mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-24 00:50:50 +03:00
Fix some issues with traps
Removed two unused files. Vanilla commits:42e72463a302726fb1926a7c53ebcf1fb63089959543ea057f
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@@ -6,7 +6,6 @@ _type = _array select 0;
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_classname = _array select 1;
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_holder = _array select 2;
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if (player distance _holder > 3) exitwith { localize "str_pickup_limit_1","PLAIN DOWN" };
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_playerID = getPlayerUID player;
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@@ -29,8 +28,6 @@ if (isnil "claimed") then {
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canPickup = false;
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if (_classname isKindOf "TrapBear") exitWith { deleteVehicle _holder; };
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player playActionNow "PutDown";
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//Adding random chance of arrow is re-usable on pickup
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@@ -74,6 +71,17 @@ _isOk = [player,_config] call BIS_fnc_invAdd;
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true call dz_fn_meleeMagazines;
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if (_isOk) then {
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if (_holder isKindOf "TrapItems") then {
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if !(_holder getVariable ["fullRefund",true]) then {
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//Trap was already triggered, refund all parts except grenade
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player removeMagazine _classname;
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["equip_string",1,1] call fn_dropItem;
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["PartWoodPile",1,1] call fn_dropItem;
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["equip_duct_tape",1,1] call fn_dropItem;
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};
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PVDZ_obj_Destroy = [(_holder getVariable["ObjectID","0"]),(_holder getVariable["ObjectUID","0"]),player];
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publicVariableServer "PVDZ_obj_Destroy";
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};
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deleteVehicle _holder;
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} else {
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if (!_isOk) exitWith {
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@@ -1,40 +0,0 @@
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private ["_item","_config","_onLadder","_classname","_text","_consume","_hastrapitem","_location","_object"];
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_item = _this;
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_config = configFile >> "CfgWeapons" >> _item;
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if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
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dayz_actionInProgress = true;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith { dayz_actionInProgress = false; localize "str_player_21" call dayz_rollingMessages;};
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call gear_ui_init;
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_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
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_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
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_consume = ([] + getArray (_config >> "magazines")) select 0;
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_hastrapitem = _item in magazines player;
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if (!_hastrapitem) exitWith { dayz_actionInProgress = false; format[localize "str_player_31",_text,localize "str_player_31_place"] call dayz_rollingMessages;};
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player removeMagazine _item;
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_location = getPosATL player;
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player playActionNow "PutDown";
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sleep 1;
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_object setDir (getDir player);
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_object setVariable ["armed", false, true];
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PVDZ_obj_Publish = [dayz_characterID,_object,[getDir _object, getPosATL _object],[["armed", _object getVariable "armed"]]];
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publicVariableServer "PVDZ_obj_Publish";
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diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
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player reveal _object;
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dayz_actionInProgress = false;
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format[localize "str_build_01",_text] call dayz_rollingMessages;
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