Fix some issues with traps

Removed two unused files.

Vanilla commits:

42e72463a3

02726fb192

6a7c53ebcf

1fb6308995

9543ea057f
This commit is contained in:
ebayShopper
2017-03-20 15:53:35 -04:00
parent 100f9f5da8
commit e38f47375c
20 changed files with 111 additions and 117 deletions

View File

@@ -6,7 +6,6 @@ call compile preprocessFileLineNumbers (_base+"sched_lootpiles.sqf");
//call compile preprocessFileLineNumbers (_base+"sched_playersHivesync.sqf");
//call compile preprocessFileLineNumbers (_base+"sched_vehiclesHivesync.sqf");
call compile preprocessFileLineNumbers (_base+"sched_sync.sqf");
//call compile preprocessFileLineNumbers (_base+"sched_traps.sqf");
call compile preprocessFileLineNumbers (_base+"sched_safetyVehicle.sqf");
[
@@ -18,7 +17,6 @@ call compile preprocessFileLineNumbers (_base+"sched_safetyVehicle.sqf");
[ 6, 340, sched_lootpiles ],
[ 900, 0, sched_sync ],
[ 120, 48, sched_safetyVehicle ]
//[ 0.1, 1, sched_traps ]
] execFSM ("z\addons\dayz_code\system\scheduler\scheduler.fsm");
//diag_log [ __FILE__, "Scheduler started"];