mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
v0.3
This commit is contained in:
@@ -165,27 +165,30 @@ if (_damage > 0.4) then { //0.25
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};
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};
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if(!_isHit) then {
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//Create Wound
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_unit setVariable[_wound,true,true];
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[_unit,_wound,_hit] spawn fnc_usec_damageBleed;
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usecBleed = [_unit,_wound,_hit];
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publicVariable "usecBleed";
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_isPZombie = player isKindOf "PZombie_VB";
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if(!_isPZombie) then {
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//Create Wound
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_unit setVariable[_wound,true,true];
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[_unit,_wound,_hit] spawn fnc_usec_damageBleed;
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usecBleed = [_unit,_wound,_hit];
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publicVariable "usecBleed";
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//Set Injured if not already
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_isInjured = _unit getVariable["USEC_injured",false];
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if (!_isInjured) then {
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_unit setVariable["USEC_injured",true,true];
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if ((_unit == player) and (_ammo != "zombie")) then {
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dayz_sourceBleeding = _source;
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//Set Injured if not already
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_isInjured = _unit getVariable["USEC_injured",false];
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if (!_isInjured) then {
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_unit setVariable["USEC_injured",true,true];
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if ((_unit == player) and (_ammo != "zombie")) then {
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dayz_sourceBleeding = _source;
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};
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};
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//Set ability to give blood
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_lowBlood = _unit getVariable["USEC_lowBlood",false];
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if (!_lowBlood) then {
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_unit setVariable["USEC_lowBlood",true,true];
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};
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if (_unit == player) then {
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r_player_injured = true;
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};
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};
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//Set ability to give blood
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_lowBlood = _unit getVariable["USEC_lowBlood",false];
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if (!_lowBlood) then {
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_unit setVariable["USEC_lowBlood",true,true];
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};
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if (_unit == player) then {
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r_player_injured = true;
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};
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};
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};
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@@ -8,7 +8,7 @@ _scaleLight = 0.5;
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_scaleAlert = 1;
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_isPZombie = player isKindOf "PZombie_VB";
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if(_isPZombie) exitWith {};
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if(_isPZombie) exitWith { DAYZ_disAudial = 0; DAYZ_disVisual = 0; };
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//Assess Players Position
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_anim = animationState player;
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@@ -1,73 +1,28 @@
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private["_array","_source","_kills","_killsV","_humanity","_wait","_myKills","_dont_kill","_model"];
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private["_array","_source","_kills","_killsV","_humanity","_wait","_myKills","_infected"];
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if (deathHandled) exitWith {};
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deathHandled = true;
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//Death
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_dont_kill = false;
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_body = player;
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_playerID = getPlayerUID player;
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// If player was infected resurect as a zombie before death
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if (r_player_infected) then {
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if(player isKindOf "PZombie_VB") then {
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// do nothing kill anyways
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} else {
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_model = ["pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest"] select floor (random 11);
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[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
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r_player_inpain = false;
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r_player_dead = false;
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r_player_injured = false;
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r_player_cardiac = false;
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//Give Blood
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r_player_blood = r_player_bloodTotal;
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player setVariable["USEC_lowBlood",false,true];
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usecMorphine = [player,player];
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publicVariable "usecMorphine";
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player setVariable ["USEC_inPain", false, true];
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usecBandage = [player,player];
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publicVariable "usecBandage";
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player setdamage 0;
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{player setVariable[_x,false,true];} forEach USEC_woundHit;
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player setVariable ["USEC_injured",false,true];
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sleep 1;
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r_player_handler = false;
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nul = [] spawn fnc_usec_recoverUncons;
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disableUserInput false;
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// player setVariable ["medForceUpdate",true,true];
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if (!(player getVariable ["NORRN_unconscious", true])) then {
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nul = [] spawn fnc_usec_recoverUncons;
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};
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if(animationState player == "AmovPpneMstpSnonWnonDnon_healed") then {
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nul = [] spawn fnc_usec_recoverUncons;
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};
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_dont_kill = true;
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};
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_infected = 0;
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if (r_player_infected) then {
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_infected = 1;
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};
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if (_dont_kill) exitWith {};
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//Send Death Notice
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dayzDeath = [dayz_characterID,0,_body,_playerID,dayz_playerName];
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dayzDeath = [dayz_characterID,0,_body,_playerID,dayz_playerName,_infected];
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publicVariableServer "dayzDeath";
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if (isServer) then {
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_id = dayzDeath spawn server_playerDied;
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_id = dayzDeath spawn server_playerDied;
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};
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_id = [player,50,true,getPosATL player] spawn player_alertZombies;
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sleep 0.5;
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player setDamage 1;
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0.1 fadeSound 0;
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@@ -7,6 +7,7 @@ _range = 300;
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_manDis = 0;
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_targets = _agent getVariable ["targets",[]];
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/*
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//Search for fires
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if (count _targets == 0) then {
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_fires = nearestObjects [_agent,["Land_Fire"],_range];
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@@ -20,6 +21,7 @@ if (count _targets == 0) then {
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};
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} forEach _fires;
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};
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*/
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if (isNil "_targets") exitWith {};
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//Search for objects
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@@ -1,4 +1,4 @@
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/*%FSM<COMPILE "D:\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
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/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
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@@ -36,7 +36,7 @@ item31[] = {"ERROR__Bad_Versi",2,250,175.000000,650.000000,275.000000,700.000000
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item32[] = {"Display_Ready",4,218,-175.000000,900.000000,-75.000000,950.000000,0.000000,"Display" \n "Ready"};
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item33[] = {"Preload_Display",2,250,-75.000000,950.000000,25.000000,1000.000000,0.000000,"Preload" \n "Display"};
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item34[] = {"Preload_Done",4,218,-175.000000,1000.000000,-75.000000,1050.000000,0.000000,"Preload" \n "Done"};
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item35[] = {"Initialize",2,4346,-75.000000,1050.000000,25.000000,1100.000000,0.000000,"Initialize"};
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item35[] = {"Initialize",2,250,-75.000000,1050.000000,25.000000,1100.000000,0.000000,"Initialize"};
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item36[] = {"Finish",1,250,-75.000000,1150.000000,25.000000,1200.000000,0.000000,"Finish"};
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item37[] = {"True",8,218,25.000000,1100.000000,125.000000,1150.000000,0.000000,"True"};
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item38[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
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@@ -45,15 +45,17 @@ item40[] = {"Too_Long",4,218,300.000000,550.000000,400.000000,600.000000,0.00000
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item41[] = {"Too_Long",4,218,300.000000,650.000000,400.000000,700.000000,0.000000,"Too" \n "Long"};
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item42[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
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item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
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item44[] = {"New_Character",4,218,-275.000000,350.000000,-175.000000,400.000000,5.000000,"New" \n "Character"};
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item45[] = {"Gender_Selection",2,250,-400.000000,350.000000,-300.000000,400.000000,0.000000,"Gender Selection" \n "Dialog"};
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item46[] = {"Selected",4,218,-400.000000,450.000000,-300.000000,500.000000,0.000000,"Selected"};
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item47[] = {"Process",2,250,-275.000000,450.000000,-175.000000,500.000000,0.000000,"Process"};
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item44[] = {"New_Character",4,4314,-425.000000,275.000000,-325.000000,325.000000,5.000000,"New" \n "Character"};
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item45[] = {"Gender_Selection",2,250,-500.000000,350.000000,-400.000000,400.000000,0.000000,"Gender Selection" \n "Dialog"};
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item46[] = {"Selected",4,218,-450.000000,450.000000,-350.000000,500.000000,0.000000,"Selected"};
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item47[] = {"Process",2,250,-300.000000,475.000000,-200.000000,525.000000,0.000000,"Process"};
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item48[] = {"no_PlayerID",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"};
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item49[] = {"ERROR__No_Player_1",2,250,175.000000,-100.000000,275.000000,-50.000000,0.000000,"ERROR:" \n "No PlayerID"};
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item50[] = {"Too_Long",4,218,300.000000,-100.000000,400.000000,-50.000000,0.000000,"Too" \n "Long"};
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item51[] = {"Stream",2,250,-75.000000,750.000000,25.000000,800.000000,0.000000,"Stream"};
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item52[] = {"Preloaded",4,218,-175.000000,800.000000,-75.000000,850.000000,0.000000,"Preloaded"};
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item53[] = {"Pzombie_Characte",4,218,-250.000000,350.000000,-150.000000,400.000000,5.000000,"Pzombie" \n "Character"};
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item54[] = {"PZombie_Selectio",2,250,-375.000000,375.000000,-275.000000,425.000000,0.000000,"PZombie Selection"};
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link0[] = {0,1};
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link1[] = {0,5};
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link2[] = {1,2};
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@@ -77,45 +79,48 @@ link19[] = {16,17};
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link20[] = {17,18};
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link21[] = {17,20};
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link22[] = {17,44};
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link23[] = {18,19};
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link24[] = {19,39};
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link25[] = {20,21};
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link26[] = {21,22};
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link27[] = {22,23};
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link28[] = {23,24};
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link29[] = {23,26};
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link30[] = {24,25};
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link31[] = {25,40};
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link32[] = {26,27};
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link33[] = {27,28};
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link34[] = {27,30};
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link35[] = {28,51};
|
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link36[] = {29,32};
|
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link37[] = {30,31};
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link38[] = {31,41};
|
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link39[] = {32,33};
|
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link40[] = {33,34};
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link41[] = {34,35};
|
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link42[] = {35,37};
|
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link43[] = {37,36};
|
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link44[] = {38,14};
|
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link45[] = {39,19};
|
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link46[] = {40,25};
|
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link47[] = {41,31};
|
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link48[] = {42,6};
|
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link49[] = {42,48};
|
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link50[] = {43,42};
|
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link51[] = {44,45};
|
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link52[] = {45,46};
|
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link53[] = {46,47};
|
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link54[] = {47,20};
|
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link55[] = {48,49};
|
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link56[] = {49,50};
|
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link57[] = {50,49};
|
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link58[] = {51,52};
|
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link59[] = {52,29};
|
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globals[] = {25.000000,1,0,0,0,640,480,1,81,6316128,1,-561.815979,576.218079,1244.091797,527.904846,613,601,1};
|
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window[] = {2,-1,-1,-32000,-32000,890,110,1081,110,3,630};
|
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link23[] = {17,53};
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link24[] = {18,19};
|
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link25[] = {19,39};
|
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link26[] = {20,21};
|
||||
link27[] = {21,22};
|
||||
link28[] = {22,23};
|
||||
link29[] = {23,24};
|
||||
link30[] = {23,26};
|
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link31[] = {24,25};
|
||||
link32[] = {25,40};
|
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link33[] = {26,27};
|
||||
link34[] = {27,28};
|
||||
link35[] = {27,30};
|
||||
link36[] = {28,51};
|
||||
link37[] = {29,32};
|
||||
link38[] = {30,31};
|
||||
link39[] = {31,41};
|
||||
link40[] = {32,33};
|
||||
link41[] = {33,34};
|
||||
link42[] = {34,35};
|
||||
link43[] = {35,37};
|
||||
link44[] = {37,36};
|
||||
link45[] = {38,14};
|
||||
link46[] = {39,19};
|
||||
link47[] = {40,25};
|
||||
link48[] = {41,31};
|
||||
link49[] = {42,6};
|
||||
link50[] = {42,48};
|
||||
link51[] = {43,42};
|
||||
link52[] = {44,45};
|
||||
link53[] = {45,46};
|
||||
link54[] = {46,47};
|
||||
link55[] = {47,20};
|
||||
link56[] = {48,49};
|
||||
link57[] = {49,50};
|
||||
link58[] = {50,49};
|
||||
link59[] = {51,52};
|
||||
link60[] = {52,29};
|
||||
link61[] = {53,54};
|
||||
link62[] = {54,20};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,85,6316128,1,-783.086182,670.969788,890.729858,-115.220749,1272,880,1};
|
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window[] = {2,-1,-1,-1,-1,806,1706,2677,26,3,1290};
|
||||
*//*%FSM</HEAD>*/
|
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class FSM
|
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{
|
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@@ -456,8 +461,10 @@ class FSM
|
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"_version = _msg select 5;" \n
|
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"_model = _msg select 6;" \n
|
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"" \n
|
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"_isHiveOk = false;" \n
|
||||
"_newPlayer = false;" \n
|
||||
"_isHiveOk = false; // _msg select 7;" \n
|
||||
"_newPlayer = false; // _msg select 8;" \n
|
||||
"" \n
|
||||
"_isInfected = _msg select 9;" \n
|
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"" \n
|
||||
"if (count _msg > 7) then {" \n
|
||||
" _isHiveOk = _msg select 7;" \n
|
||||
@@ -508,7 +515,17 @@ class FSM
|
||||
priority = 5.000000;
|
||||
to="Gender_Selection";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"_isNew"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"_isNew && _isInfected == 0"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
/*%FSM<LINK "Pzombie_Characte">*/
|
||||
class Pzombie_Characte
|
||||
{
|
||||
priority = 5.000000;
|
||||
to="PZombie_Selectio";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"_isNew && _isInfected == 1"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@@ -559,7 +576,7 @@ class FSM
|
||||
"dayz_playerName = name player;" \n
|
||||
"_model call player_switchModel;" \n
|
||||
"" \n
|
||||
"player allowDamage false;" \n
|
||||
"player allowDamage false;" \n
|
||||
"_lastAte = _survival select 1;" \n
|
||||
"_lastDrank = _survival select 2;" \n
|
||||
"" \n
|
||||
@@ -1276,6 +1293,27 @@ class FSM
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
/*%FSM<STATE "PZombie_Selectio">*/
|
||||
class PZombie_Selectio
|
||||
{
|
||||
name = "PZombie_Selectio";
|
||||
init = /*%FSM<STATEINIT""">*/"_model = ""pz_villager1"";"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
/*%FSM<LINK "Hive_Ok">*/
|
||||
class Hive_Ok
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="Phase_One";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
};
|
||||
initState="init";
|
||||
finalStates[] =
|
||||
|
||||
@@ -1071,13 +1071,13 @@ class CfgMagazines
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "Business Suit";
|
||||
descriptionShort = "Rebel Uniform;
|
||||
descriptionShort = "Business Suit;
|
||||
};
|
||||
class Skin_Priest_DZ: SkinBase
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "Priest Outfit";
|
||||
descriptionShort = "Rebel Uniform;
|
||||
descriptionShort = "Priest Outfit;
|
||||
};
|
||||
class Skin_Rocker2_DZ: SkinBase
|
||||
{
|
||||
|
||||
@@ -5,6 +5,7 @@ _minutes = _this select 1;
|
||||
_newObject = _this select 2;
|
||||
_playerID = _this select 3;
|
||||
_playerName = _this select 4;
|
||||
_infected = _this select 5;
|
||||
|
||||
dayz_disco = dayz_disco - [_playerID];
|
||||
_newObject setVariable["processedDeath",time];
|
||||
@@ -23,7 +24,7 @@ if (typeName _minutes == "STRING") then
|
||||
|
||||
if (_characterID != "0") then
|
||||
{
|
||||
_key = format["CHILD:202:%1:%2:",_characterID,_minutes];
|
||||
_key = format["CHILD:202:%1:%2:%3:",_characterID,_minutes,_infected];
|
||||
//diag_log ("HIVE: WRITE: "+ str(_key));
|
||||
_key call server_hiveWrite;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
private["_botActive","_int","_newModel","_doLoop","_wait","_hiveVer","_isHiveOk","_playerID","_playerObj","_randomSpot","_publishTo","_primary","_secondary","_key","_result","_charID","_playerObj","_playerName","_finished","_spawnPos","_spawnDir","_items","_counter","_magazines","_weapons","_group","_backpack","_worldspace","_direction","_newUnit","_score","_position","_isNew","_inventory","_backpack","_medical","_survival","_stats","_state"];
|
||||
private["_isInfected","_botActive","_int","_newModel","_doLoop","_wait","_hiveVer","_isHiveOk","_playerID","_playerObj","_randomSpot","_publishTo","_primary","_secondary","_key","_result","_charID","_playerObj","_playerName","_finished","_spawnPos","_spawnDir","_items","_counter","_magazines","_weapons","_group","_backpack","_worldspace","_direction","_newUnit","_score","_position","_isNew","_inventory","_backpack","_medical","_survival","_stats","_state"];
|
||||
//Set Variables
|
||||
|
||||
diag_log ("STARTING LOGIN: " + str(_this));
|
||||
@@ -25,6 +25,7 @@ _survival = [0,0,0];
|
||||
_tent = [];
|
||||
_state = [];
|
||||
_direction = 0;
|
||||
_isInfected = 0;
|
||||
_model = "";
|
||||
_newUnit = objNull;
|
||||
_botActive = false;
|
||||
@@ -63,7 +64,7 @@ if ((_primary select 0) == "ERROR") exitWith {
|
||||
|
||||
//Process request
|
||||
_newPlayer = _primary select 1;
|
||||
_isNew = count _primary < 6; //_result select 1;
|
||||
_isNew = count _primary < 7; //_result select 1;
|
||||
_charID = _primary select 2;
|
||||
_randomSpot = false;
|
||||
|
||||
@@ -85,8 +86,10 @@ if (!_isNew) then {
|
||||
};
|
||||
|
||||
} else {
|
||||
_model = _primary select 3;
|
||||
_hiveVer = _primary select 4;
|
||||
_isInfected = _primary select 3;
|
||||
_model = _primary select 4;
|
||||
_hiveVer = _primary select 5;
|
||||
|
||||
if (isNil "_model") then {
|
||||
_model = "Survivor2_DZ";
|
||||
} else {
|
||||
@@ -118,5 +121,5 @@ if (_hiveVer >= dayz_hiveVersionNo) then {
|
||||
//Server publishes variable to clients and WAITS
|
||||
//_playerObj setVariable ["publish",[_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer],true];
|
||||
|
||||
dayzPlayerLogin = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer];
|
||||
dayzPlayerLogin = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer,_isInfected];
|
||||
(owner _playerObj) publicVariableClient "dayzPlayerLogin";
|
||||
|
||||
@@ -473,7 +473,7 @@ class cfgWeapons
|
||||
recoil = "recoil_single_primary_4outof10";
|
||||
recoilProne = "recoil_single_primary_prone_4outof10";
|
||||
};
|
||||
magazines[] = {"BoltSteel"};
|
||||
magazines[] = {"BoltSteel", "BoltSteel4pack", "BoltSteel8pack"};
|
||||
bullet1[] = {"dayz_weapons\sounds\crossbow_bolt",0.177828,1,15};
|
||||
soundBullet[] = {"bullet1",1};
|
||||
};
|
||||
@@ -709,6 +709,30 @@ class cfgMagazines
|
||||
descriptionShort = "$STR_MAG_DESC_3";
|
||||
displayNameShort = "$STR_MAG_ACTION_3";
|
||||
};
|
||||
class BoltSteel4pack: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "$STR_MAG_NAME_3";
|
||||
model = "\dayz_weapons\models\bolt_gear";
|
||||
picture = "\dayz_weapons\textures\equip_bolt_ca.paa";
|
||||
ammo = "BoltSteel";
|
||||
count = 4;
|
||||
initSpeed = 150;
|
||||
descriptionShort = "$STR_MAG_DESC_3";
|
||||
displayNameShort = "$STR_MAG_ACTION_3";
|
||||
};
|
||||
class BoltSteel8pack: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "$STR_MAG_NAME_3";
|
||||
model = "\dayz_weapons\models\bolt_gear";
|
||||
picture = "\dayz_weapons\textures\equip_bolt_ca.paa";
|
||||
ammo = "BoltSteel";
|
||||
count = 8;
|
||||
initSpeed = 150;
|
||||
descriptionShort = "$STR_MAG_DESC_3";
|
||||
displayNameShort = "$STR_MAG_ACTION_3";
|
||||
};
|
||||
};
|
||||
class CfgCloudlets
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user