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Fix some issues with traps
Removed two unused files. Vanilla commits:42e72463a302726fb1926a7c53ebcf1fb63089959543ea057f
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@@ -3,9 +3,16 @@ _trap = _this select 0;
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_trap animate ['LeftShutter', 1];
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_trap animate ['RightShutter', 1];
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_trap setVariable ["armed", false, true];
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if (_trap getVariable ["armed", false]) then {
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_trap setVariable ["armed", false, true];
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};
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PVDZ_veh_Save = [_trap, "gear"];
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publicVariableServer "PVDZ_veh_Save";
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if (isServer) then {
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PVDZ_veh_Save call server_updateObject;
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} else {
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publicVariableServer "PVDZ_veh_Save";
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};
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if (_trap in dayz_traps_active) then {
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deleteVehicle (dayz_traps_trigger select (dayz_traps_active find _trap));
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