From e3266785049d3d735c46015849927d6617453027 Mon Sep 17 00:00:00 2001 From: icomrade Date: Wed, 2 Aug 2017 18:57:26 -0400 Subject: [PATCH] Don't str str --- SQF/dayz_server/compile/server_playerSync.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_server/compile/server_playerSync.sqf b/SQF/dayz_server/compile/server_playerSync.sqf index ecd9b7f18..dd0b100dc 100644 --- a/SQF/dayz_server/compile/server_playerSync.sqf +++ b/SQF/dayz_server/compile/server_playerSync.sqf @@ -220,10 +220,10 @@ if (count _playerPos > 0) then { //Wait for HIVE to be free and send request _key = if (Z_SingleCurrency) then { - "CHILD:201:" + str(_characterID) + ":" + str(_playerPos) + ":" + str(_playerGear) + ":" + str(_playerBackp) + ":" + str(_medical) + ":false:false:" + str(_kills) + ":" + str(_headShots) + ":" + str(_distanceFoot) + ":" + str(_timeSince) + ":" + str(_currentState) + ":" + str(_killsH) + ":" + str(_killsB) + ":" + str(_currentModel) + ":" + str(_humanity) + ":" + str(_coins) + ":"; + "CHILD:201:" + _characterID + ":" + str(_playerPos) + ":" + str(_playerGear) + ":" + str(_playerBackp) + ":" + str(_medical) + ":false:false:" + str(_kills) + ":" + str(_headShots) + ":" + str(_distanceFoot) + ":" + str(_timeSince) + ":" + str(_currentState) + ":" + str(_killsH) + ":" + str(_killsB) + ":" + _currentModel + ":" + str(_humanity) + ":" + str(_coins) + ":"; //format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity,_coins] } else { - "CHILD:201:" + str(_characterID) + ":" + str(_playerPos) + ":" + str(_playerGear) + ":" + str(_playerBackp) + ":" + str(_medical) + ":false:false:" + str(_kills) + ":" + str(_headShots) + ":" + str(_distanceFoot) + ":" + str(_timeSince) + ":" + str(_currentState) + ":" + str(_killsH) + ":" + str(_killsB) + ":" + str(_currentModel) + ":" + str(_humanity) + ":"; + "CHILD:201:" + _characterID + ":" + str(_playerPos) + ":" + str(_playerGear) + ":" + str(_playerBackp) + ":" + str(_medical) + ":false:false:" + str(_kills) + ":" + str(_headShots) + ":" + str(_distanceFoot) + ":" + str(_timeSince) + ":" + str(_currentState) + ":" + str(_killsH) + ":" + str(_killsB) + ":" + _currentModel + ":" + str(_humanity) + ":"; //format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity] };