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Fix some issues with traps
Removed two unused files. Vanilla commits:42e72463a302726fb1926a7c53ebcf1fb63089959543ea057f
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@@ -7,5 +7,11 @@ _objectUID = _obj getVariable ["ObjectUID","0"];
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if (isServer) then {
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[_objectID,_objectUID,"__SERVER__"] call server_deleteObj;
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} else {
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[nil,nil,nil,_obj] execVM "\z\addons\dayz_code\actions\remove.sqf";
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if (count _this == 2) then {
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//single use trap triggered, remove with no animation
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//For normal remove let object_pickup.sqf perform deletion to ensure player has room in gear first, no others remove at same time and animation runs
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PVDZ_obj_Destroy = [_objectID,_objectUID,player];
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publicVariableServer "PVDZ_obj_Destroy";
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deleteVehicle _obj;
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};
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};
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