diff --git a/SQF/dayz_code/compile/fn_damageActions.sqf b/SQF/dayz_code/compile/fn_damageActions.sqf index b8afb2b31..127c9b345 100644 --- a/SQF/dayz_code/compile/fn_damageActions.sqf +++ b/SQF/dayz_code/compile/fn_damageActions.sqf @@ -149,7 +149,7 @@ if (isPlayer cursorTarget) then { r_player_actions set [count r_player_actions, _action3]; }; //Load Vehicle - if (count _vehClose > 0 && _unconscious) then { + if (count _vehClose > 0 && {!locked (_vehClose select 0)} && {_unconscious}) then { r_action = true; _vehicle = _vehClose select 0; _vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");