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https://github.com/EpochModTeam/DayZ-Epoch.git
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Import changes to kill messages from Reality DayZ
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@@ -1,4 +1,4 @@
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private["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state","_doLoop","_key","_primary","_medical","_stats","_humanity","_lastinstance","_randomSpot","_position","_debug","_distance","_hit","_fractures","_score","_findSpot","_mkr","_counter","_isNear","_isZero","_pos","_isIsland","_w","_clientID","_friendlies"];
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private["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state","_doLoop","_key","_primary","_medical","_stats","_humanity","_lastinstance","_friendlies","_randomSpot","_position","_debug","_distance","_hit","_fractures","_score","_findSpot","_mkr","_counter","_isNear","_isZero","_pos","_isIsland","_w","_clientID"];
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//Wait for HIVE to be free
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//diag_log ("SETUP: attempted with " + str(_this));
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@@ -11,6 +11,7 @@ if (isNull _playerObj) exitWith {
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};
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//Add MPHit event handler
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diag_log("Adding MPHit EH for " + str(_playerObj));
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_playerObj addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}];
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if (_playerID == "") then {
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