control","_parent","_menu","_grpPos"];
|
||||
disableSerialization;
|
||||
_control = _this select 0;
|
||||
_parent = findDisplay 106;
|
||||
@@ -396,6 +536,81 @@ if (!isDedicated) then {
|
||||
_control ctrlCommit 0;
|
||||
};
|
||||
|
||||
gear_ui_hide = {
|
||||
//private["_display","_BP"];
|
||||
disableSerialization;
|
||||
_display = findDisplay 106;
|
||||
_BP = unitBackpack player;
|
||||
if (ctrlShown (_display displayCtrl 159)) then {//prevent background images in backpack view
|
||||
for "_i" from 1006 to 1011 do {
|
||||
(_display displayCtrl _i) ctrlShow false;
|
||||
};
|
||||
} else {
|
||||
for "_i" from 1006 to 1011 do {
|
||||
if (!(ctrlShown (_display displayCtrl _i))) then {
|
||||
(_display displayCtrl _i) ctrlShow true;
|
||||
};
|
||||
};
|
||||
};
|
||||
//hide buttons if unnecessary
|
||||
if (isNull _BP || ((typeOf _BP) == "")) then {
|
||||
(_display displayCtrl 132) ctrlShow false;
|
||||
(_display displayCtrl 157) ctrlShow false;
|
||||
(_display displayCtrl 158) ctrlShow false;
|
||||
};
|
||||
|
||||
// Prevent carrying 2 rifles 'exploit'
|
||||
if (primaryWeapon player == "" && dayz_onBack != "" && !(dayz_onBack in MeleeWeapons)) then {
|
||||
//["gear"] call player_switchWeapon;
|
||||
0 call dz_fn_switchWeapon;
|
||||
};
|
||||
|
||||
if (primaryWeapon player != "" && (primaryWeapon player in MeleeWeapons || dayz_onBack in MeleeWeapons)) then {
|
||||
(_display displayCtrl 1204) ctrlShow true;
|
||||
} else {
|
||||
(_display displayCtrl 1204) ctrlShow false;
|
||||
};
|
||||
|
||||
if (DayZ_onBack != "") then {
|
||||
(_display displayCtrl 1208) ctrlShow true;
|
||||
} else {
|
||||
(_display displayCtrl 1208) ctrlShow false;
|
||||
};
|
||||
|
||||
for "_i" from 0 to (lbSize (_display displayCtrl 105)) - 1 do {
|
||||
(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];
|
||||
};
|
||||
};
|
||||
|
||||
dayz_lowHumanity = {
|
||||
//private["_unit","_humanity","_delay"];
|
||||
_unit = _this;
|
||||
if ((_unit distance player) < 15) then {
|
||||
private "_humanity";
|
||||
_humanity = _unit getVariable["humanity",0];
|
||||
dayz_heartBeat = true;
|
||||
if (_humanity < -3000) then {
|
||||
private "_delay";
|
||||
_delay = ((10000 + _humanity) / 5500) + 0.3;
|
||||
playSound "heartbeat_1";
|
||||
sleep _delay;
|
||||
};
|
||||
dayz_heartBeat = false;
|
||||
};
|
||||
};
|
||||
|
||||
dz_fn_meleeMagazines =
|
||||
{
|
||||
if (_this) then
|
||||
{
|
||||
{ player addMagazine _x } foreach MeleeMagazines;
|
||||
}
|
||||
else
|
||||
{
|
||||
{ player removeMagazines _x } foreach MeleeMagazines;
|
||||
};
|
||||
};
|
||||
|
||||
dayz_eyeDir = {
|
||||
private["_vval","_vdir"];
|
||||
_vval = (eyeDirection _this);
|
||||
@@ -501,7 +716,11 @@ if (!isDedicated) then {
|
||||
};
|
||||
|
||||
dayz_meleeMagazineCheck = {
|
||||
private["_meleeNum","_magType"];
|
||||
//private["_meleeNum","_magType","_wpnType","_ismelee"];
|
||||
_wpnType = primaryWeapon player;
|
||||
_ismelee = (getNumber (configFile >> "CfgWeapons" >> _wpnType >> "melee") == 1);
|
||||
if (_ismelee) then {
|
||||
private ["_meleeNum","_magType"];
|
||||
_magType = ([] + getArray (configFile >> "CfgWeapons" >> _wpnType >> "magazines")) select 0;
|
||||
_meleeNum = ({_x == _magType} count magazines player);
|
||||
if (_meleeNum < 1) then {
|
||||
@@ -509,61 +728,122 @@ if (!isDedicated) then {
|
||||
};
|
||||
};
|
||||
|
||||
// combine matchboxes
|
||||
private [ "_matches", "_fullBox", "_remain" ];
|
||||
_matches = 0;
|
||||
{
|
||||
if (configName inheritsFrom (configfile >> "cfgWeapons" >> _x) == "ItemMatchbox") then { // iskindOf does not work here?!
|
||||
_matches = _matches + getNumber(configfile >> "cfgWeapons" >> _x >> "Ignators" >> "matches");
|
||||
player removeWeapon _x;
|
||||
};
|
||||
} count (items player);
|
||||
// limit to 1 fullbox and 1 used matchbox
|
||||
_fullBox = floor (_matches / 5);
|
||||
_remain = _matches % 5;
|
||||
if (_fullBox > 0) then { player addWeapon "Item5Matchbox"; };
|
||||
if (_fullBox > 1) then {
|
||||
player addWeapon "Item4Matchbox";
|
||||
} else {
|
||||
if (_remain > 0) then { player addWeapon ("Item"+str(_remain)+"Matchbox"); };
|
||||
};
|
||||
};
|
||||
|
||||
dayz_rollingMessages = {
|
||||
if ((diag_ticktime - Message_1_time) < 5) then {
|
||||
if ((time - Message_2_time) < 5) then
|
||||
{
|
||||
Message_3 = Message_2;
|
||||
Message_3_time = Message_2_time;
|
||||
}
|
||||
else
|
||||
{
|
||||
Message_3 = "";
|
||||
};
|
||||
|
||||
Message_2 = Message_1;
|
||||
Message_2_time = Message_1_time;
|
||||
} else {
|
||||
Message_2 = "";
|
||||
Message_3 = "";
|
||||
};
|
||||
|
||||
Message_1 = _this;
|
||||
Message_1_time = diag_ticktime;
|
||||
cutText [format ["%1\n%2\n%3", Message_1, Message_2, Message_3], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
dayz_originalPlayer = player;
|
||||
|
||||
progressLoadingScreen 0.8;
|
||||
};
|
||||
|
||||
//Both
|
||||
BIS_fnc_selectRandom = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf";
|
||||
BIS_fnc_vectorAdd = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_vectorAdd.sqf";
|
||||
BIS_fnc_halo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_halo.sqf";
|
||||
BIS_fnc_findNestedElement = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_findNestedElement.sqf";
|
||||
BIS_fnc_param = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_param.sqf";
|
||||
//Both
|
||||
BIS_fnc_selectRandom = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf";
|
||||
BIS_fnc_vectorAdd = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_vectorAdd.sqf";
|
||||
BIS_fnc_halo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_halo.sqf";
|
||||
BIS_fnc_findNestedElement = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_findNestedElement.sqf";
|
||||
BIS_fnc_param = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_param.sqf";
|
||||
BIS_fnc_relativeDirTo = compile("private '_dir';_dir=_this call{" + (preprocessFileLineNumbers "ca\modules\Functions\geometry\fn_relativeDirTo.sqf")+"};if(_dir>180)then{_dir=_dir-360;};if(_dir<-180)then{_dir=_dir+360;};_dir");
|
||||
zombie_initialize = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_initialize.sqf";
|
||||
|
||||
fnc_buildWeightedArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildWeightedArray.sqf"; //Checks which actions for nearby casualty
|
||||
fnc_usec_damageVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerVehicle.sqf"; //Event handler run on damage
|
||||
// object_vehicleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_vehicleKilled.sqf"; //Event handler run on damage
|
||||
object_setHitServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setHitServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
||||
object_setFixServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setFixServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
||||
object_getHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_getHit.sqf"; //gets the hit value for a HitPoint (i.e. HitLegs) against the selection (i.e. "legs"), returns the value
|
||||
object_setHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setHit.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
||||
object_processHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_processHit.sqf"; //process the hit in the REVO damage system (records && sets hit)
|
||||
object_delLocal = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_delLocal.sqf";
|
||||
// object_cargoCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_cargoCheck.sqf"; //Run by the player || server to monitor changes in cargo contents
|
||||
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; //Event handler run on damage
|
||||
fnc_veh_ResetEH = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\veh_ResetEH.sqf"; //Initialize vehicle
|
||||
// Vehicle damage fix
|
||||
vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf";
|
||||
vehicle_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleKilled.sqf";
|
||||
fnc_buildWeightedArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildWeightedArray.sqf"; //Checks which actions for nearby casualty
|
||||
fnc_usec_damageVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerVehicle.sqf"; //Event handler run on damage
|
||||
fnc_veh_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleDam.sqf";
|
||||
fnc_veh_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleKilled.sqf";
|
||||
fnc_veh_handleRepair = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleRepair.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
||||
fnc_veh_setFixServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_setFixServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
||||
local_setFuel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_setFuel.sqf"; //Generated when someone refuels a vehicle
|
||||
player_medBandage = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";
|
||||
|
||||
// object_vehicleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_vehicleKilled.sqf"; //Event handler run on damage
|
||||
object_setHitServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setHitServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
||||
object_setFixServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setFixServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
||||
object_getHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_getHit.sqf"; //gets the hit value for a HitPoint (i.e. HitLegs) against the selection (i.e. "legs"), returns the value
|
||||
object_setHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setHit.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
||||
object_processHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_processHit.sqf"; //process the hit in the REVO damage system (records && sets hit)
|
||||
object_delLocal = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_delLocal.sqf";
|
||||
// object_cargoCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_cargoCheck.sqf"; //Run by the player || server to monitor changes in cargo contents
|
||||
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; //Event handler run on damage
|
||||
fnc_veh_ResetEH = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\veh_ResetEH.sqf"; //Initialize vehicle
|
||||
// Vehicle damage fix
|
||||
vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf";
|
||||
vehicle_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleKilled.sqf";
|
||||
//fnc_vehicleEventHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\vehicle_init.sqf"; //Initialize vehicle
|
||||
fnc_inString = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inString.sqf";
|
||||
fnc_isInsideBuilding = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
|
||||
fnc_isInsideBuilding2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding2.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding2;
|
||||
fnc_isInsideBuilding3 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding3.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding3;
|
||||
dayz_zombieSpeak = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_speak.sqf"; //Used to generate random speech for a unit
|
||||
vehicle_getHitpoints = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_getHitpoints.sqf";
|
||||
local_gutObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObject.sqf"; //Generated on the server (|| local to unit) when gutting an object
|
||||
local_lockUnlock = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lockUnlock.sqf"; //When vehicle is local to unit perform locking vehicle
|
||||
local_gutObjectZ = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObjectZ.sqf"; //Generated on the server (|| local to unit) when gutting an object
|
||||
local_zombieDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerZ.sqf"; //Generated by the client who created a zombie to track damage
|
||||
local_eventKill = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_eventKill.sqf"; //Generated when something is killed
|
||||
//player_weaponCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponCheck.sqf"; //Run by the player || server to monitor whether they have picked up a new weapon
|
||||
curTimeStr = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_curTimeStr.sqf";
|
||||
player_medBandage = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";
|
||||
player_medInject = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medInject.sqf";
|
||||
player_medEpi = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medEpi.sqf";
|
||||
player_medTransfuse = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medTransfuse.sqf";
|
||||
player_medMorphine = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
|
||||
player_breaklegs = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medBreakLegs.sqf";
|
||||
player_medPainkiller = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
|
||||
world_isDay = {if ((daytime < (24 - dayz_sunRise)) && (daytime > dayz_sunRise)) then {true} else {false}};
|
||||
player_humanityChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityChange.sqf";
|
||||
spawn_loot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot.sqf";
|
||||
spawn_loot_small = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot_small.sqf";
|
||||
// player_projectileNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_projectileNear.sqf";
|
||||
FNC_GetPlayerUID = {
|
||||
//fnc_vehicleEventHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\vehicle_init.sqf"; //Initialize vehicle
|
||||
fnc_inString = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inString.sqf";
|
||||
fnc_isInsideBuilding = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
|
||||
fnc_isInsideBuilding2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding2.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding2;
|
||||
fnc_isInsideBuilding3 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding3.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding3;
|
||||
dayz_zombieSpeak = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_speak.sqf"; //Used to generate random speech for a unit
|
||||
vehicle_getHitpoints = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_getHitpoints.sqf";
|
||||
local_gutObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObject.sqf"; //Generated on the server (|| local to unit) when gutting an object
|
||||
local_lockUnlock = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lockUnlock.sqf"; //When vehicle is local to unit perform locking vehicle
|
||||
local_gutObjectZ = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObjectZ.sqf"; //Generated on the server (|| local to unit) when gutting an object
|
||||
local_zombieDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerZ.sqf"; //Generated by the client who created a zombie to track damage
|
||||
local_eventKill = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_eventKill.sqf"; //Generated when something is killed
|
||||
//player_weaponCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponCheck.sqf"; //Run by the player || server to monitor whether they have picked up a new weapon
|
||||
curTimeStr = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_curTimeStr.sqf";
|
||||
player_medBandage = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";
|
||||
//player_medInject = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medInject.sqf";
|
||||
player_medAntiBiotics = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medAntibiotics.sqf";
|
||||
player_bloodCalc = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\bloodCalc.sqf";
|
||||
fn_selectRandomLocation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandomLocation.sqf";
|
||||
fn_chance = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandomChance.sqf";
|
||||
fn_niceSpot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_niceSpot.sqf";
|
||||
fnc_Obj_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\obj_handleDam.sqf";
|
||||
object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
|
||||
player_medEpi = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medEpi.sqf";
|
||||
player_medTransfuse = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medTransfuse.sqf";
|
||||
player_medMorphine = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
|
||||
player_breaklegs = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medBreakLegs.sqf";
|
||||
player_medPainkiller = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
|
||||
world_isDay = {if ((daytime < (24 - dayz_sunRise)) && (daytime > dayz_sunRise)) then {true} else {false}};
|
||||
player_humanityChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityChange.sqf";
|
||||
spawn_loot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot.sqf";
|
||||
spawn_loot_small = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot_small.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\init.sqf";
|
||||
// pseudo random for plantSpanwer
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\psrnd.sqf";
|
||||
FNC_GetPlayerUID = {
|
||||
private ["_object","_version","_PID"];
|
||||
_object = _this select 0;
|
||||
_version = productVersion select 3;
|
||||
@@ -578,8 +858,8 @@ if (!isDedicated) then {
|
||||
};
|
||||
};
|
||||
_PID;
|
||||
};
|
||||
FNC_GetSetPos = { //DO NOT USE IF YOU NEED ANGLE COMPENSATION!!!!
|
||||
};
|
||||
FNC_GetSetPos = { //DO NOT USE IF YOU NEED ANGLE COMPENSATION!!!!
|
||||
private "_pos";
|
||||
_thingy = _this select 0;
|
||||
_pos = getPosASL _thingy;
|
||||
@@ -588,8 +868,8 @@ if (!isDedicated) then {
|
||||
} else {
|
||||
_thingy setPosATL (ASLToATL _pos);
|
||||
};
|
||||
};
|
||||
FNC_GetPos = {
|
||||
};
|
||||
FNC_GetPos = {
|
||||
private "_pos";
|
||||
if (isNil {_this select 0}) exitWith {[0,0,0]};
|
||||
_thingy = _this select 0;
|
||||
@@ -598,24 +878,15 @@ if (!isDedicated) then {
|
||||
_pos = ASLToATL _pos;
|
||||
};
|
||||
_pos
|
||||
};
|
||||
local_setFuel = {
|
||||
};
|
||||
local_setFuel = {
|
||||
private["_qty","_vehicle"];
|
||||
_vehicle = _this select 0;
|
||||
_qty = _this select 1;
|
||||
_vehicle setFuel _qty;
|
||||
};
|
||||
zombie_initialize = {
|
||||
private ["_unit","_position"];
|
||||
_unit = _this select 0;
|
||||
if (isServer) then {
|
||||
_unit addEventHandler ["local", {_this call zombie_findOwner}];
|
||||
};
|
||||
_id = _unit addeventhandler["HandleDamage", { _this call local_zombieDamage }];
|
||||
_id = _unit addeventhandler["Killed", { [_this, "zombieKills"] call local_eventKill }];
|
||||
};
|
||||
};
|
||||
|
||||
dayz_EjectPlayer = {
|
||||
dayz_EjectPlayer = {
|
||||
// check if player in vehicle
|
||||
private ["_noDriver","_vehicle","_inVehicle"];
|
||||
_vehicle = vehicle player;
|
||||
@@ -626,18 +897,19 @@ if (!isDedicated) then {
|
||||
player action [ "eject", _vehicle];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
player_sumMedical = {
|
||||
private["_character","_wounds","_legs","_arms","_medical"];
|
||||
player_sumMedical = {
|
||||
private["_character","_wounds","_legs","_arms","_medical", "_status"];
|
||||
_character = _this;
|
||||
_wounds = [];
|
||||
if (_character getVariable["USEC_injured",false]) then {
|
||||
{
|
||||
if (_character getVariable[_x,false]) then {
|
||||
_status = _character getVariable["hit_"+_x,false];
|
||||
if ((typeName _status == "BOOLEAN") AND {(_status)}) then {
|
||||
_wounds set [count _wounds,_x];
|
||||
};
|
||||
} count USEC_typeOfWounds;
|
||||
} forEach USEC_typeOfWounds;
|
||||
};
|
||||
_legs = _character getVariable ["hit_legs",0];
|
||||
_arms = _character getVariable ["hit_arms",0];
|
||||
@@ -653,22 +925,231 @@ if (!isDedicated) then {
|
||||
_wounds,
|
||||
[_legs,_arms],
|
||||
_character getVariable["unconsciousTime",0],
|
||||
_character getVariable["messing",[0,0]]
|
||||
_character getVariable["blood_type",""],
|
||||
_character getVariable["rh_factor",""],
|
||||
_character getVariable["messing",[0,0,0]],
|
||||
_character getVariable["blood_testdone",false]
|
||||
];
|
||||
_medical
|
||||
};
|
||||
};
|
||||
|
||||
init_keyboard = {
|
||||
init_keyboard = {
|
||||
waituntil {!(isNull (findDisplay 46))};
|
||||
keyboard_keys = nil;
|
||||
[controlNull, 1, false,false,false] call compile preprocessFileLineNumbers (MISSION_ROOT+'keyboard.sqf');
|
||||
};
|
||||
};
|
||||
|
||||
//Server Only
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\server_functions.sqf";
|
||||
dayz_reduceItems = {
|
||||
private ["_item", "_class","_amount","_qtyRemaining"];
|
||||
//Item in current inventory.
|
||||
_item = _this select 0;
|
||||
//Class type to use.
|
||||
_class = _this select 1;
|
||||
|
||||
//Does player have the original item? (Not Really needed player_useMeds checks)
|
||||
if (_item IN magazines player) exitWith {
|
||||
|
||||
//Amount in current box (will be -1 for a random chance to start the reducing)
|
||||
_amount = getNumber(configfile >> "CfgMagazines" >> _item >> _class >> "amount");
|
||||
|
||||
//Item to move too if there is some left
|
||||
_qtyRemaining = getText(configfile >> "CfgMagazines" >> _item >> _class >> "qtyRemaining");
|
||||
|
||||
//Only run for the random amount.
|
||||
if (_amount == -1) then {
|
||||
//Chance to start the reduction
|
||||
if ([getNumber(configfile >> "CfgMagazines" >> _item >> _class >> "chance")] call fn_chance) then {
|
||||
player removeMagazine _item;
|
||||
player addMagazine _qtyRemaining;
|
||||
};
|
||||
} else {
|
||||
eh_localCleanup = {};
|
||||
player removeMagazine _item;
|
||||
player addMagazine _qtyRemaining;
|
||||
};
|
||||
};
|
||||
true
|
||||
};
|
||||
|
||||
|
||||
dayz_inflame = {
|
||||
private ["_object", "_hasTool"];
|
||||
|
||||
_object = _this select 0;
|
||||
// true = light the fire
|
||||
if (_this select 1) then {
|
||||
|
||||
_hasTool = false;
|
||||
{
|
||||
if (_x IN items player) exitWith {
|
||||
_matches = getNumber(configfile >> "cfgWeapons" >> _x >> "Ignators" >> "matches");
|
||||
_qtyRemaining = getText(configfile >> "cfgWeapons" >> _x >> "Ignators" >> "qtyRemaining");
|
||||
|
||||
//diag_log format["%1[%2,%3]",_x,_matches,_qtyRemaining];
|
||||
|
||||
if (_matches == -1) then {
|
||||
if ([getNumber(configfile >> "cfgWeapons" >> _x >> "Ignators" >> "chance")] call fn_chance) then {
|
||||
player removeWeapon _x;
|
||||
player addWeapon _qtyRemaining;
|
||||
};
|
||||
} else {
|
||||
// remove a match
|
||||
player removeWeapon _x;
|
||||
player addWeapon _qtyRemaining;
|
||||
};
|
||||
_hasTool = true;
|
||||
};
|
||||
} count Dayz_Ignators;
|
||||
|
||||
if (_hasTool) then { _object inflame true; };
|
||||
} else { // put out the fire
|
||||
_object inflame false;
|
||||
};
|
||||
};
|
||||
|
||||
dayz_inflame_showMenu = {
|
||||
private ["_object", "_ret", "_flame", "_islit", "_hasTool", "_whatIwant"];
|
||||
|
||||
_object = _this select 0;
|
||||
_whatIwant = _this select 1;
|
||||
_ret = false;
|
||||
|
||||
_islit = (inflamed _object);
|
||||
|
||||
_hasTool = false;
|
||||
if (!_islit) then {
|
||||
{
|
||||
if (_x IN items player) exitWith { _hasTool = true; };
|
||||
} count Dayz_Ignators;
|
||||
};
|
||||
_ret = (_whatIwant and !_islit and _hasTool) or (!_whatIwant and _isLit);
|
||||
|
||||
_ret
|
||||
};
|
||||
|
||||
dayz_inflame_other = {
|
||||
private ["_fireplace", "_ret", "_flame", "_islit", "_hasTool", "_isLit", "_pos"];
|
||||
|
||||
_fireplace = _this select 0;
|
||||
if (_this select 1) then { // true = light the fire
|
||||
_flame = nearestObjects [_fireplace, ["flamable_DZ"], 1];
|
||||
_flame = if (count _flame > 0) then { _flame select 0 } else { objNull };
|
||||
if (isNull _flame) then {
|
||||
//_flame = if (local _fireplace) then { "flamable_DZ" createVehicleLocal getMarkerpos "respawn_west" } else { createVehicle [ "flamable_DZ", getMarkerpos "respawn_west", [], 0, "CAN_COLLIDE"] };
|
||||
_flame = createVehicle [ "flamable_DZ", getPosATL _fireplace, [], 0, "CAN_COLLIDE"]; // fireplace can be local (towngenerator, poi...) but flames will be networked
|
||||
_pos = _fireplace modelToWorld (_fireplace selectionPosition "ohniste"); // ATL
|
||||
_flame setPosATL _pos;
|
||||
};
|
||||
|
||||
_hasTool = false;
|
||||
{
|
||||
if (_x IN items player) exitWith {
|
||||
_matches = getNumber(configfile >> "cfgWeapons" >> _x >> "Ignators" >> "matches");
|
||||
_qtyRemaining = getText(configfile >> "cfgWeapons" >> _x >> "Ignators" >> "qtyRemaining");
|
||||
|
||||
//diag_log format["%1[%2,%3]",_x,_matches,_qtyRemaining];
|
||||
|
||||
if (_matches == -1) then {
|
||||
if ([getNumber(configfile >> "cfgWeapons" >> _x >> "Ignators" >> "chance")] call fn_chance) then {
|
||||
player removeWeapon _x;
|
||||
player addWeapon _qtyRemaining;
|
||||
};
|
||||
} else {
|
||||
// remove a match
|
||||
player removeWeapon _x;
|
||||
player addWeapon _qtyRemaining;
|
||||
};
|
||||
_hasTool = true;
|
||||
};
|
||||
} count Dayz_Ignators;
|
||||
if (_hasTool) then { _flame inflame true; };
|
||||
|
||||
} else { // put out the fire
|
||||
_flame = nearestObjects [_fireplace, ["flamable_DZ"], 1];
|
||||
if (count _flame > 0) then { (_flame select 0) inflame false; };
|
||||
};
|
||||
};
|
||||
|
||||
dayz_inflame_showMenu_other = {
|
||||
private ["_fireplace", "_ret", "_flame", "_islit", "_hasTool", "_whatIwant"];
|
||||
|
||||
_fireplace = _this select 0;
|
||||
_whatIwant = _this select 1;
|
||||
_ret = false;
|
||||
// return a boolean. true <=> player can put out the lit fire, can light a fire with match
|
||||
_flame = nearestObjects [_fireplace, ["flamable_DZ"], 1];
|
||||
_flame = if (count _flame > 0) then { _flame select 0 } else { objNull };
|
||||
_islit = !(isNull _flame) and {(inflamed _flame)};
|
||||
_hasTool = false;
|
||||
if (!_islit) then {
|
||||
{
|
||||
if (_x IN items player) exitWith { _hasTool = true; };
|
||||
} count Dayz_Ignators;
|
||||
};
|
||||
_ret = (_whatIwant and !_islit and _hasTool) or (!_whatIwant and _isLit);
|
||||
// systemChat str [_flame, _hasTool, _islit, _ret];
|
||||
|
||||
_ret
|
||||
};
|
||||
|
||||
isInflamed = {
|
||||
private [ "_flame" ];
|
||||
|
||||
_flame = nearestObjects [_this, ["flamable_DZ"], 1];
|
||||
_flame = if (count _flame > 0) then { _flame select 0 } else { objNull };
|
||||
!(isNull _flame) and {(inflamed _flame)}
|
||||
};
|
||||
|
||||
//Matchbox combine system.
|
||||
dayz_combine_Inventory = {
|
||||
private [ "_qty", "_fullBox", "_remain"];
|
||||
|
||||
//ItemMatchbox,ItemAntibiotic
|
||||
|
||||
_qty = 0;
|
||||
{
|
||||
if (configName inheritsFrom (configfile >> "cfgWeapons" >> _x) == "ItemMatchbox") then {
|
||||
_qty = _qty + getNumber(configfile >> "cfgWeapons" >> _x >> "Ignators" >> "matches");
|
||||
player removeWeapon _x;
|
||||
};
|
||||
} count (items player);
|
||||
|
||||
// limit to 1 fullbox and 1 used matchbox
|
||||
_fullBox = floor (_qty / 5);
|
||||
_remain = _qty % 5;
|
||||
|
||||
if (_fullBox > 0) then { player addWeapon "Item5Matchbox"; };
|
||||
|
||||
if (_fullBox > 1) then {
|
||||
player addWeapon "Item4Matchbox";
|
||||
} else {
|
||||
if (_remain > 0) then { player addWeapon ("Item"+str(_remain)+"Matchbox"); };
|
||||
};
|
||||
};
|
||||
|
||||
dayz_engineSwitch = {
|
||||
//private["_unit","_humanity","_delay"];
|
||||
_vehicle = _this select 0;
|
||||
_state = _this select 1;
|
||||
|
||||
if (local _vehicle) then {
|
||||
_vehicle engineOn _state;
|
||||
} else {
|
||||
PVDZ_send = [_vehicle,"SetEngineState",[_vehicle,_state]];
|
||||
publicVariableServer "PVDZ_send";
|
||||
};
|
||||
};
|
||||
|
||||
init_keyboard = {
|
||||
waituntil {!(isNull (findDisplay 46))};
|
||||
keyboard_keys = nil;
|
||||
[controlNull, 1, false,false,false] call compile preprocessFileLineNumbers (MISSION_ROOT+'keyboard.sqf');
|
||||
};
|
||||
/*
|
||||
//Server Only
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\server_functions.sqf";
|
||||
} else {
|
||||
eh_localCleanup = {};
|
||||
};
|
||||
*/
|
||||
initialized = true;
|
||||
|
||||
Reference in New Issue
Block a user