Fix some issues with traps

Removed two unused files.

Vanilla commits:

42e72463a3

02726fb192

6a7c53ebcf

1fb6308995

9543ea057f
This commit is contained in:
ebayShopper
2017-03-20 15:53:35 -04:00
parent 100f9f5da8
commit e38f47375c
20 changed files with 111 additions and 117 deletions

View File

@@ -3,6 +3,10 @@
[FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc
[FIXED] Trees at POIs can be chopped down now. Other trees spawned with createVehicle can be added to dayz_treeTypes in variables.sqf to allow chopping them down.
[FIXED] POIs were moved back to global spawn again. This synchronizes the POI buildings and trees destroyed/chopped status for all clients.
[FIXED] All traps now need to be armed after placing. This fixes them not triggering right after building.
[FIXED] Smoke and grenade tripwires now require a grenade to rearm after triggering.
[FIXED] Player no longer does medic animation after triggering a single use trap.
[FIXED] Removing a trap with no room in your gear will no longer delete the trap.
[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.