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fixes
was missing nearestObjects
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@@ -16,7 +16,7 @@ if(isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) th
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_limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount");
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};
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_findNearestPole = [player, ["Plastic_Pole_EP1_DZ"], 30];
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_findNearestPole = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], 30];
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_IsNearPlot = count (_findNearestPole);
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if(_IsNearPlot >= 1) then {
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