This commit is contained in:
vbawol
2013-01-29 11:27:44 -06:00
parent f58858c013
commit e24e30b15c
13 changed files with 327 additions and 283 deletions

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@@ -1,12 +1,14 @@
respawn = "BASE"; respawn = "BASE";
respawndelay = 5; respawndelay = 5;
onLoadMission= "DayZ_Epoch Chernarus"; onLoadMission= "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to Chernarus"; OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime = False; OnLoadIntroTime = False;
OnLoadMissionTime = False; OnLoadMissionTime = False;
disabledAI = true; disabledAI = true;
disableChannels[]={0,1,2}; disableChannels[]={0,1,2,6};
enableItemsDropping = 0; enableItemsDropping = 0;
onPauseScript = "onpause.sqf";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header class Header
{ {

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@@ -0,0 +1,122 @@
AllowedVehiclesList = [
"Old_moto_TK_Civ_EP1",
"MMT_Civ",
"Old_bike_TK_INS_EP1",
"ATV_US_EP1",
"hilux1_civil_3_open_EP1",
"datsun1_civil_3_open",
"Pickup_PK_TK_GUE_EP1",
"Octavia_ACR",
"VWGolf",
"Lada1",
"Skoda",
"car_sedan",
"Volha_1_TK_CIV_EP1",
"VolhaLimo_TK_CIV_EP1",
"UAZ_Unarmed_TK_EP1",
"Ikarus",
"SUV_TK_CIV_EP1",
"SUV_Green",
"SUV_Yellow",
"SUV_White",
"SUV_Silver",
"SUV_Red",
"SUV_Pink",
"SUV_Orange",
"SUV_Charcoal",
"SUV_Blue",
"UH1H_DZ",
"Mi17_Civilian",
"LandRover_CZ_EP1",
"HMMWV_Ambulance",
"ArmoredSUV_PMC",
"PBX",
"RHIB",
"Fishing_Boat",
"M113Ambul_UN_EP1",
"KamazRefuel",
"UralRefuel_TK_EP1",
"tractor",
"CSJ_GyroP"];
AllowedVehiclesChance = [
0.25, // "Old_moto_TK_Civ_EP1",
0.55, // "MMT_Civ"
0.55, // Old_bike_TK_INS_EP1
0.45, // "ATV_US_EP1",
0.55, // "hilux1_civil_3_open_EP1",
0.25, // "datsun1_civil_3_open",
0.20, // "Pickup_PK_TK_GUE_EP1",
0.20, // Octavia_ACR
0.20, // VWGolf
0.25, // "Lada1",
0.25, // "Skoda",
0.2, // "car_sedan",
0.2, // "Volha_1_TK_CIV_EP1",
0.05, // "VolhaLimo_TK_CIV_EP1"
0.15, // "UAZ_Unarmed_TK_EP1"
0.01, // "Ikarus"
0.1, // "SUV_TK_CIV_EP1"
0.1, // "SUV_Green",
0.1, // "SUV_Yellow",
0.1, // "SUV_White",
0.1, // "SUV_Silver",
0.1, // "SUV_Red",
0.1, // "SUV_Pink",
0.1, // "SUV_Orange",
0.1, // "SUV_Charcoal",
0.1, // "SUV_Blue",
0.05, // "UH1H_DZ"
0.09, // "Mi17_Civilian"
0.11, // "LandRover_CZ_EP1"
0.11, // "HMMWV_Ambulance"
0.05, // "ArmoredSUV_PMC"
0.15, // "PBX"
0.01, // "RHIB"
0.1, // "Fishing_Boat",
0.01, // "M113Ambul_UN_EP1"
0.01, // "KamazRefuel"
0.01, // UralRefuel_TK_EP1
0.1, // "tractor"
0.1]; // "CSJ_GyroP"
AllowedVehiclesLimit = [
5, // "Old_moto_TK_Civ_EP1",
10, // "MMT_Civ"
10, // Old_bike_TK_INS_EP1
5, // "ATV_US_EP1",
5, // "hilux1_civil_3_open_EP1",
5, // "datsun1_civil_3_open",
3, // "Pickup_PK_TK_GUE_EP1",
2, // "Octavia_ACR"
2, // "VWGolf"
3, // "Lada1",
3, // "Skoda",
3, // "car_sedan",
3, // "Volha_1_TK_CIV_EP1",
1, // "VolhaLimo_TK_CIV_EP1"
3, // "UAZ_Unarmed_TK_EP1"
2, // "Ikarus"
4, // "SUV_TK_CIV_EP1"
2, // "SUV_Green",
1, // "SUV_Yellow",
1, // "SUV_White",
1, // "SUV_Silver",
1, // "SUV_Red",
1, // "SUV_Pink",
1, // "SUV_Orange",
1, // "SUV_Charcoal",
1, // "SUV_Blue",
2, // "UH1H_DZ"
2, // "Mi17_Civilian"
2, // "LandRover_CZ_EP1"
3, // "HMMWV_Ambulance"
2, // "ArmoredSUV_PMC"
5, // "PBX"
2, // "RHIB"
4, // "Fishing_Boat",
3, // "M113Ambul_UN_EP1"
2, // "KamazRefuel"
2, // UralRefuel_TK_EP1
1, // "tractor"
5]; // "CSJ_GyroP"

View File

@@ -6,9 +6,7 @@ cutText ["","BLACK OUT"];
enableSaving [false, false]; enableSaving [false, false];
//REALLY IMPORTANT VALUES //REALLY IMPORTANT VALUES
dayZ_hivePipe1 = "\\.\pipe\dayz"; //The named pipe dayZ_instance = 11; //The instance
dayZ_instance = 11; //The instance
hiveInUse = true;
dayzHiveRequest = []; dayzHiveRequest = [];
initialized = false; initialized = false;
dayz_previousID = 0; dayz_previousID = 0;
@@ -27,135 +25,6 @@ MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000 dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 40; // Default = 40 dayz_maxLocalZombies = 40; // Default = 40
// DayZ Epoch TRADERS
serverTraders = [
"TK_CIV_Takistani04_EP1",
"CIV_EuroMan01_EP1",
"Rocker4",
"Woodlander3",
"Woodlander1",
"RU_WorkWoman1",
"RU_WorkWoman5",
"CIV_EuroMan02_EP1",
"RU_Citizen3",
"Worker3",
"Profiteer4",
"Dr_Hladik_EP1",
"Doctor",
"RU_Functionary1",
"RU_Villager3"
];
// Weapons Traders
menu_CIV_EuroMan01_EP1 = [
[["Sidearm",11],["Rifle",12],["Shotgun",13],["Assault Rifle",14],["Machine Gun",15],["Sniper Rifle",16]],
[],
"friendly"
];
menu_Rocker4 = [
[["Sidearm",1111],["Rifle",1212],["Shotgun",1313],["Assault Rifle",1414],["Machine Gun",1515],["Sniper Rifle",1616]],
[],
"friendly"
];
// Parts Traders
menu_Woodlander3 = [
[["Car Parts",21],["Building Supplies",22]],
[],
"friendly"
];
menu_Woodlander1 = [
[["Car Parts",2121],["Building Supplies",2222]],
[],
"friendly"
];
// Can Traders
menu_RU_WorkWoman1 = [
[["Food and Drinks",51],["Backpacks",52],["Toolbelt",53],["Clothes",54]],
[
["ItemCopperBar","ItemSodaEmpty",1,3,"buy","Empty Soda Cans","Copper Bar",103],
["ItemCopperBar","TrashTinCan",1,3,"buy","Empty Tin Cans","Copper Bar",102],
["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]
],
"friendly"
];
menu_RU_WorkWoman5 = [
[["Food and Drinks",5151],["Backpacks",5252],["Toolbelt",5353],["Clothes",5454]],
[
["ItemCopperBar","ItemSodaEmpty",1,3,"buy","Empty Soda Cans","Copper Bar",103],
["ItemCopperBar","TrashTinCan",1,3,"buy","Empty Tin Cans","Copper Bar",102],
["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]
],
"friendly"
];
// Ammo Traders
menu_CIV_EuroMan02_EP1 = [
[["Sidearm Ammo",1],["Rifle Ammo",2],["Shotgun and Crossbow Ammo",3],["Assault Rifle Ammo",4],["Machine Gun Ammo",5],["Sniper Rifle Ammo",6]],
[],
"friendly"
];
menu_RU_Citizen3 = [
[["Sidearm Ammo",1001],["Rifle Ammo",2002],["Shotgun and Crossbow Ammo",3003],["Assault Rifle Ammo",4004],["Machine Gun Ammo",5005],["Sniper Rifle Ammo",6006]],
[],
"friendly"
];
// Auto Traders
menu_Worker3 = [
[["Cars",41],["Trucks Unarmed",42],["SUV",466],["Buses and Vans",467],["Offroad",43],["Helicopter Unarmed",44],["Military Unarmed",45]],
[],
"friendly"
];
menu_Profiteer4 = [
[["Trucks Armed",422],["Utility",46],["Helicopter Armed",444],["Military Armed",455],["Fuel Trucks",47],["Heavy Armor Unarmed",48]],
[],
"friendly"
];
// Doctors
menu_Dr_Hladik_EP1 = [
[["Medical Supplies",31],["Chem-lites/Flares",32],["Smoke Grenades",33]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"friendly"
];
menu_Doctor = [
[["Medical Supplies",3131],["Chem-lites/Flares",3232],["Smoke Grenades",3333]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"friendly"
];
// Metals Traders
menu_RU_Functionary1 = [
[["Vaults",411]],
[
["ItemSilverBar","ItemCopperBar",1,6,"buy","Copper","Silver",99],
["ItemCopperBar","ItemSilverBar",6,1,"buy","Silver","Copper",98],
["ItemGoldBar","ItemSilverBar",1,6,"buy","Silver","Gold",97],
["ItemSilverBar","ItemGoldBar",6,1,"buy","Gold","Silver",96]
],
"neutral"
];
// Boat Traders
menu_RU_Villager3 = [
[["Boats Unarmed",49],["Boats Armed",499]],
[
["ItemJerrycanEmpty","ItemCopperBar",1,1,"buy","Copper Bar","Empty Jerrycan",101],
["ItemGenerator","ItemGoldBar",1,3,"buy","Gold Bars","Portable Generator",100]
],
"neutral"
];
menu_TK_CIV_Takistani04_EP1 = [
[["Explosives",23]],
[],
"neutral"
];
// ["friendly"] must have more than -2000 humanity,
// ["neutral"] can have any ammount of humanity
// ["hostile"] must have lower than -2000
// OLD ["Wholesale",999]
//Load in compiled functions //Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
@@ -165,6 +34,8 @@ progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4; progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0; progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
@@ -182,129 +53,7 @@ if ((!isServer) && (player != player)) then
}; };
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
// TODO: Still Needs major overhaul current method is not ideal
AllowedVehiclesList = [ "Old_moto_TK_Civ_EP1",
"MMT_Civ",
"Old_bike_TK_INS_EP1",
"ATV_US_EP1",
"hilux1_civil_3_open_EP1",
"datsun1_civil_3_open",
"Pickup_PK_TK_GUE_EP1",
"Octavia_ACR",
"VWGolf",
"Lada1",
"Skoda",
"car_sedan",
"Volha_1_TK_CIV_EP1",
"VolhaLimo_TK_CIV_EP1",
"UAZ_Unarmed_TK_EP1",
"Ikarus",
"SUV_TK_CIV_EP1",
"SUV_Green",
"SUV_Yellow",
"SUV_White",
"SUV_Silver",
"SUV_Red",
"SUV_Pink",
"SUV_Orange",
"SUV_Charcoal",
"SUV_Blue",
"UH1H_DZ",
"Mi17_Civilian",
"LandRover_CZ_EP1",
"HMMWV_Ambulance",
"ArmoredSUV_PMC",
"PBX",
"RHIB",
"Fishing_Boat",
"M113Ambul_UN_EP1",
"KamazRefuel",
"UralRefuel_TK_EP1",
"tractor",
"CSJ_GyroP"];
AllowedVehiclesChance = [ 0.25, // "Old_moto_TK_Civ_EP1",
0.55, // "MMT_Civ"
0.55, // Old_bike_TK_INS_EP1
0.45, // "ATV_US_EP1",
0.55, // "hilux1_civil_3_open_EP1",
0.25, // "datsun1_civil_3_open",
0.20, // "Pickup_PK_TK_GUE_EP1",
0.20, // Octavia_ACR
0.20, // VWGolf
0.25, // "Lada1",
0.25, // "Skoda",
0.2, // "car_sedan",
0.2, // "Volha_1_TK_CIV_EP1",
0.05, // "VolhaLimo_TK_CIV_EP1"
0.15, // "UAZ_Unarmed_TK_EP1"
0.01, // "Ikarus"
0.1, // "SUV_TK_CIV_EP1"
0.1, // "SUV_Green",
0.1, // "SUV_Yellow",
0.1, // "SUV_White",
0.1, // "SUV_Silver",
0.1, // "SUV_Red",
0.1, // "SUV_Pink",
0.1, // "SUV_Orange",
0.1, // "SUV_Charcoal",
0.1, // "SUV_Blue",
0.05, // "UH1H_DZ"
0.09, // "Mi17_Civilian"
0.11, // "LandRover_CZ_EP1"
0.11, // "HMMWV_Ambulance"
0.05, // "ArmoredSUV_PMC"
0.15, // "PBX"
0.01, // "RHIB"
0.1, // "Fishing_Boat",
0.01, // "M113Ambul_UN_EP1"
0.01, // "KamazRefuel"
0.01, // UralRefuel_TK_EP1
0.1, // "tractor"
0.1]; // "CSJ_GyroP"
AllowedVehiclesLimit = [ 5, // "Old_moto_TK_Civ_EP1",
10, // "MMT_Civ"
10, // Old_bike_TK_INS_EP1
5, // "ATV_US_EP1",
5, // "hilux1_civil_3_open_EP1",
5, // "datsun1_civil_3_open",
3, // "Pickup_PK_TK_GUE_EP1",
2, // "Octavia_ACR"
2, // "VWGolf"
3, // "Lada1",
3, // "Skoda",
3, // "car_sedan",
3, // "Volha_1_TK_CIV_EP1",
1, // "VolhaLimo_TK_CIV_EP1"
3, // "UAZ_Unarmed_TK_EP1"
2, // "Ikarus"
4, // "SUV_TK_CIV_EP1"
2, // "SUV_Green",
1, // "SUV_Yellow",
1, // "SUV_White",
1, // "SUV_Silver",
1, // "SUV_Red",
1, // "SUV_Pink",
1, // "SUV_Orange",
1, // "SUV_Charcoal",
1, // "SUV_Blue",
2, // "UH1H_DZ"
2, // "Mi17_Civilian"
2, // "LandRover_CZ_EP1"
3, // "HMMWV_Ambulance"
2, // "ArmoredSUV_PMC"
5, // "PBX"
2, // "RHIB"
4, // "Fishing_Boat",
3, // "M113Ambul_UN_EP1"
2, // "KamazRefuel"
2, // UralRefuel_TK_EP1
1, // "tractor"
5]; // "CSJ_GyroP"
hiveInUse = true;
// Add trader citys // Add trader citys
_nil = [] execVM "mission.sqf"; _nil = [] execVM "mission.sqf";

View File

@@ -31,8 +31,8 @@ class Mission
randomSeed=11171215; randomSeed=11171215;
class Intel class Intel
{ {
briefingName="DayZ_Epoch Chernarus"; briefingName="DayZ Epoch Chernarus";
briefingDescription="DayZ_Epoch Chernarus Private Server"; briefingDescription="DayZ Epoch Chernarus Private Server";
startWeather=0.067362607; startWeather=0.067362607;
forecastWeather=0.52341133; forecastWeather=0.52341133;
year=2008; year=2008;

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@@ -0,0 +1,34 @@
private["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax"];
disableSerialization;
_display = _this select 0;
_btnRespawn = _display displayCtrl 1010;
_btnAbort = _display displayCtrl 104;
_btnRespawn ctrlEnable false;
_btnAbort ctrlEnable false;
_timeOut = 0;
_timeMax = 30;
while {!isNull _display} do {
switch true do {
case ({isPlayer _x} count (player nearEntities ["AllVehicles", 6]) > 1) : {
_btnAbort ctrlEnable false;
cutText ["Cannot Abort near another player!", "PLAIN DOWN"];
};
case (_timeOut < _timeMax && count (player nearEntities ["zZombie_Base", 50]) > 0) : {
_btnAbort ctrlEnable false;
cutText [format ["Can Abort in %1", (_timeMax - _timeOut)], "PLAIN DOWN"];
_timeOut = _timeOut + 1;
};
case (player getVariable["combattimeout", 0] >= time) : {
_btnAbort ctrlEnable false;
cutText ["Cannot Abort while in combat!", "PLAIN DOWN"];
};
default {
_btnAbort ctrlEnable true;
cutText ["", "PLAIN DOWN"];
};
};
sleep 1;
};
cutText ["", "PLAIN DOWN"];

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@@ -0,0 +1,130 @@
// DayZ Epoch TRADERS
serverTraders = [
"TK_CIV_Takistani04_EP1",
"CIV_EuroMan01_EP1",
"Rocker4",
"Woodlander3",
"Woodlander1",
"RU_WorkWoman1",
"RU_WorkWoman5",
"CIV_EuroMan02_EP1",
"RU_Citizen3",
"Worker3",
"Profiteer4",
"Dr_Hladik_EP1",
"Doctor",
"RU_Functionary1",
"RU_Villager3"
];
// Weapons Traders
menu_CIV_EuroMan01_EP1 = [
[["Sidearm",11],["Rifle",12],["Shotgun",13],["Assault Rifle",14],["Machine Gun",15],["Sniper Rifle",16]],
[],
"friendly"
];
menu_Rocker4 = [
[["Sidearm",1111],["Rifle",1212],["Shotgun",1313],["Assault Rifle",1414],["Machine Gun",1515],["Sniper Rifle",1616]],
[],
"friendly"
];
// Parts Traders
menu_Woodlander3 = [
[["Car Parts",21],["Building Supplies",22]],
[],
"friendly"
];
menu_Woodlander1 = [
[["Car Parts",2121],["Building Supplies",2222]],
[],
"friendly"
];
// Can Traders
menu_RU_WorkWoman1 = [
[["Food and Drinks",51],["Backpacks",52],["Toolbelt",53],["Clothes",54]],
[
["ItemCopperBar","ItemSodaEmpty",1,3,"buy","Empty Soda Cans","Copper Bar",103],
["ItemCopperBar","TrashTinCan",1,3,"buy","Empty Tin Cans","Copper Bar",102],
["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]
],
"friendly"
];
menu_RU_WorkWoman5 = [
[["Food and Drinks",5151],["Backpacks",5252],["Toolbelt",5353],["Clothes",5454]],
[
["ItemCopperBar","ItemSodaEmpty",1,3,"buy","Empty Soda Cans","Copper Bar",103],
["ItemCopperBar","TrashTinCan",1,3,"buy","Empty Tin Cans","Copper Bar",102],
["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]
],
"friendly"
];
// Ammo Traders
menu_CIV_EuroMan02_EP1 = [
[["Sidearm Ammo",1],["Rifle Ammo",2],["Shotgun and Crossbow Ammo",3],["Assault Rifle Ammo",4],["Machine Gun Ammo",5],["Sniper Rifle Ammo",6]],
[],
"friendly"
];
menu_RU_Citizen3 = [
[["Sidearm Ammo",1001],["Rifle Ammo",2002],["Shotgun and Crossbow Ammo",3003],["Assault Rifle Ammo",4004],["Machine Gun Ammo",5005],["Sniper Rifle Ammo",6006]],
[],
"friendly"
];
// Auto Traders
menu_Worker3 = [
[["Cars",41],["Trucks Unarmed",42],["SUV",466],["Buses and Vans",467],["Offroad",43],["Helicopter Unarmed",44],["Military Unarmed",45]],
[],
"friendly"
];
menu_Profiteer4 = [
[["Trucks Armed",422],["Utility",46],["Helicopter Armed",444],["Military Armed",455],["Fuel Trucks",47],["Heavy Armor Unarmed",48]],
[],
"friendly"
];
// Doctors
menu_Dr_Hladik_EP1 = [
[["Medical Supplies",31],["Chem-lites/Flares",32],["Smoke Grenades",33]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"friendly"
];
menu_Doctor = [
[["Medical Supplies",3131],["Chem-lites/Flares",3232],["Smoke Grenades",3333]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"friendly"
];
// Metals Traders
menu_RU_Functionary1 = [
[["Vaults",411]],
[
["ItemSilverBar","ItemCopperBar",1,6,"buy","Copper","Silver",99],
["ItemCopperBar","ItemSilverBar",6,1,"buy","Silver","Copper",98],
["ItemGoldBar","ItemSilverBar",1,6,"buy","Silver","Gold",97],
["ItemSilverBar","ItemGoldBar",6,1,"buy","Gold","Silver",96]
],
"neutral"
];
// Boat Traders
menu_RU_Villager3 = [
[["Boats Unarmed",49],["Boats Armed",499]],
[
["ItemJerrycanEmpty","ItemCopperBar",1,1,"buy","Copper Bar","Empty Jerrycan",101],
["ItemGenerator","ItemGoldBar",1,3,"buy","Gold Bars","Portable Generator",100]
],
"neutral"
];
menu_TK_CIV_Takistani04_EP1 = [
[["Explosives",23]],
[],
"neutral"
];
// ["friendly"] must have more than -2000 humanity,
// ["neutral"] can have any ammount of humanity
// ["hostile"] must have lower than -2000
// OLD ["Wholesale",999]

View File

@@ -4,7 +4,7 @@ scriptName "Functions\misc\fn_damageHandler.sqf";
- Function - Function
- [unit, selectionName, damage, source, projectile] call fnc_usec_damageHandler; - [unit, selectionName, damage, source, projectile] call fnc_usec_damageHandler;
************************************************************/ ************************************************************/
private["_unit","_humanityHit","_myKills","_isBandit","_hit","_damage","_isPlayer","_unconscious","_wound","_isHit","_isInjured","_type","_hitPain","_inPain","_isDead","_isCardiac","_killerID","_evType","_recordable","_inVehicle","_isHeadHit","_isMinor","_scale","_canHitFree"]; private["_unit","_humanityHit","_myKills","_isBandit","_hit","_damage","_isPlayer","_unconscious","_wound","_isHit","_isInjured","_type","_hitPain","_inPain","_isDead","_isCardiac","_killerID","_evType","_recordable","_isHeadHit","_isMinor","_scale","_canHitFree"];
_unit = _this select 0; _unit = _this select 0;
_hit = _this select 1; _hit = _this select 1;
_damage = _this select 2; _damage = _this select 2;
@@ -14,13 +14,12 @@ _ammo = _this select 4;
_type = [_damage,_ammo] call fnc_usec_damageType; _type = [_damage,_ammo] call fnc_usec_damageType;
_isMinor = (_hit in USEC_MinorWounds); _isMinor = (_hit in USEC_MinorWounds);
_isHeadHit = (_hit == "head_hit"); _isHeadHit = (_hit == "head_hit");
_inVehicle = (vehicle _unit != _unit);
_evType = ""; _evType = "";
_recordable = false; _recordable = false;
_isPlayer = (isPlayer _source); _isPlayer = (isPlayer _source);
_humanityHit = 0; _humanityHit = 0;
_myKills = 0; _myKills = 0;
_sourceZombie = _source isKindOf "zZombie_base"; _unitIsPlayer = _unit == player;
//Publish Damage //Publish Damage
//player sidechat format["Processed damage for %1",_unit]; //player sidechat format["Processed damage for %1",_unit];
@@ -43,7 +42,7 @@ if (_isPlayer) then {
}; };
*/ */
if (_unit == player) then { if (_unitIsPlayer) then {
if (_hit == "") then { if (_hit == "") then {
if ((_source != player) and _isPlayer) then { if ((_source != player) and _isPlayer) then {
//Enable aggressor Actions //Enable aggressor Actions
@@ -81,7 +80,7 @@ if (_damage > 0.4) then {
case 1: {_scale = _scale + 200}; case 1: {_scale = _scale + 200};
case 2: {_scale = _scale + 200}; case 2: {_scale = _scale + 200};
}; };
if (_unit == player) then { if (_unitIsPlayer) then {
//Cause blood loss //Cause blood loss
//Log Damage //Log Damage
//diag_log ("DAMAGE: player hit by " + typeOf _source + " in " + _hit + " with " + _ammo + " for " + str(_damage) + " scaled " + str(_damage * _scale)); //diag_log ("DAMAGE: player hit by " + typeOf _source + " in " + _hit + " with " + _ammo + " for " + str(_damage) + " scaled " + str(_damage * _scale));
@@ -106,13 +105,13 @@ if (_hit in USEC_MinorWounds) then {
}; };
if (_unit == player) then { if (_unitIsPlayer) then {
//incombat //incombat
_unit setVariable["startcombattimer", 1, false]; _unit setVariable["startcombattimer", 1, false];
}; };
if (_damage > 0.1) then { if (_damage > 0.1) then {
if (_unit == player) then { if (_unitIsPlayer) then {
//shake the cam, frighten them! //shake the cam, frighten them!
//player sidechat format["Processed bullet hit for %1 (should only be for me!)",_unit]; //player sidechat format["Processed bullet hit for %1 (should only be for me!)",_unit];
1 call fnc_usec_bulletHit; 1 call fnc_usec_bulletHit;
@@ -127,7 +126,7 @@ if (_damage > 0.4) then { //0.25
*/ */
_wound = _hit call fnc_usec_damageGetWound; _wound = _hit call fnc_usec_damageGetWound;
_isHit = _unit getVariable[_wound,false]; _isHit = _unit getVariable[_wound,false];
if (_unit == player) then { if (_unitIsPlayer) then {
_rndPain = (random 10); _rndPain = (random 10);
_rndInfection = (random 500); _rndInfection = (random 500);
_hitPain = (_rndPain < _damage); _hitPain = (_rndPain < _damage);
@@ -138,13 +137,13 @@ if (_damage > 0.4) then { //0.25
//player sidechat format["HitPain: %1, HitInfection %2 (Damage: %3)",_rndPain,_rndInfection,_damage]; //r_player_infected //player sidechat format["HitPain: %1, HitInfection %2 (Damage: %3)",_rndPain,_rndInfection,_damage]; //r_player_infected
if (_isHit) then { if (_isHit) then {
//Make hit worse //Make hit worse
if (_unit == player) then { if (_unitIsPlayer) then {
r_player_blood = r_player_blood - 50; r_player_blood = r_player_blood - 50;
}; };
}; };
if (_hitInfection) then { if (_hitInfection) then {
//Set Infection if not already //Set Infection if not already
if (_unit == player) then { if (_unitIsPlayer) then {
r_player_infected = true; r_player_infected = true;
player setVariable["USEC_infected",true,true]; player setVariable["USEC_infected",true,true];
}; };
@@ -152,7 +151,7 @@ if (_damage > 0.4) then { //0.25
}; };
if (_hitPain) then { if (_hitPain) then {
//Set Pain if not already //Set Pain if not already
if (_unit == player) then { if (_unitIsPlayer) then {
r_player_inpain = true; r_player_inpain = true;
player setVariable["USEC_inPain",true,true]; player setVariable["USEC_inPain",true,true];
}; };
@@ -172,7 +171,7 @@ if (_damage > 0.4) then { //0.25
_isInjured = _unit getVariable["USEC_injured",false]; _isInjured = _unit getVariable["USEC_injured",false];
if (!_isInjured) then { if (!_isInjured) then {
_unit setVariable["USEC_injured",true,true]; _unit setVariable["USEC_injured",true,true];
if ((_unit == player) and (_ammo != "zombie")) then { if ((_unitIsPlayer) and (_ammo != "zombie")) then {
dayz_sourceBleeding = _source; dayz_sourceBleeding = _source;
}; };
}; };
@@ -181,7 +180,7 @@ if (_damage > 0.4) then { //0.25
if (!_lowBlood) then { if (!_lowBlood) then {
_unit setVariable["USEC_lowBlood",true,true]; _unit setVariable["USEC_lowBlood",true,true];
}; };
if (_unit == player) then { if (_unitIsPlayer) then {
r_player_injured = true; r_player_injured = true;
}; };
}; };
@@ -191,13 +190,13 @@ if (_type == 1) then {
/* /*
BALISTIC DAMAGE BALISTIC DAMAGE
*/ */
if ((_damage > 0.01) and (_unit == player)) then { if ((_damage > 0.01) and (_unitIsPlayer)) then {
//affect the player //affect the player
[20,45] call fnc_usec_pitchWhine; //Visual , Sound [20,45] call fnc_usec_pitchWhine; //Visual , Sound
}; };
if (_damage > 4) then { if (_damage > 4) then {
//serious ballistic damage //serious ballistic damage
if (_unit == player) then { if (_unitIsPlayer) then {
_id = [_source,"explosion"] spawn player_death; _id = [_source,"explosion"] spawn player_death;
}; };
} else { } else {
@@ -216,7 +215,7 @@ if (_type == 2) then {
*/ */
if (_damage > 4) then { if (_damage > 4) then {
//serious ballistic damage //serious ballistic damage
if (_unit == player) then { if (_unitIsPlayer) then {
_id = [_source,"shotheavy"] spawn player_death; _id = [_source,"shotheavy"] spawn player_death;
}; };
} else { } else {

View File

@@ -25,4 +25,4 @@ if (_needleLen <= _haystackLen) then {
}; };
}; };
}; };
_found; _found

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@@ -33,7 +33,7 @@ class CfgMods
hidePicture = 0; hidePicture = 0;
hideName = 0; hideName = 0;
action = "http://www.dayepoch.com"; action = "http://www.dayepoch.com";
version = "0.8"; version = "0.81";
hiveVersion = 0.96; //0.93 hiveVersion = 0.96; //0.93
}; };
}; };

View File

@@ -224,13 +224,20 @@ if (!isDedicated) then {
private ["_dikCode", "_handled"]; private ["_dikCode", "_handled"];
_dikCode = _this select 1; _dikCode = _this select 1;
_handled = false; _handled = false;
DoRE = ({isPlayer _x} count (player nearEntities ["AllVehicles",500]) > 1);
if (_dikCode in (actionKeys "GetOver")) then { if (_dikCode in (actionKeys "GetOver")) then {
if (animationState player in ["amovpercmrunslowwrfldf","amovpercmrunsraswrfldf","amovpercmevaslowwrfldf","amovpercmevasraswrfldf"]) then { if (canRoll && animationState player in ["amovpercmrunslowwrfldf","amovpercmrunsraswrfldf","amovpercmevaslowwrfldf","amovpercmevasraswrfldf"]) then {
canRoll = false;
null = [] spawn { null = [] spawn {
//Needed for sync with others if (DoRE) then {
[nil, player, rSWITCHMOVE,"ActsPercMrunSlowWrflDf_FlipFlopPara"] call RE; [nil, player, rSWITCHMOVE,"ActsPercMrunSlowWrflDf_FlipFlopPara"] call RE;
} else {
player switchMove "ActsPercMrunSlowWrflDf_FlipFlopPara";
};
sleep 0.3; sleep 0.3;
player setVelocity [(velocity player select 0) + 1.5 * sin direction player, (velocity player select 1) + 1.5 * cos direction player, (velocity player select 2) + 4]; player setVelocity [(velocity player select 0) + 1.5 * sin direction player, (velocity player select 1) + 1.5 * cos direction player, (velocity player select 2) + 4];
sleep 1;
canRoll = true;
}; };
_handled = true; _handled = true;
}; };

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@@ -34,6 +34,7 @@ pz_priest = "pz_priest";
dayz_combatLog = ""; dayz_combatLog = "";
canRoll = true;
//Hunting Variables //Hunting Variables

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@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version class DAYZ_Version : CA_Version
{ {
idc = -1; idc = -1;
text = "DayZ Epoch 0.8 (1.7.5.M1D25)"; text = "DayZ Epoch 0.81 (1.7.5.M1D25)";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)"; y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
}; };
class CA_TitleMainMenu; class CA_TitleMainMenu;

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@@ -274,7 +274,7 @@
<Russian>Костер убран.</Russian> <Russian>Костер убран.</Russian>
<Spanish>La fogata fue removida</Spanish> <Spanish>La fogata fue removida</Spanish>
<Dutch>Het kampvuur is verwijderd</Dutch> <Dutch>Het kampvuur is verwijderd</Dutch>
<French>Le feu de camp a été retiré.</French <French>Le feu de camp a été retiré.</French>
</Key> </Key>
<Key ID="str_success_gutted_animal"> <Key ID="str_success_gutted_animal">
<Original>%1 has been gutted, %2 meat steaks now on the carcass</Original> <Original>%1 has been gutted, %2 meat steaks now on the carcass</Original>
@@ -625,7 +625,7 @@
<Russian>обезвоживания</Russian> <Russian>обезвоживания</Russian>
<Spanish>deshidratacion</Spanish> <Spanish>deshidratacion</Spanish>
<Dutch>uitdroging</Dutch> <Dutch>uitdroging</Dutch>
<French>une déshydratation</French <French>une déshydratation</French>
</Key> </Key>
<Key ID="str_death_starve"> <Key ID="str_death_starve">
<Original>starvation</Original> <Original>starvation</Original>